I'm currently working on an in-game clock which also displays moon phase and has some other functions. I decided to add day and night logic sensors so that the clock can deal with Enchanted Sundial. That also made it set its time automatically, which is great. However, the moon phase still has to be set manually at the beginning. Now I'm looking for the way to somehow let the clock know, which moon phase is active now, and if the clock says otherwise, then change what it says to what it is. This would help it set the phase automatically too and also avoid some failures in its work. So, if there's any way to detect at least one moon phase, if there is anything special about that moon phase that can be used by a mechanism, I would be glad to know it. Thank you.
Sorry for my poor language btw.
Sorry for my poor language btw.