What measures do you take to determined rather or not a feature; be it tiles or items or monsters, is ready to be added to the game? What standard of visuals or function should it meet, and what place should it have in the game to be added in full? Thank you!
The Princess NPC has a bizarre amount of different highlights to their sprite compared to other NPCs
Heck, don't want to be a downer; everything else is great but they look too detailed even compared to the Zoologist and the Golfer, the most recent NPCs
They don't seem to offer much beyond just...
I know the mod is quite old
But out of anything, I desire for those cultist looking monsters that begin spawning inHardmode to be reworked or removed. They make exploring anywhere near the biome simply unbearable
The background of the biome would benefit from getting a little rework too, it's...
I haven't explored too many bosses and their difficulty; though a lot of them are pretty great
The Polar Exterminator is actually one of my favorite modded bosses and I really love them~
I wouldn't change a thing!
There aren't really any provided. That point in the game doesn't really need another NPC to sell basic things though
Unlocked around that time is the Cyborg, who still sells unique things in the form of ammo for Rocket Launchers, which are a Ranged weapon archetype
This idea would need be to...
Not particularly a fan of NPCs who only exist to sell you weapons that could otherwise be obtained or created through other means
Most other NPCs serve a relevant function that's either useful or novel. Functions like the Nurse healing you or the Dryad telling you your world's level of...
I've experimented a little, and with normal Torches in my inventory, Biome Torch Swap works perfectly fine, for the most part. I automatically place Jungle Torches in the Jungle, Crimson Torches in the Crimson. The Ocean doesn't get Coral Torches however, and this feels like an oversight.