Rezerkity
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  • Going to try and start using the Terraria forums again. I used to be far more active back in the days of Terraria Online, but that was a good ten years ago! I'm really looking forward to the future of Terraria as I enter game design, it's a huge part of my nostalgia and memories for childhood video games.
    I think people could do with accepting that every game has an end to it, even the extremely replayable ones.
    You can add all the bosses after Moon Lord that you want, there'll still be an end to the game.
    Modding helps for a while, even if it often comes alongside a game rework that takes the 'Terraria' feel away.
    Not including cheat methods that let you avoid a majority of the fight mechanics, like asphalt bridges, I think the hardest fight for the stage of the game you're supposed to fight it at, is Queen Slime (pre mech) or possibly Queen Bee (after eye of cthulhu)

    I find it so tremendously difficult to avoid all the slimes she spawns, all the projectiles they spawn, her massive amount of projectiles herself, and the high damage they deal. Not to mention she has a few moves like Heavenly Smash which deal huge damage also, and are an ever-present threat if you stop moving.
    For Summoner, the class that benefits the most from the drops, it's even more brutal, Summoner doesn't have many reliable options for her fight.
    Same for Queen Bee, really.
    You ever reply to a thread and then realise it's a necro'd thread that is no longer relevant, and was made like 8 years ago
    zenithspeed
    zenithspeed
    real
    it keeps happening to me in "what's new" since i hang out there a lot

    i'm like
    "ooh this post interests me" *enters*
    *reads* "okay lemme see replies"
    "this guy has a good point" *upvote*
    "this dude too *upvote*
    "this mf straight up spitting fax bro" *heart react*
    "another good point from this dude" *upvote*
    "wait why do the posts mention outdated information? update XYZ fixed the exact thing you're talking ab-"
    *looks at post year* :red:
    Rezerkity
    Rezerkity
    For me I tend to write out a response and then realise
    I think in the next update's first playthrough I'll play Summoner and make my main base underground ruins.
    Rezerkity
    Rezerkity
    I'll probably go Medium/Expert/Softcore with Crimson as usual too.

    Large is too big, Small causes world gen issues
    Casual is boring for me, Master mode is very tedious and unrewarding
    Softcore because, well, Mediumcore and Hardcore just aren't fun, they just add mechanics I don't enjoy
    I like the Crimson more aesthetically and from a music standpoint, and Brain is more fun to fight than Eater. The armour sucks but the weapons are okay.
    Honestly I used to be interested in modding Terraria, but now I'm just making my own game instead.
    I really like games such as Noita, Morrowind, and Path of Exile where the focus is player freedom to create wacky combos and weird builds, and even weirder strategies with complex interactions between different pieces of gear.
    Kitnight
    Kitnight
    Boy, noita is hard. All the wand combos are so crazy, I struggle to understand them a lot.
    Those kinda games are always really interesting though.
    Rezerkity
    Rezerkity
    Noita is an insane game, you really feel like a witch in it. You can make a wand so powerful that it causes you to instantly win on spawn, the next new game that you start. That's how insane the magic can be.
    • Like
    Reactions: Kitnight
    Kitnight
    Kitnight
    yup. im really bad at making the different wands. i got a friend who's pretty decent at it though and he's shown me some wild combos he's gotten.
    I was going to type a longer post but managing the 1000 limit sucks.

    melee needs damage falloff and higher movement speed to not be summoner 2
    ranger needs an ammo radial menu and more impactful ammo choices
    mage needs mana to give bonus damage the fuller it is, and actual prehardmode options prior to dungeon
    summoner needs whips reworked to do no damage but have more powerful effects, armour set bonuses need effects, more minion options that aren't RNG based
    Rezerkity
    Rezerkity
    The class identity issues I have are:
    Melee uses projectiles more than actually hitting with the weapons
    Mage is supposed to manage Mana but instead we just chug mana potions
    Summoner is supposed to rely on minions but instead most damage comes from a melee weapon
    We're all still experiencing mental scars and trauma from the Terraria 1.1 Corruption spread destroying the entire Jungle and eating entire servers
    global/static iframes are a dumb mechanic and would be better if instead things just dealt far less damage instead during that period of time so that many weapons such as the Tsunami and the Terrarian function better and feel better to use
    Controversial but Bowser is the ugliest popular character design, I hate his clashing colours, the way his face looks like a dachshund that ate a bee, how his head doesn't fit with the rest of his body's design, and how he constantly looks so bloated
    I'm kinda expecting an August release, and by September we'll get the "here's the additional follow-up update with all the little extra things".
    I'll really enjoy Summoner getting some actual equipment for the start of the game, to bring them up to the standards of Melee and Ranger equipment being available within the first minute. Hopefully Mage isn't left behind with just Wand of Sparking.
    Happy birthday Terraria
    Happy Mother's Day, Guide
    Empress of Light during a Solar Eclipse is a whole trip
    I don't know if Redigit saw my suggestion for the top tier Summoner reforge to be 'Fabled', but that's being added to the game now! Awesome
    accidentally dipping your minions in shimmer and they immediately turn hostile
    It'll be hilarious if Lunatic Cultist gets a significant rework and now every time you fight them it's like "Stand ready for my arrival, worm" levels of massacre
    I don't feel that having a hallowed jungle is that big of a deal, or getting corruption over the jungle tbh. It's really easy to make biomes, and when you defeat a mech boss, chlorophyte ore begins to turn dirt and stone into mud, and spread the jungle on its own. Losing your entire world's jungle is a thing of the past.
    EyeOfTheCosmos
    EyeOfTheCosmos
    I HATE the hallowed jungle because I want my pixie dust and unicorn horns!
    Im_ConfuzzledCobalt🥐🌳🐿
    Im_ConfuzzledCobalt🥐🌳🐿
    I hate hallowed jungles. I physically CANT find any prismatic lacewings. It's to the point where when creating a word I make 2 with the same seed and stuff JUST so I can use and endgame character to insta-kill WoF to make sure I won't have a hallowed jungle.
    Rezerkity
    Rezerkity
    A little extreme to do instead of just planting some Hallowed Seeds, but hey, play how you want
    I'm tempted to push certain weapons to their reasonable in-context limits to see just how much you actually need to minmax in Terraria
    ThatMossCreep
    ThatMossCreep
    Also see: The challenge runs someone did where they got the worst weapons and the best armor + accessories and saw how far they could go (WoF or mechs, in the end)
    Mille Marteaux
    Mille Marteaux
    i can say with confidence you don't really need to minmax for this game.. it just makes it more forgiving
    Rezerkity
    Rezerkity
    It bothers me because of how matter-of-fact the consensus seems to be on viability. Like yeah some things are outclassed by the time you get them, but they're still useable, you know?
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