Actually I was wrong about that. Weird, because I looked through the source and didn't find them last time I looked. In any case, they are in the mod already lmao.
Okay so I've been trying to use this, but I keep getting "xnb2shader: command not found" in the prompt window? I must be doing something wrong, since it says that and generates an empty text file.
EDIT: oops, replied to the wrong post but whatever lol.
So this bug has existed since 1.3 (since I just checked in 1.3's source as well as 1.4.3.6), but the sharpening station buff has "armorPenetration = 12;" instead of "+= 12;" like it should be.
Pretty sure this'd just nerf the player if they have other armor penetration from somewhere else that...
I've recently come across an issue with this mod when adding custom armor prefixes to Avalon; that is, when choosing an Avalon armor prefix and attempting to roll to it, the interface infinitely eats your money because it doesn't have code to allow it to choose these new prefixes. Also, all...
I just now noticed that Chaos Elementals will fall through solid blocks upon reaching a point where they get "stuck" and then trying to teleport. Instead of teleporting, they will quite literally fall through the floor. Not sure how Rock Golems are doing this, but I also witnessed them falling...
I noticed this just recently; when you have multiple buffs, and some are timed and some are "in range of tile" (like campfire, heart lantern, etc.), and the timed buffs expire, there is a gap in your buff icons.
GIF of this:
And upon further testing, it does not produce this bug if you don't...
Noticed this just today, not sure if it's new with 1.4.0.3 or just didn't notice before. GIF is here:
Neither of us left the team. Not sure what could be causing this, but it's a little weird.
That's strange... I get it to happen every single time I restart the game. It happened even on 1.4.0.1, maybe my config file is corrupting or something, dunno.
So I changed my life/mana bar style to classic, and upon exiting and relaunching the game and loading a world, the bars have reverted to the fancy style. Not sure if this has already been reported or not, and I didn't want to sift through a bunch of reports lol. This is on 1.4.0.3.
I just found out that TConvert has a fairly large 'bug' in it. If you use white transparent pixels in a sprite, these pixels are converted to opaque white pixels. What I mean by 'white transparent pixels' is pixels that are fully transparent, but have an RGB value of 255, 255, 255.
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