Weapons & Equip Edge of Normality: A sword that gets stronger as you sleep.

TheGuideIsEvil

Terrarian
The Edge of Normality is a blade that is obtained through some unknown means. It resembles a clear blade with a glowing blue aura.

The Edge of Normality is unique in that a good night's sleep keeps it at peak performance. It attacks by automatically teleporting you to enemies, so there is no for aiming any projectiles, as you slice the enemy at virtually any range.

Not sleeping for the night gives the weapon a flat 45 damage, but sleeping makes it deal 65 damage when you wake up for the first time. You can still teleport with the Edge Of Normality without sleep, so the attack is just a little weaker.

Multiple night sleeps in a row give the Edge of Normality new effects. Breaking the combo regresses the weapon to normal.

1 night sleep: does the above.
2 night sleeps: sends multiple swings at once, rapidly increasing DPS.
3 night sleeps: sends a similar clone of the Final Fractal (more astral and clear) a couple feet from you, dealing a lot more damage.
 
What do you mean by automatically teleporting yourself to enemies?
Do you mean that swinging it automatically teleports you in range of the nearest foe in front of you (similar to uh, the snake fangs in Dead Cells)? Because in Terraria due to fast enemies and high contact damage, I feel like that would work very poorly.
 
What do you mean by automatically teleporting yourself to enemies?
Do you mean that swinging it automatically teleports you in range of the nearest foe in front of you (similar to uh, the snake fangs in Dead Cells)? Because in Terraria due to fast enemies and high contact damage, I feel like that would work very poorly.
It could have a spinning blade aura that prevents harm as you teleport.
 
Powered by dreams huh so the more villagers you have sleeping peacefully at night as well makes you stronger.... not that they sleep anyways there unfeeling demons that just find your spare rooms and say its mine now. Jokes aside how long would the sword buff last since you cant sleep and fight night bosses so it would only get bonus atk during day travel.
 
Updates:

-Edge of Normality sends an astral figure at the cursor with the blade (it doesn't look like you to prevent confusion), dealing a rapid 50 damage per strike. One sleep charge increases this to 70, two charges make it 85, and three charges make it 115.
-The blade will keep the bonuses for up to one extra full day before they fall. Say you keep the blade with one sleep charge; the bonuses will last for 2 days. Two sleep charges gives you three days of bonuses, and 3 sleep charges give 4 days.
-Can be obtained from killing the Empress of Light, but only at night.

Fun fact: The name of the blade references how it is an "edge" (a sword), but that it crosses beyond normality and into the realm of dreams, as dreams power the weapon. This is why the weapon is more surreal over various sleep charges.
 
Question: one Terraria night lasts for 9 real-life minutes. Is the player meant to sleep in bed and go AFK for 9 minutes in order to get the full use out of this weapon?
 
This concept would be a lot better if there were things you could do while sleeping so it wasn’t just an afk rechargable sword.
 
This concept would be a lot better if there were things you could do while sleeping so it wasn’t just an afk rechargable sword.
Hmm..what if you could trigger the spawning of Nightmares from your townfolk you had to fight off to earn better damage?
 
Final update for now:

To actually get the bonuses from a sense of earning it, sleeping with the sword in hand triggers the Waking Nightmare event, where legions of nightmares attack you. Kill them as fast as you can within two/three minutes to recieve a bonus.

Enemies are uniquely named after phobias, which determine their behavior. All of them are almost clear and shadow like.

Claustrophobia (fear of small spaces): Enemies that resembles four walls of darkness in a box shape. Being a collective, Claustrophobias will try to crush you into a small space. Kill all the walls to kill them.

Globophobia (Fear of balloons): Balloons of darkness. They float towards you. Popping them through killing makes you go Blind.

Macrophobia (Fear of giants): They are large hulking beasts. They carry Ophidophobias that they throw at you. Macrophobias deal good damage.

Ophidophobia (fear of snakes): Snakes of darkness. They fly as worms. Thrown by Macrophobias.

Agoraphobia (fear of public places): They resemble people of darkness. They teleport you around randomly, often near other nightmares. Agoraphobias laugh at you.

Acrophobia (fear of heights): Acrophobias resembles shadow springboards. Touch them and they extend to throw you into the air, potentially dealing good amounts of fall damage to you

Panophobia (fear of everything): A chaotic entity that is unpredictable. The miniboss; it resembles a shadowy figure that is corrupted. It has a tendency to shoot projectiles, use a sword, and even spawn smaller duck like minions called Anatidaephobia. Panophobias don't copy you; they just adjust their attack patterns based on circumstances (e.g how far you are). They have an attack in each class.

Anatidaephobia (fear that there is a random duck in the world watching you): Shadowy ducks spawned by the Panophobia. They tend to stare at you before flying at you chaotically.

Clear the event to increase the damage of the sword and possibly get other items.
 
Final update for now:

To actually get the bonuses from a sense of earning it, sleeping with the sword in hand triggers the Waking Nightmare event, where legions of nightmares attack you. Kill them as fast as you can within two/three minutes to recieve a bonus.
You could make this event happen whenever you sleep after using an event item or toggle item or something (maybe obtainable after killing the evil boss? idk I suck at balancing), not just when you have the sword. This event could, in fact, be the way you obtain the sword.

Or maybe there could be an NPC related to the event that sells the sword and related items? Or maybe you could get tokens for beating enemies in the event and you can spend those when needed to power up your sword? I’m just throwing out some ideas.
 
Final update for now:

To actually get the bonuses from a sense of earning it, sleeping with the sword in hand triggers the Waking Nightmare event, where legions of nightmares attack you. Kill them as fast as you can within two/three minutes to recieve a bonus.

Enemies are uniquely named after phobias, which determine their behavior. All of them are almost clear and shadow like.

Claustrophobia (fear of small spaces): Enemies that resembles four walls of darkness in a box shape. Being a collective, Claustrophobias will try to crush you into a small space. Kill all the walls to kill them.

Globophobia (Fear of balloons): Balloons of darkness. They float towards you. Popping them through killing makes you go Blind.

Macrophobia (Fear of giants): They are large hulking beasts. They carry Ophidophobias that they throw at you. Macrophobias deal good damage.

Ophidophobia (fear of snakes): Snakes of darkness. They fly as worms. Thrown by Macrophobias.

Agoraphobia (fear of public places): They resemble people of darkness. They teleport you around randomly, often near other nightmares. Agoraphobias laugh at you.

Acrophobia (fear of heights): Acrophobias resembles shadow springboards. Touch them and they extend to throw you into the air, potentially dealing good amounts of fall damage to you

Panophobia (fear of everything): A chaotic entity that is unpredictable. The miniboss; it resembles a shadowy figure that is corrupted. It has a tendency to shoot projectiles, use a sword, and even spawn smaller duck like minions called Anatidaephobia. Panophobias don't copy you; they just adjust their attack patterns based on circumstances (e.g how far you are). They have an attack in each class.

Anatidaephobia (fear that there is a random duck in the world watching you): Shadowy ducks spawned by the Panophobia. They tend to stare at you before flying at you chaotically.

Clear the event to increase the damage of the sword and possibly get other items.
Does the sword's damage reduce or reset over time, or is it just a permanent upgrade? Either way, this is a lot of content just to make one weapon viable.
 
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