Choir
Pixel Pirate
Hi,
The changelog for 1.3 is here. Many things will be changed, but here are some important points for T-Mec :
The changelog for 1.3 is here. Many things will be changed, but here are some important points for T-Mec :
If you're a farmer, you may be interested in this change. Collect banners, place them.Enemy Banners now empower players nearby when facing the same enemy displayed on the banner.
Worlds now keep track of how many enemies have been killed and reward banners for every 50 kills.
The server will announce which player got the 50th kill.
Yeah, why not.You can now hammer traps to change their direction of fire.
May be interesting for traps-based arenas ?You can now craft Target Dummies to test your damage per second.
I know some of you here like to farm in the dungeon. Be cautious with this change.There is a 1 in 7 chance that a Hardmode Dungeon monster will spawn on any Hardmode Dungeon backwall.
Dungeon Spirit spawns have been slightly increased.
So, a heart statue will drop an heart only once every 10 seconds, regardless the nomber of timers ?Fixed a bug where you could spawn a heart/enemy from a statue using wires faster than intended..
RIP traps.Fixed bug where dart & spear traps would gain damage bonuses and crit chance from ranged stats in singleplayer.
I'm not so sure ... but I think it is the end of hoiks-systems. (EDIT : misanderstanding, hoiks aren't affected)Fixed a bug where a specific configuration of a slope and tile could cause players to hover in the air.
Fixed a bug where the sloped version of damaging blocks would not hurt players.
Last edited: