when he is too high up and make him go to the next hoik.
See, that was what I was trying with the multiple up hoiks in a row. Issue is they fly a fair way horizontally, off the top, and get up to quite a speed. If you found a boss that just happens to chase at boulder roll speed
and you got the start up just right, you might get them to sync up and repeatedly hit him. But then you'd probably be better off with a simple flat track in that case...
A tricky part is setting off a series of boulders successively. You probably want a gradual release, one every half second, in a series, for 30s or something, depending on boss, etc.
Are boulders projectiles?
Good question, I will just check............ Yes they are. When I use my array of 100 dart traps to fire 1000 dart projectiles into the world, simultaneously, my Terra blade stop firing sword projectiles (blocked by the 1k cap on projectiles in world) and boulders simply disappear when started off.
I will keep experimenting
Please do! And let us know if you find anything fun, odd or useful! (Screen shots too!)
... Ooh, just tested the
staff of earth - it's boulders are more limited in maximum duration, and the bounce all over the place, but it
looks like they will do all directions of hoik, to some extent! Though, like I say, bounciness gets in the way a little, but damage is far higher, although will only be able to use after Golem, which limits usess greatly... Hmm.
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So far I've noticed that (In several maps, at various heights) hearts and stars, coins, and some of the newer(1.3) blocks will jump to the end of a line of hoiks
Now i'm getting like 9/10th coins hoiking as of 1.3.05
I'd be wary of reading tooo much into that.
Maybe I spoke too soon, a couple of items I just tested on a shortish size one in my lab went further than expected in one toggle! Coins seems the same on that particular setup though, despite the change in sprite.
Do you mean hoiking size 1s to the left as well?... (Time for some pics/gifs/videos if so!)