I am aware that they are not obtainable. As for the fact that they don't work property: I'm suggesting how to make their behaviour more useful. That's what suggestions are for, isn't it?
I assume the initial intent behind pixel boxes is to allow for dense screens hence they have very specific...
Hi. I'm really enjoying wiring mechanic of the game, but there's an issue regarding pixel box behaviour.
There is a desire of building screens within wiring community. Pixel box was made to cover that need, but in it's current state it is dreadful to use.
I don't pretend that I know how the...
Well, i'm too late, but i'll still drop in a couple of examples that i doodled after reading your post.
So, here example of a spawner, that each second pulses a random statue out of 4 (could be any amount of them):
Or, here a teleporter, that teleport you to a random destination:
I actually use that property quite a lot.
But i do send signals on different execution steps, to make deserialization easier.
And here some example of static memory:
I this particular example i contain information in groups of 32 bits, and i can read it whole in (under) 1 tick.
You also may...
Here early version of my "Bad Apple!!" screen.
But i dont feel like it will fit: it's too repetetive to be interesting.
Or maybe this version, it looks bit more interesting:
It's interesting to see implementation using faulty logic gates.
I immediately scrap any ideas using regular ones, because how restrictive they are in terms of execution order.
Here my old prototype of ALU using my "Faulty logic" concepts.
P.S. Using "Faulty" approach lot easier for me in...
You can connect bunch 1 second timers to teal pressure plates and activate/deactivate them with dart trap.
Here is "1/60 second timer":
But for that i usually use dummy clock:
Here is the memory address driver:
It can increment, decrement and set address to zero.
As a result we get AND Gate enabled that correspond to memory cell that should be "Open" for read and write.
Here is the actual 4-bit memory cells:
Pair of lamps, connected by yellow wire, is the...
It's been a long time, so i don't remember exactly how i done it.
But, as i remember: you can make item switch from horizontal hoik on vertical only if items moving from right-to-left.
Research, research and research...
Carrying data using pulses is very handy, and if we wanna get CPU that can initiate operations by itself we also want to have circuits that can be executed by pulse.
Sometimes "faulty" circuits is very useful, but some times easier to make driver for regular...
I think that game should have more atomic things, that would be flexible enough to make different sorts of cool and creative stuff.
And these atoms, of course, needed to be costly (like hooking up teleporters by wire), that will balance things and make feeling of accomplishment.
However, adding...
I continue my research.
Today i was able to move value from "register" to "increment/decrement module", increment the value and write it back in the same "register" all in one tick.
This stuff have great potential, but execution order alignment still a thing.
P.S. I will do more broad...
I think that four wires is enough, reading more than four would be hell.
And no matter how much wire colors you have, you will still need to use junction boxes sometimes because of 2d space.
Indeed.
I'm glad that you get my point.
Now I'm feeling more enthusiastic about this.
I will try to make some prototypes to show all benefits of this approach.
But i really had too much of Terraria for the past month, so I will probably take a break.
You probably didn't get what do I mean.
Look at my implementation of faulty logic gates (last pic in op), they behave exactly as i wanted.
However your implementation has this problem, as you described (flip to process and flip back).
Basically in Terraria we can emit pulses that propagates...
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