Rezerkity
Reaction score
645

Profile posts Latest activity Postings About

  • Going to try and start using the Terraria forums again. I used to be far more active back in the days of Terraria Online, but that was a good ten years ago! I'm really looking forward to the future of Terraria as I enter game design, it's a huge part of my nostalgia and memories for childhood video games.
    I crave to play Terraria but don't want to get burned out before the update
    IMO the game would benefit greatly from us being able to consolidate crafting tables into a single piece of furniture, like zenith stations.
    Much of my building is held back by the limitation that I'm going to be locked out of certain crafting recipes if I don't use a specific setup - biggest offenders being block-specific stations such as Glass Kiln and Demon Altars. They all have wildly varying styles and take up a lot of space, which can make many functional builds rather ugly.

    Workbench + Furnace + Anvil = Smithy (upgradable to HM Smithy with forge)

    Loom + Sawmill + Heavy Workbench = Construction Bench

    Imbuing Station + Alchemy Station + Cooking Pot + Keg = Enchanted Pressure Cooker

    Specific Block + all Furniture Crafters = Furniture Catalogue

    All the above + Ancient Manipulator, any missed stations = 3D Printer
    The best thing will always be what is more fun to use
    I can't remember if the update is coming with new music outside of boss music?
    It'd be nice to get some new music for biomes if not just to hear more of the game's music style. Does Scott Lloyd Shelly still do the music?

    Forest - has 2 daytime variants, 1 nighttime
    Jungle - has 1 daytime, 1 night time, and an underground theme
    Corruption, Hallow, Crimson - 1 aboveground, 1 underground
    Ocean - 1 daytime, 1 nighttime
    Then there's a lot of music for weather like rain, thunderstorms, windy days
    Strong urge to play Terraria again. I miss the cooling atmosphere of the Snow biome. The way everything shimmers in the Desert to make the air feel hot. The trippy colours of the Underground Hallow. The satisfaction of finally making a base perfectly balanced between function and form.

    I'm really looking forward to the update, I only really expect some new transformation mounts, Summoner whips, and some visual changes, so anything else is a bonus.
    I could've sworn there was a furniture block you could place that drained water infinitely. I'm probably having a weird memory of Starbound from like 10yrs ago.
    I think purely stat-based armours are extremely boring and that every armour should have a set bonus that meaningfully affects gameplay or a relatively unique stat bonus you can't get easily elsewhere.

    The armours from the Old One's Army, Moon Lord, Hardmode Jungle and Dungeon, and alternate ores are all great examples of what we have already - set bonuses that are noticeable and enable specific playstyles or have specific buffs that feel great to use.

    But then there's... All the pre-hardmode armours excluding Shadow, Crimtane, and Meteor. All the hardmode regular ores, etc.
    Honourable mentions to Angler, Mining, Snow, Gladiator, Molten, and Cactus which have some interesting bonuses.

    It'd be nice if pre-hardmode class armours got a glow-up and received better bonuses, like Necro armour making mini Skeletron hands slap enemies in melee range away, or something.
    • Like
    Reactions: Kitnight
    MoultonLava
    zenithspeed
    zenithspeed
    you guys really don't understand how fun it can be seeing a number go up...

    anyways, from what i've experienced (in other games too), it's usually like this:
    gimmick only < raw stats boost <= balance of both
    most Terraria armors are thankfully the final one, but ideally you should be able to spec well into both raw stats and gimmicks individually, in order to suit more playerbases
    Rezerkity
    Rezerkity
    Most pre-hardmode armour sets give a stat boost that, due to the numbers of pre-hardmode weapons, is usually a 1 or 2 damage boost at best. Most noticable with Fossil Armour and most Summoner sets. Like yeah number go up is fun, but you can still have that. I'm not saying gear should have awful numbers but good gimmicks, I'm saying we shouldn't have to pick between both - interesting gear vs just number go up
    I think people could do with accepting that every game has an end to it, even the extremely replayable ones.
    You can add all the bosses after Moon Lord that you want, there'll still be an end to the game.
    Modding helps for a while, even if it often comes alongside a game rework that takes the 'Terraria' feel away.
    Not including cheat methods that let you avoid a majority of the fight mechanics, like asphalt bridges, I think the hardest fight for the stage of the game you're supposed to fight it at, is Queen Slime (pre mech) or possibly Queen Bee (after eye of cthulhu)

