• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

tModLoader Boss Highlights

If the Boss Log were to have a hotkey to open with, what should be its default key?


  • Total voters
    3
  • Poll closed .

A Sheepish Shepherd

Official Terrarian
Despawning messages in chat

A message will appear in chat notifying the player(s) that a boss has despawned. No more wondering if the boss has despawned or not; now you will KNOW as soon as it happens. Each boss despawn message has unique flavor-text to them, including special cases, such as the bosses leaving upon sun rise. Other messages include destroying lunar pillars and blood moon type events when ending.

sunriseseyedieses.png


Item map detection

Treasure bags and pillar fragments are highlighted on the full-screen map.

ItemMapping.gif


Respawn Timer

While dead, players can see how much time is left before they respawn. The last three seconds will have sound indicators.

RespawnTimer.gif


Boss Radar
Bosses that are not on screen will show a directional icon on the edge of the screen
Arrow is green when the boss is inline of sight and becomes red when the opposite occurs

radar.png


BossLogClosed.png
Boss Log

The Boss Log is a new UI that provides information on bosses, including modded ones if supported! Its features include:

Improved Boss Checklist

See which bosses have been defeated and which boss is next. Split into 2, prehardmode and hardmode for your convenience. Click on the names to jump to the boss's page.​


Book.png


Boss Pages

Each boss page includes many features. On the left you will see the boss, its name, whether its been defeated or not, and which mod the boss comes from (or Vanilla).
BossPage.png


Records

Every wanted to know how fast you can defeat the MoonLord? or see if you can beat Skeletron Prime going untouched? Or maybe you just like seeing how many times you killed a boss mercilessly. Well the boss log now records these statistics! Statistics include: Kills on boss, deaths to boss, Fastest/Slowest time to killing a boss, lowest health youve been in a boss fight, longest time without being damaged, and your best/worst boss attack count. Your best stats and you last fight's stats can be compared from the boss log.
RecordPage.png


Spawn Item

A boss's spawn item is viewable within the Boss Log as well as its recipe. (More on this may be in development)
SpawnItemPage.png


Loot Tables

Displays the loot a boss can drop, and if obtained by the player, it gets "checked off". (A flaw in this is that it is not automated and that other mods must add in their loot with a call. I'm hoping proper automatic loot tables will become easily accessible later in the mod's future)
LootPage.png


Collectibles

Bosses have neat collectible items that have a chance of dropping. There will be a checklist for these items. Collectibles include the boss mask, the boss trophy, and the boss music box. Upon collecting these 3 (4 for twins lel) items, they will appear in the display above them. Modded collectibles can be added via call, so be sure to let your favorite mods know!
CollectiblesPage.png


  • Added boss despawn messages
  • Added event ending messages
  • Added map icons for treasure bags and pillar fragments
  • Added respawn timer with sound indications for the last 3 seconds
  • Github intergration
  • New icon
  • Mod name changed to "Boss Highlights", due to confusion where some players thought it was helping players kill bosses easier
  • Discord server released!
  • Added Mod Support! Add your own unique messages when you boss despawns! (Find out how on the homepage)
  • Added boss limb kill messages for: Skeletron, Skeletron Prime, Twins, and Golem (Moon Lord has issues)
  • Fixed Moon Lord despawn message appearing when defeated
  • Fixed Moon Lord despawn message appearing for all of his limbs
  • Fixed Martian Saucer counting towards the list of despawn messages
  • Fixed a bug in multiplayer, where thrown items had two map locations
  • Fixed Eater of Worlds not having despawn messages
  • Changed variables needed for modded fragments to work on the map
  • Added Shadow Scales and Tissue Samples to the item map
  • Fixed a game-crashing bug with Tissue Samples and Shadow Scales being drawn on the map
  • New Icon
  • Added Boss Radar
  • Added Boss Log
    • Added Player Records
    • Added Boss Checklist
    • Added Loot Tables [Unfinished. Hope to work on it more later]
    • Added Collections
  • Fixed worm bosses spamming their messages in chat
  • Fixed dictionary error messages
  • Improved respawn timer font
  • Fixed Boss Log dropping frames every time its opened
  • Fixed crashes involving Boss Radar (let me know if you are still running into any issues)
  • Removed debugging texts (Whoops. Sorry bout that)
  • "Thanks for playing" text now only appears on new characters once and is no longer shown in MP.
For bugs and issues, please provide crash logs if applicable, .tplr files if necessary, and detailed descriptions.

