Rezerkity
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  • Going to try and start using the Terraria forums again. I used to be far more active back in the days of Terraria Online, but that was a good ten years ago! I'm really looking forward to the future of Terraria as I enter game design, it's a huge part of my nostalgia and memories for childhood video games.
    If you feel useless, remind yourself in these trying times that Cursed Inferno causes the affected to take 10% more knockback
    Vella
    Vella
    ...well, apart from a decent DoT on enemies and annoyingly strong on players.
    Actually, there's a stronger contender there. Flask of nanites which only inflicts confusion on some enemies.
    zenithspeed
    zenithspeed
    ah yes, confusion, the debuff that like 95% of enemies are immune to
    Dapling
    Dapling
    I still don’t understand how people think cursed inferno is good. It has identical base dps to copper shortsword (24) with none of the possible boosts and modifiers that weapon gets.
    I wonder if anyone has ever considered WHY the Terrarian and Guide know how to craft literally everything? Including materials that don't currently exist in the world?
    What if the whole "melee is ranged" thing was fixed by melee weapons having a damage multiplier based on distance to the enemy
    Like weapons with actual long ranges such as flails would be more forgiving, and if you can get in range to hit the enemy with it, then it'd deal full damage, but any additional projectiles (such as Flailron bubbles) would start losing damage if you're not near the enemy they hit
    Or something such as beam swords dealing full damage at 2x sword range, but less beyond that

    This would incentivize melee focusing on movement speed to always be able to melee enemies, as the only enemies that are very challenging to hit with short range are:
    The Twins outside dashing attacks
    Moon Lord
    Ice Queen

    You'd still benefit from all the ranged parts of melee weapons, but actually have to play as melee still instead of just spamming projectiles like you're playing ranged or mage.
    1742609396896.png


    Skeletron down! Weirdly I just kind of decided to fight it with nothing but Well Fed, and no arena, and it was like... really easy????? I barely even got hit? I genuinely struggled more with Brain of Cthulhu and Eye of Cthulhu than that. It was disappointing.

    Also this dungeon generation is utterly cursed, I've genuinely never encountered such a dungeon that's generated in basically a straight line
    I still don't really get people's fascination with the whole "I don't like this popular thing" or "I did what you did but harder" one-upping stuff. Disliking things doesn't make you cool and downplaying other people's achievements won't make them respect you lol.
    If you ever feel useless just remember the Flinx Fur Coat gives a 5% minion damage boost, which is so low that it cannot add more than 1 damage to whips, minions, and sentries that you acquire at the same stage of the game
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    Reactions: CoolJhon
    MoultonLava
    MoultonLava
    yeah damage increasing items are really bad in Pre Hardmode.
    CoolJhon
    CoolJhon
    The only thing it’s good for is the minion slot
    Rezerkity
    Rezerkity
    Yeah like TECHNICALLY you're doubling your minion DPS, but still the 5% just feels like a weird stat to throw on since it's so inconsequential. I'd rather, idk, instead make minions slow enemies on hit or something
    What if I just modded gem staves so that you can upgrade through the tiers?
    Like start with Amethyst Staff, just 1 Amethyst and 8 Copper Bars
    Then to get Topaz Staff you just craft an Amethyst Staff with 4 Tin Bars + 1 Amethyst (or do the normal recipe) etc

    Make each stave have a stronger effect like shooting in different patterns or something
    Rezerkity
    Rezerkity
    Oh yeah, forgot about that one
    Im_ConfuzzledCobalt🥐🌳🐿
    Im_ConfuzzledCobalt🥐🌳🐿
    it is literally in your banner how did you forget /hj
    Rezerkity
    Rezerkity
    My brain is very small and full of fun facts like how if you take damage and wait for max regen, then swap to wearing Crimson Armour, your regen instantly hits the max regen provided by Crimson Armour without needing to ramp up, because the set bonus is just a multiplier to your natural base regen, meaning you can keep it in your loadouts like a super band of regen
    1742521771210.png
    1742521779996.png


    The Clotgun is a Crimson variant of the Musket, but crafted instead. It has a much slower fire rate, and is overall weaker than the Musket, but heals you on hit for a third of the damage dealt and has some penetration. Above values are with Fossil Armour equipped, a suitable armour you'd have for the rough stage you'd acquire it.
    Though, there's a catch that you take damage every time you shoot it, so you'd better land every shot, and try to line up multiple targets too, or it might do more harm than good...
    me trying to figure out why my buffs aren't working for a solid 40 minutes only to discover that like 90% of the buffs in the game just straight up don't work on npcs, despite only being applicable to npcs, like Tentacle Spike

    i don't feel like making a custom debuff for this gun
    After realising the Moon Lord's colour palette only matches the Vortex Pillar, I think it'd be kinda fun if the Moon Lord had 4 variants it could spawn as, each focusing on different attack patterns.

    Solar Moon Lord dealing out more melee attacks, being tankier, but also a bit slower so he's easier to dodge.
    Nebula Moon Lord having more emphasis on attack variety, with lots of new effects like curving lasers and new attacks, but longer cooldowns between them.
    Stardust Moon Lord doing way more summons, but taking damage as you defeat summons too, perhaps tentacle whips.
    Vortex kinda just being regular Moon Lord we have right now, since it's got a ton of ranged attacks and lasers.

    idk, spitballing here, might mod it some time
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