You know, I've been having a lot of fun with this, however the bosses seem a bit off.
They're not very terraria-y.
For example the queen jellyfish is very easy when you first summon it, very easy to take very little damage until it's about half dead. Then you get swarmed. The bosses I've seen...
Welp, let's tackle this.
Purity worm - it's a more boring version of the destroyer. It's segments don't deal any different damage, like most worm type enemies, and it has no special mechanics (soon to be even more of a reskinned destroyer). On expert everything is doubled, which makes it less...
When I was going through the game, I was doing the quests if available. My brief need for the jungle only netted me 4 of the 30 stingers for the quest. Why would I backtrack that much? They're not worth it and are pretty time consuming.
I've noticed things in free mode don't deal much damage, so how about changing the armour system? I'd say 10% of any attack is unable to be reduced by armour. so 200 turns to 20. maybe expert could have 15%?
Also like mentioned above crits should be stackable.
Damn, the jump from planterra to the new dungeon is massive. I love it.
Actually, being hit for 8,000,000 from the lunatic cultist isn't fun. Is this some sort of level scaling? like does the difference in level make it deal more damage?
In my experience with the phantasm on a archer (guns are so much better, but I was using arrows) I did no damage, cause if I stood still, I would've died.
I bet it's not too much of an issue here since the damage you deal is increased..
Also everything mostly dies quickly.
Anyway, my mage...
I would expect it to be harder, that's all. The scaling seems lame, and nothing really deals more than 200 damage, when I have 10k hp. I saw a few pages back people were getting oneshot, let's hope for that. :P