direwolf420
Terrarian
Finally something that puts Boss Checklist to bed!
Can you give more deatils? I've tested with MP and had others test with MP as well and it has worked fine for them. Not sure what you mean by "not work" too.The boss log dont seem to work in multiplayer.
Can you give more deatils? I've tested with MP and had others test with MP as well and it has worked fine for them. Not sure what you mean by "not work" too.
Alright, I see the issue. Added to the "try to fix" list for the hotfix update.when in single player and beating the bosses the boss log book updates but in multiplayer nothing happens it dont update on what happened.
i also noticed in single player it says when you go into your world "Thank you for playing shepards mod" but in multiplayer that does not appear.
I forgot to mention this, thanks for the reminder. Make sure your boss's treasure bag is the your Loot list and make sure it is named Treasure Bag. I have a check for an item with that name and it finds it to display in the boss log. I'll have the Call support description updated.How I can add custom Boss Bag?
Hi, do you have any crash logs so the dev can track that down? Do the crashes occur during a boss fight, or when the boss dies?as the cursor in your mod is known to be rather crash-inducing currently
Ah? No, I've not experienced it (yet) myself, but I've seen posts here about it causing crashes, including being mentioned in the Known Bugs area on the first post.Hi, do you have any crash logs so the dev can track that down? Do the crashes occur during a boss fight, or when the boss dies?
Hey, can we please get a config?
I'd very much like to disable the boss log until it has equal or greater support than Boss Checklist, the Statistics feels incredibly unnecessary too.
Additionally, I have Boss Cursor (the mod), as the cursor in your mod is known to be rather crash-inducing currently, but I've realized there's no way to disable yours.
And... the popup message above your head on entering a world is a bit in-your-face, but that's just nitpicking.
I'm honestly missing the days when this mod just provided the despawn message, loot detection, and respawn timer.
Not to say the other features are bad, just that some feel redundant given (currently) more supported and less buggy options, and others feel more like unneccessary feature bloat. Please work on adding a config to allow selection of which features a user wants at some point.
Found the issue for this, and it will be fixed next patchWhen I opened the boss log 4 times in multiplayer, my game started lagging like crazy, but only when it was open, also the "toggle boss log" control doesn't open it 90% of the time for me.
I'm not quite sure if the bug only happens on larger modpacks or with the mod alone, all I did was following tML's instructions upon seeing the "The supposed crash for the boss cursor appears non-existent, at least until I get proof/crashlog of it occurring, as I have yet to run into the issue myself. It is stated as such in the known issues. I tend to respond to issues if I find the issue myself, or have gotten proof so if you run into the issue PLEASE let me know. It would help immensely.
Isn't that more related to multiple segment bosses? At least it looks like it's more about numbers than the cursor in itself.I'm not quite sure if the bug only happens on larger modpacks or with the mod alone, all I did was following tML's instructions upon seeing the "
Begin cannot be called again..." error and seeing Boss Highlights being mentioned in the crashlog that annoyingly keeps getting deleted every time you reopen the game. I guess I'll have to find time and patience to sit down and check if the error happens on different situations.
Also, a way I found to consistently get the crash (at least around here) was:
- summon Queen Bee: works fine
- summon King Slime: fine
- summon King Slime again: fine
- summon Queen Bee again: still fine
- summon Eater of Worlds: crash
The crash happened to me multiple other times as well on a normal run for other bosses like Brain of Cthulhu, Queen Bee and Wall of Flesh too so I know it's nothing specific to some of them. That's why my initial guess was either after a few different bosses or after some time of play.Isn't that more related to multiple segment bosses? At least it looks like it's more about numbers than the cursor in itself.
the crash happened for my friend when we summoned any boss after king slime, not sure what the problem was, once we fought eye of cthulhu we had to turn off the mod because it kept crashing for each boss we fought with itThe crash happened to me multiple other times as well on a normal run for other bosses like Brain of Cthulhu, Queen Bee and Wall of Flesh too so I know it's nothing specific to some of them. That's why my initial guess was either after a few different bosses or after some time of play.