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  1. blahblahbal

    Thanks, lol. I didn't see it on the day (obviously), since I don't often check the forums lmao

    Thanks, lol. I didn't see it on the day (obviously), since I don't often check the forums lmao
  2. blahblahbal

    Oh haha, no I didn't actually take it that way. A fair amount of your ideas actually made it...

    Oh haha, no I didn't actually take it that way. A fair amount of your ideas actually made it into the mod, so yeah xD
  3. blahblahbal

    tModLoader Terraria Avalon

    Actually I was wrong about that. Weird, because I looked through the source and didn't find them last time I looked. In any case, they are in the mod already lmao.
  4. blahblahbal

    tModLoader Terraria Avalon

    It should be unprivate now, I had just updated the page. The spikes aren't in yet, but will be eventually.
  5. blahblahbal

    tModLoader Terraria Avalon

    Just updated the introductory post - Exxo Avalon: Origins was released yesterday on the Steam workshop.
  6. blahblahbal

    Standalone How the XNB shaders work

    That worked. Thanks! Been looking for something like this for a long time haha.
  7. blahblahbal

    Standalone How the XNB shaders work

    Okay so I've been trying to use this, but I keep getting "xnb2shader: command not found" in the prompt window? I must be doing something wrong, since it says that and generates an empty text file. EDIT: oops, replied to the wrong post but whatever lol.
  8. blahblahbal

    PC Marble and Granite Column hit sound

    These columns have the wrong hit sound - they have the dirt hit sound, and not the tile tink/stone hit sound, which would make more sense.
  9. blahblahbal

    PC Sharpening Station buff bug

    True, but it should still be "fixed", for if modders (like myself) down the road want to add another buff with armor penetration lol.
  10. blahblahbal

    PC Sharpening Station buff bug

    So this bug has existed since 1.3 (since I just checked in 1.3's source as well as 1.4.3.6), but the sharpening station buff has "armorPenetration = 12;" instead of "+= 12;" like it should be. Pretty sure this'd just nerf the player if they have other armor penetration from somewhere else that...
  11. blahblahbal

    tModLoader AutoReforge mod

    I've recently come across an issue with this mod when adding custom armor prefixes to Avalon; that is, when choosing an Avalon armor prefix and attempting to roll to it, the interface infinitely eats your money because it doesn't have code to allow it to choose these new prefixes. Also, all...
  12. blahblahbal

    **REPORTED** Chaos Elementals and Rock Golems clipping through blocks

    I just now noticed that Chaos Elementals will fall through solid blocks upon reaching a point where they get "stuck" and then trying to teleport. Instead of teleporting, they will quite literally fall through the floor. Not sure how Rock Golems are doing this, but I also witnessed them falling...
  13. blahblahbal

    **REPORTED** Buff icon display has a gap after "in range of tile" buffs are applied and timed buffs expire

    I noticed this just recently; when you have multiple buffs, and some are timed and some are "in range of tile" (like campfire, heart lantern, etc.), and the timed buffs expire, there is a gap in your buff icons. GIF of this: And upon further testing, it does not produce this bug if you don't...
  14. blahblahbal

    Working as Designed Multiplayer team members' icons disappearing and reappearing

    Noticed this just today, not sure if it's new with 1.4.0.3 or just didn't notice before. GIF is here: Neither of us left the team. Not sure what could be causing this, but it's a little weird.
  15. blahblahbal

    **REPORTED** New life/mana bar style not saving upon exiting game

    That's strange... I get it to happen every single time I restart the game. It happened even on 1.4.0.1, maybe my config file is corrupting or something, dunno.
  16. blahblahbal

    **REPORTED** New life/mana bar style not saving upon exiting game

    So I changed my life/mana bar style to classic, and upon exiting and relaunching the game and loading a world, the bars have reverted to the fancy style. Not sure if this has already been reported or not, and I didn't want to sift through a bunch of reports lol. This is on 1.4.0.3.
  17. blahblahbal

    Tool TConvert - Extract content files and convert them back

    I just found out that TConvert has a fairly large 'bug' in it. If you use white transparent pixels in a sprite, these pixels are converted to opaque white pixels. What I mean by 'white transparent pixels' is pixels that are fully transparent, but have an RGB value of 255, 255, 255.
  18. blahblahbal

    Yep. Still going. Not working on it myself atm, but it is getting ported to tML.

    Yep. Still going. Not working on it myself atm, but it is getting ported to tML.
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