PC 1/2 FPS with 1.3.1.

tiagopsyko

Terrarian
Hey guys,
So, 1.3.1 just dropped and I went ingame to take a look, first thing I noticed is that the game just dropped FPS to about half.
In 1.3.0.8, with Frame Skip OFF, I had 120 FPS lock (Around 46 with Frame Skip ON idk why); Now, I get 62 FPS lock without Frame Skip, and the same 46 with. What happened here?
Keep in mind that, even tho 62 FPS lock may seem pretty good, mobs teleport constantly, even in Single Player.
The game is pretty much 100% CPU Core 0, while before the update it ran smooth across all cores.
Not running the game on a potato either, I have an I7-5820K @ 3.7Ghz, 16Gb RAM and a GTX 980 TI Xtreme.

 
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Hi,

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Game Dependencies (MUST Install)
Troubleshooting Your Problem with TerrariaServer.exe
In order to figure out what your problem is with the game, we require that you run the Terraria Server Client (TerrariaServer.exe). This will display any errors or successes on launch. Should there be any errors from the program itself, use the command prompt and copy the error to display it here.
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Installing / Re-Installing XNA and .NET Framework 4.5.2 or Better
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  9. Try running the game again.
Do the above for all of the following FOLDERS:

C:\Windows\Microsoft.NET\assembly\GAC_32:
Microsoft.Xna.Framework\v4.0_4.0.0.0__842cf8be1de50553
Microsoft.Xna.Framework.Game\v4.0_4.0.0.0__842cf8be1de50553
Microsoft.Xna.Framework.Graphics\v4.0_4.0.0.0__842cf8be1de50553
Microsoft.Xna.Framework.Xact\v4.0_4.0.0.0__842cf8be1de50553

C:\Windows\Microsoft.NET\assembly\GAC_MSIL:
Microsoft.Xna.Framework.Avatar\v4.0_4.0.0.0__842cf8be1de50553
Microsoft.Xna.Framework.GamerServices\v4.0_4.0.0.0__842cf8be1de50553
Microsoft.Xna.Framework.Input.Touch\v4.0_4.0.0.0__842cf8be1de50553
Microsoft.Xna.Framework.Net\v4.0_4.0.0.0__842cf8be1de50553
Microsoft.Xna.Framework.Storage\v4.0_4.0.0.0__842cf8be1de50553
Microsoft.Xna.Framework.Video\v4.0_4.0.0.0__842cf8be1de50553

Q: Steam has reported that one (1) file has failed verification and was downloaded?
A: This file is known as the serverconfig.txt file. Originally this file shouldn't be packed with the game as Terraria should create this file automatically on launch if it is missing or out of date. Due to it being changed and updated by server owners, the file will constantly fail the verification process. This has no effect on playing the game, and can be ignored.

Q: I am experiencing low frame rate for Terraria, but the machine passes as recommended?
A: If you are using nVidia Control Panel, you can select Terraria.exe process and change the specifications on how your graphic card handles the game. Follow these instructions:
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  3. Choose Program Settings Tab.
  4. Select Terraria as current program.
  5. Turn Triple buffering and Vertical sync to On.
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Alternate Solution (The Aero Mode Bug)
  1. Goto your Desktop.
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Q: Experiencing an XAudio Driver Issue?
A: Check this out about the error: http://forums.terraria.org/index.ph...out-due-to-xaudio2_6-dll-on-windows-10.32894/
 
You are using a mod client in 1.3.0.8, which makes this invalid for the issue you have. Though having 100% CPU on an original client is bad, it may seem you should reinstall your XNA/.NET and restart your pc, don't forget to uninstall it first. Also, delete your config.json file.
 
You are using a mod client in 1.3.0.8, which makes this invalid for the issue you have. Though having 100% CPU on an original client is bad, it may seem you should reinstall your XNA/.NET and restart your pc, don't forget to uninstall it first. Also, delete your config.json file.

The backup client was used for the mod indeed, but I have all original files backup and those are the ones I've tested with (tModLoader or original, game worked with the exact same performance).
All my software is up to date and working, I work with .Net and Monogame daily and I'm pretty sure everything is working at 100%.
I've tried reinstalling the game and cleaning the configs tho, problem still there.

EDIT: Reinstalled XNA and .Net, just as a test, problem still exists.
 
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We can only help you with the original executable and files and modifications to the current version doesn't help anyone resolve the issue which makes the problem unique only to you because you are outside of the group of people that have the same environment. Regardless, I have insufficient information of all your system data to assist you, follow the instructions and report back.
 
We can only help you with the original executable and files and modifications to the current version doesn't help anyone resolve the issue which makes the problem unique only to you because you are outside of the group of people that have the same environment. Regardless, I have insufficient information of all your system data to assist you, follow the instructions and report back.

As I stated before, the screenshot happens to be from the tModLoader .exe, but I've tested the original, 100% unmodded, 1.3.0.8 files and the problem didn't exist with that version.

1.3.1 Feedback and Bugs Section

System info and DxDiag posted in this reply.

EDIT:
Well, it seems that locking my VSync in Nvidia Control Panel to "Adaptive (Half Refresh Rate)" seems to fix the problem. Might be related to my 120hz monitor and actual hardware specs.
Frame Skip must be OFF tho.. ON still locks me at 40ish FPS.
Might be something worth the check anyway, idk.

Cheers ;),
Tiago.
 
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Yeah same thing, they didn't fix it since years ago Terraria 1.2 or something? Last checked now that FrameSkip On gives 40+ fps (and player actually moves slower, so it's not slowing just graphics updates but game logics too) and when Off it's buttery smooth 60. I've had numerous hardware setups since then and the bug keeps appearing. This is a completely unmodded installation, and fresh install of Windows aswell.

- Intel Core i5-6400, 2.7GHz
- 8GB DDR4
- Nvidia Geforce GTX 960
- Win10-64bit
- Both Windows and Terraria installed on SSD
 
As I stated before, the screenshot happens to be from the tModLoader .exe, but I've tested the original, 100% unmodded, 1.3.0.8 files and the problem didn't exist with that version.

1.3.1 Feedback and Bugs Section

System info and DxDiag posted in this reply.

EDIT:
Well, it seems that locking my VSync in Nvidia Control Panel to "Adaptive (Half Refresh Rate)" seems to fix the problem. Might be related to my 120hz monitor and actual hardware specs.
Frame Skip must be OFF tho.. ON still locks me at 40ish FPS.
Might be something worth the check anyway, idk.

Cheers ;),
Tiago.
Make sure you have double and triple buffering on.
 
@tiagopsyko, we are looking into the issues here with your framerate getting stuck at 46 with frameskip on. Mobs teleporting and such, especially in single player, is not intended, and we are investigating that further.

However, the game was never meant to go significantly beyond 60 FPS; that was one of the changes for the update, so having the game reach a maximum of around or slightly above 60 is intended. The 46 FPS and other issues are not. :)
 
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