For this reason I've never really understood that do "pure class" playthroughs. I always have a broadsword with me regardless of my class - it does melee damage, but it's just kind of the universal, generic default weapon.
Pure Class playthroughs are a good way to get started on getting better at the game usually, but once you've learned the game a lot they become a limitation instead of helpful.
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Not missiles?
Weak.