• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

Recent content by Skiphs

  1. Skiphs

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  2. Skiphs

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  3. Skiphs

    Same Seed generate different map at different Operation System

    Thanks! There wouldn't be any new bugs, it's just something that would be difficult to track down all instances of. In this case, the issue found was a very minor difference in the results of math operations on floating-point numbers (Numbers that may have a decimal place). While typically this...
  4. Skiphs

    Same Seed generate different map at different Operation System

    Hey, thanks for reporting this. It ended up leading to the discovery of additional bugs, which have now been resolved for the next update! Unfortunately, while I've fixed the particular bug from the seed you reported, it's possible that subtle differences between the platforms could lead to...
  5. Skiphs

    tModLoader Dual Wielding

    Congratulations on the release!
  6. Skiphs

    PC Question regarding sprite fonts:

    Hey, I just wanted to make you aware of this: https://forums.terraria.org/index.php?threads/custom-fonts-in-1-3-5.57015/ It should help with your issue.
  7. Skiphs

    Official Custom Fonts in 1.3.5+

    As some of you may have noticed, 1.3.5 introduced a new format for font files. This was a requirement for supporting more languages, but unfortunately made it difficult for others to generate their own custom fonts. However, I'm happy to announce that we'll be releasing our XNA content pipeline...
  8. Skiphs

    Chinese translation mistakes and bugs

    With 1.3.5.2 I've changed the font to Source Han Sans. Hopefully it's easier to read.
  9. Skiphs

    Map exploration info is being saved into different file in SP than in MP (1.3.4.4)

    Hey, sorry about the problem! If you'd like to help further, could you attach the associated world and map files to a post?
  10. Skiphs

    Additional Changes to Water, With Community Feedback

    This is actually something I tried out extensively, but unfortunately due to the smooth look of waterfalls and the generally calm water underground it just looked weird. It's possible that some combination of ripples and splashes would make it look natural, but as of right now there's no...
  11. Skiphs

    New Water Physics, Coming Soon!

    Yup. As of right now we have: Off - Water as it is right now. Low - You just get the passive water distortion, and things don't actually interact with it. Medium - Players and most NPCs create ripples as they pass through water. (Along with other things like the drops of water from the...
  12. Skiphs

    New Water Physics, Coming Soon!

    For anyone worried about performance, there's multiple levels of quality (Off, Low, Medium, and High). So you can pick the one that fits your system best.
  13. Skiphs

    Resolved Living Flame Dye Glitch

    Unfortunately none of the staff or testers are able to reproduce this issue. With that said, I've taken a guess at a possible cause and created an alternative "PixelShader.xnb" file for anyone who wants to test it. This would replace your current PixelShader.xnb file located at "<Terraria...
  14. Skiphs

    **REPORTED** Camera Feature Takes Odd Colors

    Are you still encountering this issue in the newest version of Terraria?
  15. Skiphs

    Thanks! :)

    Thanks! :)
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