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I do want to get involved again with modding, but not with Avalon. I'd like to make something on my own and test my skills. But I couldn't work for someone who expects me to work every day, which sucks. It's a thing I want to improve on my own.
Team I didn't do my job right. I feel bad for practically letting it die. It was a mix of personal interests getting in the way and random motivation bursts and declines, which are not good traits for a member of a prestigious team. I'm genuinely sorry
Pretty straightforward error. You wrote "Terarria" twice while it should be "Terraria". That should also fix the final error you're having.
(also: Use the bbcode code tag for writing code down on this thread)
To everyone talking about blah, I got your answer here. I asked him to post something here, but he forgot his password to both his e-mail and his TCF account, so he couldn't directly make a statement here. So this is what he had to say when I asked him about the development of Avalon:
Something's mismatching. Change all of the "Item" to "Terraria.Item". That should solve things.
Otherwise, there's a namespace called "Item" in your mod, rename that to "Items" like you have with the rest.
You use 2 variables to manage counting? Pretty wasteful, but it works, I guess...
Also, you set the position, not the velocity. Change "npc.position = blah" to "npc.velocity = blah"
Setting the position will ignore tilecollisions because you can set the position inside of a block. Terraria...
I would suggest changing the sprite as well. It doesn't look great, since of the 1x1 stuff and the shape, and it's a pretty easy get. Granite mobs aren't the hardest to beat in normal mode: All you need is some silver armor and silver-tier gear, so I suggest toning down the damage or make it...