✔ -- Fixed for next patch/update
● -- Attempting to fix right now
○ -- Needs proof of occurrence to fix

● Records do not update/record in Multiplayer
● Records sometimes dont record for worm-like bosses in singleplayer
○ Map drawing causes crashes in MP (Unsure if this still exists, please let me know)​
Hopefully allow loot tables to be a proper full list of items that could be dropped
Allow cross mod content for collections



Suggestions are welcome.
 
Last edited:

A Sheepish Shepherd

Official Terrarian
Mod Support Available!!

If you wish to add your own unique boss despawn messages in chat, just put the following code in you Mod Class.
Do not include the name of the boss inside the despawn message!


Code:
public override void PostSetupContent()
{
    Mod bossAssist = ModLoader.GetMod("BossAssist");
    if (bossAssist != null)
    {
        bossAssist.Call("AddBoss", NPCType("YourBossClassNameHere"), "YourDespawnMessageGoesHere");
        // Example - bossAssist.Call("AddBoss", NPCType("WolfBoss"), " has tainted the heroes");
    }
}
For modders who want to add a boss page for the boss log:
Code:
public override void PostSetupContent()
{
    Mod bossAssist = ModLoader.GetMod("BossAssist");
    if (bossAssist != null)
    {
        List<int> BossCollection = new List<int>()
        {
            ItemType("BossMask"), // Order does not matter NEXT UPDATE (v1.2)
            ItemType("BossTrophy"),
            ItemType("BossMusicBox")
        }
        List<int> BossLoot = new List<int>()
        {
            ItemType("BossTreasureBag"), // Order does not matter NEXT UPDATE (v1.2)
            ItemType("BossExpertItem"),
            ItemType("BossDrop1"),
            ItemType("BossDrop2"),
        }
        bossAssist.Call("AddStatPage",
                        1f, // This is progression  position. Refer to Boss Checklist's prog list
                        NPCType("YourBossClassNameHere"), // NPC ID
                        Name, // Internal name of your mod
                        "NameOfYourBossHere",
                        (Func<bool>)(() => ExampleWorld.downedAbomination), // Downed boss bool
                        ItemType("BossSpawnerItem"), // Spawn Item
                        BossCollection,
                        BossLoot,
                        "PathToYourBossTexture"); // I need a single frame of your boss, a wiki image for example inside your mod
    }
}
Please suggest your favorite mods to add their own pages!
 
Last edited:

Lunatic Lobbyist

The Destroyer
An actual message for despawning... talk about something I never knew I wanted, and now can't fathom how it wasn't there all along.

As far as despawning specifics, I assume you can identify when the player goes "out of bounds" for certain bosses, specifically some modded bosses. Extremely useful!

Thanks for sharing these gems with us. :)
 

CherenTheCat

Steampunker
for some reason this mod freezes us in place for about 15 seconds when we defeat a boss? we can't pick up items, use treasure bags, ect.
 

CherenTheCat

Steampunker
It seems to be multiplayer only, and it's after killing any boss, I've done Skeletron, Eye of Cthulhu, Brain of Cthulhu, and Queen Bee, and every time, when the boss is defeated, we get the "Frozen" debuff and can't do anything.
My list of mods from enabled.json is:

"WingSlot",
"WMITF",
"Unleveled",
"GoldensMisc",
"WorldGenPreviewer",
"XItemStats",
"Leveled",
"ItemCustomizer",
"SecretDyes",
"ArmorHairDye",
"DiscordRP",
"ShaderLib",
"DyeEasy",
"ReducedGrinding",
"DNIWpnUpgr",
"Galium",
"Necessories",
"FKTModSettings",
"InstantRespawn",
"BossAssist",
"MoreAccessories",
"OmniSwing",
"FKBossHealthBar",
"RecipeBrowser",
"CPSMod",
"HelpfulHotkeys",
"AlwaysScope",
"BetterBuffs",
"BossExpertise",
"DALib",
"TerrariaHooks",
"MeleeToThrow",
"TerrariaTweaks",
"ItemChecklist",
"CheatSheet",
"FullHealthRespawn",
"ElementalBoots",
"Fishing3"
 

A Sheepish Shepherd

Official Terrarian
It seems to be multiplayer only, and it's after killing any boss, I've done Skeletron, Eye of Cthulhu, Brain of Cthulhu, and Queen Bee, and every time, when the boss is defeated, we get the "Frozen" debuff and can't do anything.
That is quite a lot of mods. Are you sure its my mod causing the issues? Have you tried disabling my mod and attempt a boss fight again to see if you still have issues? Nothing in my code should give you a freezing buff or make you unable to pick up items.
 
