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  1. Romixal

    Game Mechanics Refining pixel box behaviour

    I am aware that they are not obtainable. As for the fact that they don't work property: I'm suggesting how to make their behaviour more useful. That's what suggestions are for, isn't it? I assume the initial intent behind pixel boxes is to allow for dense screens hence they have very specific...
  2. Romixal

    Game Mechanics Refining pixel box behaviour

    Hi. I'm really enjoying wiring mechanic of the game, but there's an issue regarding pixel box behaviour. There is a desire of building screens within wiring community. Pixel box was made to cover that need, but in it's current state it is dreadful to use. I don't pretend that I know how the...
  3. Romixal

    [SOLVED] Randomizers? How do they work?

    @SovereignVis Well, I tried my best. Glad that imgur has some way to edit the image (but some reason can't completely replace it).
  4. Romixal

    [SOLVED] Randomizers? How do they work?

    And there is also 0% and 100% chance generators, that we use mainly as transistors, but there is endless amount of applications.
  5. Romixal

    [SOLVED] Randomizers? How do they work?

    Well, i'm too late, but i'll still drop in a couple of examples that i doodled after reading your post. So, here example of a spawner, that each second pulses a random statue out of 4 (could be any amount of them): Or, here a teleporter, that teleport you to a random destination:
  6. Romixal

    Sending two different signal types through single wire.

    I actually use that property quite a lot. But i do send signals on different execution steps, to make deserialization easier. And here some example of static memory: I this particular example i contain information in groups of 32 bits, and i can read it whole in (under) 1 tick. You also may...
  7. Romixal

    A small competition!

    Here early version of my "Bad Apple!!" screen. But i dont feel like it will fit: it's too repetetive to be interesting. Or maybe this version, it looks bit more interesting:
  8. Romixal

    PC 16 Bit ALU

    It's interesting to see implementation using faulty logic gates. I immediately scrap any ideas using regular ones, because how restrictive they are in terms of execution order. Here my old prototype of ALU using my "Faulty logic" concepts. P.S. Using "Faulty" approach lot easier for me in...
  9. Romixal

    PC Any Way To Make Sub-1 Second Timer?

    You can connect bunch 1 second timers to teal pressure plates and activate/deactivate them with dart trap. Here is "1/60 second timer": But for that i usually use dummy clock:
  10. Romixal

    Faulty Logic or Sub-tick Computation

    Here is the memory address driver: It can increment, decrement and set address to zero. As a result we get AND Gate enabled that correspond to memory cell that should be "Open" for read and write. Here is the actual 4-bit memory cells: Pair of lamps, connected by yellow wire, is the...
  11. Romixal

    PC [Help?] Change Item Hoiking Direction?

    It's been a long time, so i don't remember exactly how i done it. But, as i remember: you can make item switch from horizontal hoik on vertical only if items moving from right-to-left.
  12. Romixal

    PC [Help?] Change Item Hoiking Direction?

    I did do item hoik right-to-left, and then up.
  13. Romixal

    Faulty Logic or Sub-tick Computation

    Research, research and research... Carrying data using pulses is very handy, and if we wanna get CPU that can initiate operations by itself we also want to have circuits that can be executed by pulse. Sometimes "faulty" circuits is very useful, but some times easier to make driver for regular...
  14. Romixal

    PC Wireless buttons

    I think that game should have more atomic things, that would be flexible enough to make different sorts of cool and creative stuff. And these atoms, of course, needed to be costly (like hooking up teleporters by wire), that will balance things and make feeling of accomplishment. However, adding...
  15. Romixal

    Faulty Logic or Sub-tick Computation

    I continue my research. Today i was able to move value from "register" to "increment/decrement module", increment the value and write it back in the same "register" all in one tick. This stuff have great potential, but execution order alignment still a thing. P.S. I will do more broad...
  16. Romixal

    PC We Need More Wire Colors!

    I think that four wires is enough, reading more than four would be hell. And no matter how much wire colors you have, you will still need to use junction boxes sometimes because of 2d space.
  17. Romixal

    Faulty Logic or Sub-tick Computation

    Indeed. I'm glad that you get my point. Now I'm feeling more enthusiastic about this. I will try to make some prototypes to show all benefits of this approach. But i really had too much of Terraria for the past month, so I will probably take a break.
  18. Romixal

    Faulty Logic or Sub-tick Computation

    You probably didn't get what do I mean. Look at my implementation of faulty logic gates (last pic in op), they behave exactly as i wanted. However your implementation has this problem, as you described (flip to process and flip back). Basically in Terraria we can emit pulses that propagates...
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