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  1. Bluhman

    there was a HOTEL MARIO AVATAR here, it's gone now.

    there was a HOTEL MARIO AVATAR here, it's gone now.
  2. Bluhman

    SOME Builds and WIPs.

    Here's some crap I made. Here's a fun Then-And-Now of my first real big base in a full playthrough. Just ye typical castle. Though of note are the two teleporters. The first one inside the castle leads to: A floating island that I've been working on. The only real worthwhile things up...
  3. Bluhman

    Biomes & Nature [Sprites] -The Cyber- a worthy adversary for the Crimson

    I really like the cut of your jib Zoomo. Literally the only thing I'd change, if I had any talent, is make the tree graphic even more geometric and 'techy' looking. Like, straight, unbending branches and a perfectly round ball of foliage, made up of solar panel at the top or something like...
  4. Bluhman

    Biomes & Nature [Sprites] The Depths: An Alternate Underworld

    Just something random I thought up of in terms of balance. So, ok, considering how Mercury and Lava compare: Lava will deal extremely high damage to you while you're inside it, provided you aren't resistant to the effect. Mercury is a bit more nuanced, doing increasing damage to you as you soak...
  5. Bluhman

    Game Mechanics What Happened To Being Melee? (Read OP, Under Revisionary Scrutiny)

    The short-ranged 'slash-wave' solution I can respect. All things considered that would be the easiest way to circumvent the problem, but I believe the methods I put down have got their own merits, basically dissolving down to gameplay variety. I guess the higher-damage thing was also a bit...
  6. Bluhman

    NPCs & Enemies The Blacksmith (sprites)

    I understand that the damage-types suggested by armors don't entail a flat-out binding to one damage type. The way armors begin to work going into hardmode just strongly suggests sticking to one to make the transition more painless, which can be a concern when the underground areas and infested...
  7. Bluhman

    Game Mechanics Wall of Flesh death animation

    But is Moon Lord really to be a final boss? You've defeated a mighty god worshiped by a lunatic clan, but what was its purpose really in the scope of the larger sense of the Corruption/Crimson and the battle of the forces of Light and Dark? If anything, Moon Lord I see hopefully as a threshold...
  8. Bluhman

    NPCs & Enemies The Blacksmith (sprites)

    Thanks for the feedback! I wanted him to also be able to sell metal and ores to the player, but that has the potential to be kind of broken, what with the crafting utility and profits of using plentiful metal - hence why the limited 'supply' option exists. Perhaps his functionality could be...
  9. Bluhman

    Biomes & Nature [Sprites] The Confection: The Desserted Land- An Alternate Hallow

    The most succinct way I can think to respond to this thread:
  10. Bluhman

    NPCs & Enemies The Blacksmith (sprites)

    Don't be letting anyone tell you otherwise. The best defense is a best darned DEFENSE. The Blacksmith is an NPC encountered fairly shortly before Hardmode, who serves two primary purposes. Firstly, to introduce players to the concepts of how 'class-orientation' works on armor sets, to prepare...
  11. Bluhman

    NPCs & Enemies [BOSS] - Lost Knights

    The terrible sprites are completed, thanks for all the support.
  12. Bluhman

    Game Mechanics Wall of Flesh death animation

    If WoF were to get a graphical upgrade, I'd also request making the space behind it just a huge, terrible mass of meat instead of just abruptly ending. As for how it should die, Its eyes and mouth should pop off the main wall as it rapidly starts bleeding and melts into a puddle of red slime...
  13. Bluhman

    Game Mechanics What Happened To Being Melee? (Read OP, Under Revisionary Scrutiny)

    I'll attempt to chip my own ideas in on how a revamp of true melee weapons could be done, because I completely get where you're coming from with it. Of course, it's a bit hard with how hardmode begins bringing in a lot more 'bullet-hell-ish' features into it, and especially when you get to...
  14. Bluhman

    Game Mechanics Voice-Over: Pain sound tiers

    This is a rather simple feature, but one I think that'd help a lot, based on two small pieces of feedback: The current pain sounds can get repetitive and/or grating, even with the pitch randomization. As much as they are a good indicator of taking damage, they can become a big hindrance when...
  15. Bluhman

    Items Early Game Mounts: Boat, Horse

    True. Probably an item that'd make the most sense would be something like "Big Carrot" or something. It might also be wise to restrict it until after fighting Eye of Cthulu. The beauty of the horse sprite really is that it's just a recolored unicorn with the horn removed. Meaning it'd probably...
  16. Bluhman

    Items Early Game Mounts: Boat, Horse

    The Horse is an early-game mount that, despite humble origins, is capable of very high ground speed, only a bit slower than the Unicorn mount. However, it lacks a double jump and it has no special charge effects or animation. It's uncraftable, but purchased from the merchant for just 1 gold...
  17. Bluhman

    Items Block/Crafting: Concrete

    Oh neat. Wasn't aware that was a crafting station. Yeah, that could suit a lot of the block's characteristics well, since it's a bit powerful under the correct circumstances.
  18. Bluhman

    Items Block/Crafting: Concrete

    Recipe: + + One bucket of water, combined with Marble blocks and Sand blocks, at a furnace. Concrete is a semi-thick liquid (carried in a bucket) that will solidify after it stops flowing. Liquid large enough to fill an entire tile opening will become a solid Concrete block, while anything...
  19. Bluhman

    NPCs & Enemies [BOSS] - Lost Knights

    There's a reason they're called Lost Knights. If we really want to talk 'lore', they're basically entombed spirits of warriors of an ancient kingdom of some sort, or perhaps enchanted knights cursed to guard the crypts of kings - either way, the underground arena you fight them in is a tomb of...
  20. Bluhman

    NPCs & Enemies [BOSS] - Lost Knights

    Lost Knights is a pre-hardmode set of bosses, who spawn as a series that can be found within large, enclosed areas underground - often around the level where you begin encountering Granite and Mushroom caverns. Their chambers are made out of powerful dungeonlike stone and platforms, which not...
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