Last edited:

Unftf

Terrarian
How about some statistic at the end of boss fight.
How many damage each player did, how many deaths, how long, how much heal, mana potions,..
Some small tab could appear and if the player want can click on it to view the stats.
 

Vsauce Michael

Eye of Cthulhu
evening fellas. first of all, I play this mod multiplayer everyday with my friends and it is very useful. and no it doesnt freeze us in place after a boss, so its not this mod for sure, it is working flawlessly.
one problem is that when we defeat eater of worlds or any sort of "worm" boss with a lot of segments, it tells you something like "this boss is no longer after you" for each segment. so about 20 times in the chat. not that big of a deal and it was probably reported before. just helping out aint it. anyways have a good day my man
 

A Sheepish Shepherd

Official Terrarian
evening fellas. first of all, I play this mod multiplayer everyday with my friends and it is very useful. and no it doesnt freeze us in place after a boss, so its not this mod for sure, it is working flawlessly.
one problem is that when we defeat eater of worlds or any sort of "worm" boss with a lot of segments, it tells you something like "this boss is no longer after you" for each segment. so about 20 times in the chat. not that big of a deal and it was probably reported before. just helping out aint it. anyways have a good day my man
Im not sure how that is occurring. The eater of worlds shouldn't be using a despawn message at all actually, since its not a boss until the final segment is revealed. Im currently looking into this and will hopefully have it fixed next patch.

If you could provide a video or something of your experience happening in game, that would be helpful.
 
Last edited:

FryoKnight

Plantera
So, Sheepish Shepherd, ever find a fix for that issue with the Eater of Worlds?
Every time I killed off any worm that spawned off the main one, it would spam me with a "Eater of Worlds is no longer after you..." message...

Because this is not so nice to be spammed with:


[Shameful and Bulky are prefixes added in by another mod, but it still spams me regardless if I uninstall the other mods or not...]
 

Bread Man

Steampunker
Currently Available:
  • Despawning messages in chat
A message will appear in chat notifying the player(s) that a boss has despawned. No more wondering if the boss has despawned or not; now you will KNOW as soon as it happens. Each boss despawn message has unique flavor-text to them, including special cases, such as the bosses leaving upon sun rise. Other messages include destroying lunar pillars and blood moon type events when ending.

View attachment 208862
  • Item map detection
Treasure bags and pillar fragments are highlighted on the full-screen map.

View attachment 211625
  • Respawn Timer
While dead, players can see how much time is left before they respawn. The last three seconds will have sound indicators.

View attachment 211627

Future Content:

View attachment 213869 Boss Log Coming soon! (Statistics and more)
  • Left click to see an improved boss checklist (may include more stuff if Boss Checklist mod is enabled)
  • Right click to see the next undefeated boss
  • Records fastest time of defeating bosses
  • Records how many times you've died while that boss was active
  • Craft consumable SUPER boss spawners to spawn them at will (has a price to summon)
  • Bosses summoned in at night will spawn at midnight
Suggestions are welcome.
This is awesome, but it is the despawn message spams when I fight eater of worlds and the desert scourge (calamity mod), and it's probably the same with the destroyer and and other modded worm bosses.
 

A Sheepish Shepherd

Official Terrarian
So, Sheepish Shepherd, ever find a fix for that issue with the Eater of Worlds?
Every time I killed off any worm that spawned off the main one, it would spam me with a "Eater of Worlds is no longer after you..." message...

Because this is not so nice to be spammed with:
[Shameful and Bulky are prefixes added in by another mod, but it still spams me regardless if I uninstall the other mods or not...]
This is awesome, but it is the despawn message spams when I fight eater of worlds and the desert scourge (calamity mod), and it's probably the same with the destroyer and and other modded worm bosses.
I have looked into it more and found the issue. It has been fixed for next patch (dont know when itll be though).
 

A Sheepish Shepherd

Official Terrarian
BIG UPDATE OUT NOW! After long work and tweaking for perfection, the update is finished! Please notify me of any bugs you come across, either here or on my discord.

v1.0.0
[4/27/2019]

• New Icon
• Added Boss Radar
• Added Boss Log
• Added Player Records
• Added Boss Checklist
• Added Loot Tables [Unfinished. Hope to work on it more later]
• Added Collections
• Fixed worm bosses spamming their messages in chat
• Fixed dictionary error messages
• Fixed some multiplayer issues
• Improved respawn timer font

Will be on the ModBrowser shortly after this post.
 
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