    I find it so tremendously difficult to avoid all the slimes she spawns, all the projectiles they spawn, her massive amount of projectiles herself, and the high damage they deal. Not to mention she has a few moves like Heavenly Smash which deal huge damage also, and are an ever-present threat if you stop moving.
    For Summoner, the class that benefits the most from the drops, it's even more brutal, Summoner doesn't have many reliable options for her fight.
    Same for Queen Bee, really.
    You ever reply to a thread and then realise it's a necro'd thread that is no longer relevant, and was made like 8 years ago
    zenithspeed
    zenithspeed
    real
    it keeps happening to me in "what's new" since i hang out there a lot

    i'm like
    "ooh this post interests me" *enters*
    *reads* "okay lemme see replies"
    "this guy has a good point" *upvote*
    "this dude too *upvote*
    "this mf straight up spitting fax bro" *heart react*
    "another good point from this dude" *upvote*
    "wait why do the posts mention outdated information? update XYZ fixed the exact thing you're talking ab-"
    *looks at post year* :red:
    Rezerkity
    Rezerkity
    For me I tend to write out a response and then realise
    I think in the next update's first playthrough I'll play Summoner and make my main base underground ruins.
    Rezerkity
    Rezerkity
    I'll probably go Medium/Expert/Softcore with Crimson as usual too.

    Large is too big, Small causes world gen issues
    Casual is boring for me, Master mode is very tedious and unrewarding
    Softcore because, well, Mediumcore and Hardcore just aren't fun, they just add mechanics I don't enjoy
    I like the Crimson more aesthetically and from a music standpoint, and Brain is more fun to fight than Eater. The armour sucks but the weapons are okay.
    Honestly I used to be interested in modding Terraria, but now I'm just making my own game instead.
    I really like games such as Noita, Morrowind, and Path of Exile where the focus is player freedom to create wacky combos and weird builds, and even weirder strategies with complex interactions between different pieces of gear.
    Kitnight
    Kitnight
    Boy, noita is hard. All the wand combos are so crazy, I struggle to understand them a lot.
    Those kinda games are always really interesting though.
    Rezerkity
    Rezerkity
    Noita is an insane game, you really feel like a witch in it. You can make a wand so powerful that it causes you to instantly win on spawn, the next new game that you start. That's how insane the magic can be.
    Kitnight
    Kitnight
    yup. im really bad at making the different wands. i got a friend who's pretty decent at it though and he's shown me some wild combos he's gotten.
    I was going to type a longer post but managing the 1000 limit sucks.

    melee needs damage falloff and higher movement speed to not be summoner 2
    ranger needs an ammo radial menu and more impactful ammo choices
    mage needs mana to give bonus damage the fuller it is, and actual prehardmode options prior to dungeon
    summoner needs whips reworked to do no damage but have more powerful effects, armour set bonuses need effects, more minion options that aren't RNG based
    Rezerkity
    Rezerkity
    The class identity issues I have are:
    Melee uses projectiles more than actually hitting with the weapons
    Mage is supposed to manage Mana but instead we just chug mana potions
    Summoner is supposed to rely on minions but instead most damage comes from a melee weapon
    We're all still experiencing mental scars and trauma from the Terraria 1.1 Corruption spread destroying the entire Jungle and eating entire servers
    Update 1.4.5
    1751214276104.png
    global/static iframes are a dumb mechanic and would be better if instead things just dealt far less damage instead during that period of time so that many weapons such as the Tsunami and the Terrarian function better and feel better to use
    Controversial but Bowser is the ugliest popular character design, I hate his clashing colours, the way his face looks like a dachshund that ate a bee, how his head doesn't fit with the rest of his body's design, and how he constantly looks so bloated
    I'm kinda expecting an August release, and by September we'll get the "here's the additional follow-up update with all the little extra things".
    I'll really enjoy Summoner getting some actual equipment for the start of the game, to bring them up to the standards of Melee and Ranger equipment being available within the first minute. Hopefully Mage isn't left behind with just Wand of Sparking.
    Happy birthday Terraria
  • Loading…
  • Loading…
  • Loading…
Back
Top Bottom