Mille Marteaux
Empress of Light
I'm not going to talk your ears off with boring stuff that doesn't matter, so I'll just cut right to the chase.
One of my personal goals was defeating the Moon Lord by damaging it primarily through boulders. Moon Leech Clots were fair game since they don't contribute to the main HP pool. Here is the arena, both without and with wires. It is very tall, so I will use spoiler tags out of respect:
The dummy teleporter engine repeatedly actuates and de-actuates three small platforms which are aligned to roll boulders into the Moon Lord's hands and core, respectively. Damage is done to the forehead with what I call the Orbital Boulder Cannon, which is the huge stack of boulders above the player. It is activated by running a boulder down the track path. It activates the switches, de-acutating blocks and releasing boulders to do damage to the forehead. Upon releasing all boulders, another one is rolled down to reset the actuated blocks, and the player teleports up to the main payload chamber to re-load the cannon. At the top, another teleporter brings the player back into the main chamber.
Heart statues along with a Heartreach Potion are used to keep the player alive, outhealing any damage they may take at any point due to supplying a constant stream. Moon Leech Clots are destroyed through player intervention. To assure minimal shenanigans, a Golem Fist is used.
Finally, this is done on normal mode. The only functional differences between normal and expert mode for this setup are:
1) The Moon Lord takes less damage from the boulders due to defense scaling
2) The Moon Lord has more HP to chew through due to HP scaling
The constant stream of hearts is enough to outheal even expert damage, so normal mode is chosen to save time. This is doable on expert, but it would take exponentially longer.
For Fishron, see this post further into the thread.
One of my personal goals was defeating the Moon Lord by damaging it primarily through boulders. Moon Leech Clots were fair game since they don't contribute to the main HP pool. Here is the arena, both without and with wires. It is very tall, so I will use spoiler tags out of respect:
The dummy teleporter engine repeatedly actuates and de-actuates three small platforms which are aligned to roll boulders into the Moon Lord's hands and core, respectively. Damage is done to the forehead with what I call the Orbital Boulder Cannon, which is the huge stack of boulders above the player. It is activated by running a boulder down the track path. It activates the switches, de-acutating blocks and releasing boulders to do damage to the forehead. Upon releasing all boulders, another one is rolled down to reset the actuated blocks, and the player teleports up to the main payload chamber to re-load the cannon. At the top, another teleporter brings the player back into the main chamber.
Heart statues along with a Heartreach Potion are used to keep the player alive, outhealing any damage they may take at any point due to supplying a constant stream. Moon Leech Clots are destroyed through player intervention. To assure minimal shenanigans, a Golem Fist is used.
Finally, this is done on normal mode. The only functional differences between normal and expert mode for this setup are:
1) The Moon Lord takes less damage from the boulders due to defense scaling
2) The Moon Lord has more HP to chew through due to HP scaling
The constant stream of hearts is enough to outheal even expert damage, so normal mode is chosen to save time. This is doable on expert, but it would take exponentially longer.
For Fishron, see this post further into the thread.
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