Jabelspector
Eye of Cthulhu
A Teleporter Jump Pod is a simple contraption that allows you to set up multiple easy to access teleporters in a confined space. It is designed to be jumped into from below on both ends of a teleporting circuit. It is also designed to keep enemies from getting stuck in them, so they don't teleport into your safe houses and so on.
Here's what you'll need to make a single teleporter pod:
Keep in mind, to do a full setup (both ends) you're going to need double...and you'll need a third teleporter to make a trap for the enemy's to teleport to (or a fourth teleporter if pods are too far apart). See images below for examples.
Enemy trap is the middle teleporter.
To Assemble:
A theme design for each biome (minus hallow, corruption, crimson).
That's about it for that. Depending on the location of your pods & world size, it would take a couple thousand (give or take a thousand) wires to link to other biome teleporters.
Feel free to like, comment...give me feedback. Let me know if this was helpful or if there's any questions you have.
Here's what you'll need to make a single teleporter pod:
-1 Teleporter
-3 Actuators
-15 blocks (any kind)
-2 Gray, Brown, or Lizhard Pressure Plates (player-only activated)
-1 Yellow Pressure Plate (NPC/Enemy-only activated)
-6 Platforms (any kind)
-A bunch of wires & wiring/regular tools (2 wrench colors at least)
-"Can do attitude!"
-3 Actuators
-15 blocks (any kind)
-2 Gray, Brown, or Lizhard Pressure Plates (player-only activated)
-1 Yellow Pressure Plate (NPC/Enemy-only activated)
-6 Platforms (any kind)
-A bunch of wires & wiring/regular tools (2 wrench colors at least)
-"Can do attitude!"
Keep in mind, to do a full setup (both ends) you're going to need double...and you'll need a third teleporter to make a trap for the enemy's to teleport to (or a fourth teleporter if pods are too far apart). See images below for examples.
Enemy trap is the middle teleporter.
To Assemble:
- Build an upside-down U shape with the blocks; start on the 4th unit from the ground, place two 6 block high pillars with 3 units of space in between, and connect the top of the pillars with 3 blocks.
- Place 3 platforms underneath the opening, and 3 platforms 2 units up from those platforms (as it shows in the images above).
- Place a teleporter between the two sets of platforms (on top of the lower set).
- Temporarily place 3 actuators on the teleporter and connect a player activated pressure plate to those actuators with wire.
- Step on the plate to make the teleporter inactive (able to go through) and recollect the wire, actuators, & pressure plate.
- Place both of the gray pressure plates (or whichever player-only activated plates you have) on either sides of the upper platform, leaving a space in the middle.
- Place the yellow pressure plate in the middle space on the upper platform.
- Wire through both player-only activated plates, the teleporter, and out to whatever other teleporter/jump pod you want it to go to; make sure you don't run this wire color through the yellow pressure plate.
- Get a different colored wrench and wire through the yellow pressure plate, teleporter, and out to the other teleporter you want to trap your enemies in; make sure you don't run this wire color through any of the player activated pressure plates.
- OPTIONAL: Design the pods with different themes to illustrate its destination (see image below for examples).
A theme design for each biome (minus hallow, corruption, crimson).
That's about it for that. Depending on the location of your pods & world size, it would take a couple thousand (give or take a thousand) wires to link to other biome teleporters.
Feel free to like, comment...give me feedback. Let me know if this was helpful or if there's any questions you have.
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