wait, did I forget to post the bcd display on tmec?
got lucky to reduce the height of hex display by 1 tile
Schematic. a - red, b - blue, c - green, d - yellow. Note that from the input end, the default states of a,b,c,d are 1 due to an early error of mine (too lazy to correct it lmao) and a...
I had played Terraria in the 1.3 era. Translation back then had a few issues but generally fine. Recently I started playing 1.4 and I can't stand the Chinese translation anymore.
Some terms that were fine in 1.3 have been changed and don't make any sense. For example, spike now becomes 斯派克...
The wiki did update.
https://terraria.wiki.gg/Biomes#Biome_Existence_Requirements
Turns out that a full stack of snow blocks simply isn't enough. Snow, desert and mushroom biomes all require 1500 blocks.
Wiki says hallow requires only 125 blocks. Did you ignore some mini plants?
For other...
...statues.
Added lots of themed furnitures, of which torches, trapped chest, etc. can be wired.
Added toilets. A toilet ejects 2 to 5 pieces of s**t along with an invisible projectile on activation.
Added two monoliths. Blood Moon Monolith activates a blood-moon-red filter. Void Monolith...
You may put statues in lava directly and use conveyor belts to transport staffs although gels are lost. Video showcase on jellyfish statue:
https://www.bilibili.com/video/av13411383
I suppose that the inserted wiring process would take over all variables in the parent process (e.g. logic gates to be activated) and mess up the parent process. I haven't done any experiment. To make it safe, don't place weighted pressure plates on teleporters unless you are ready for...
This is what I made a long time ago. Basically you can ignore the shifter at the bottom and only focuse on the randomizer at the top which is combined of 5 logic gates.
Once you activate the switch, the green wire has equal opportunity to be activated for 0 to 5 times. This device was designed...
The branching commands only jump to a fixed address, so function call is not possible. Anyway I should study how you build your data path. I have put my computer plan for a while since building the data path is painful.
It is (well?) known that developers have had 'fixed' the infinite-loop caused by teleporters connected to weighted pressure plates. However, the way the developers used is too naive so that another glitch arises. Let me show the glitch before explaining it.
This thread is to explain why this...
It seems that you used a lazier implementation than you described. If a weighted plate is triggered, all teleporters stop working until the end of the current running wiring iteration (or maybe branch?), even if the plate is not connected by any wire. ;) The result is a guess based on this...
Yes. I suppose the wiki explains this. There is a soft cap (around 5~15) for each player and a hard cap of 200 in the entire game.
No. Because there is a 255 (or maybe 256) player cap. Not even possible to cover a small world. For edited smaller world, yes.
That makes sense. Wiring in multiplayer is glitchy and annoying. Some of my friends run a server. I told them I could help with wiring, but they said: NO. If a mod fixes wiring issues in multiplayer, please let me know. For complex stuffs in multiplayer, maybe try hoiks and dart-pads, they...
Yes, we often feel that we need some items to make wiring more convenient. But the thing is that we need to accept a standard on how powerful the items are, or we end up like "I'm gonna make a new mod to achieve this" instead of "I'm gonna think and create a new technic".
Also, the vanilla is...
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