• Journey's End on PC - Find info here and here. Please report bugs and issues for PC 1.4 and 1.4.1 to Re-Logic here.
  • Journey's End on Mobile - Find info here. Report bugs for Mobile 1.4 to DR Studios at this link and give as much detail as possible.
  • 1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
  • Console and Switch - The latest news can be found here. To report a bug, please use this link.

Recent content by Firch

  1. Firch

    **REPORTED** Flamelash and Magic Missle trail issue

    Still not fixed? Should I wait for fix?
  2. Firch

    New class: Healer

    Healing based class doesn't mean it doesn't deal damage, just making weapons to fullfill the class to be playable without using weapons from other classes isn't fun. Accurate example is summoner, this type of class doesn't forbids using other types of weapons. (Actually I really like to...
  3. Firch

    New class: Healer

    I'm saying that scythes can be classified as melee weapons. There's no a real logical connection between scythes and healing - especially as a weapon. Yeah, thorium has pills and other stuff, but there's no connection for example between scythe (that you supposed to swing in your hands) and...
  4. Firch

    New class: Healer

    Imo the biggest problem with Thorium's healer is no defined type of weapons. Look what I mean: Mages are using staves and book, rangers are using bows and guns, meanwhile Thorium's healer uses almost every type of weapons from other classes (like guns, scythes, etc.). And my healer uses only...
  5. Firch

    New class: Healer

    Disclaimer (kinda): You can say: "hey man there's already healer in thorium!!!" Yeah I know, but I think this healer is a bit boring and not unique at all - it uses (for some weird reason) staves, guns and scythes, so healer in thorium is basically all classes combined together but with addition...
  6. Firch

    Music Terraria-styled music attempts

    Yeah, thats something I want to make but it takes literally endless amount of time :(
  7. Firch

    Music Terraria-styled music attempts

    Underground desert uses guitar, so I thought "why not?" For me, guitar is instrument that shows something dangerous, chaotic. Corruption and crimson are very dangerous biomes, especially for pre-hardmode!
  8. Firch

    Music Terraria-styled music attempts

    Uhh, this seemed easier... I already made like 5 attempts on desert track but none of them sounds nice in my opinion. So sorry for delay!
  9. Firch

    Official Behind the scenes of Journey's End - A Q&A with the Programmers and Artists of Terraria

    What thing/feature you really wanted/wished to add into Terraria but then you decided to not add it? (Maybe wanted things that were too hard to implement?)
  10. Firch

    Discussion about classes and their design and gameplay

    In my post I mean "Class = Type of damage", not the playstyles. This post not about how you should play with them, you can really play as you want, the point of this post to show that weapons are sorted in a strange way
  11. Firch

    Discussion about classes and their design and gameplay

    That's what I calling the gameplay features, not design, you a bit misunderstood me. By design I mean actions that terraria's character making for weapon to deal damage. For example if character holds this weapon without releasing and beat monsters with it, it is a melee weapon. If character...
  12. Firch

    Discussion about classes and their design and gameplay

    The idea itself that whips used to train beasts is fine, but it's strange imo that they make summon damage instead of melee. You hold them, you deal damage with them. In terms in gameplay, yeah, they are okay, but in terms of design they are fitting to melee damage, not summon
  13. Firch

    Discussion about classes and their design and gameplay

    You missed the whole point why I created this post! I talking about that classes must be sorted not only by gameplay, but also by logic! For example, why whips is summoner and not melee?
  14. Firch

    Discussion about classes and their design and gameplay

    Noticed that I mentioned thrower class in table of classes? In my opinion, the thrower was very good by design, just lacked amount of weapons. I mean why not to move boomerangs and yo-yos to thrower class? Players use boomerangs and yo-yos very rarely when they are playing by melee class. What...
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