Kidding. Maybe you have a larger screen than I do, but really, on seven-year-old desktops like this, I can hardly stand 1152*864. 1600*1200 would probably kill my eyes when it comes to the new sprites for tools and such.
Why would anyone squint to look at details in pixel art <-< Unless they have eye problems , which in that case they need to get checked , its not the games art fault.
@Esreadel If you're blind as me, sitting three feet from the screen you wouldn't tell a duck from a demon eye. And just starting Expert Mode that could mean instant death. But that's not the point.
@The Ice Cube I don't have a big screen though, and having to squint to see if that's a copper or silver ore block (or coin) isn't doing me too much good, amidst man-eaters...
This isn't a bug, criticism or anything of that nature--and I'm not asking Re-Logic to revert back to the old sprites either. I'm just letting them know for future reference, like for Otherworld or Terraria 2 or something.
Also, I appreciate your feedback regarding your issue, but the tendency is for future games to be even more detailed than Terraria, and not less detailed/simpler.
I think what the premise here is that, due to having poor up-close vision that is worsened by sitting closer to the screen, Conjurer would want lower-resolution textures so he could identify which item is what from a distance, WHILE keeping the same desktop resolution and not having to scale down to, say, 800x600.
Simpler, low resolution textures aren't quite so exciting or appealing, especially in Terraria's modern art direction. What the game needs is a scaling option to solve this particular problem for players whose eyesight ain't quite so good. Alas, the current engine may have trouble supporting such a thing. I am not the expert on that, however.
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