ψeud
Terrarian
Yes but the other bosses are FAR easier to kill that plantera...
Just because they're easy to kill, doesn't mean it isn't tedious. Just like how the WoF is easy to kill, but farming emblems is tedious.
plus most people would much rather kill plantera (who used to be the hardest boss, before duke fishron) twice rather than six times...
Players aren't likely to stop fighting Plantera after just two kills. After all, when was the last time you got the drops you wanted after only a few kills? Most players probably have a few spare Temple Keys lying around.
also you would have had the fight the mechanical bosses anyways with the old method as it used the souls of fright, might and sight in crafting the keys.
The only difference is you need to fight the wall of flesh twice (rather than once, with is no problem as he has a mere 8,000 health) and you fight plantera three times less (compared to the five times as the moulds required the temple key in it's crafting).
Every Mech Boss drops ~20 souls, at the very least. Killing each Mech Boss three times therefore gives you enough material to open four of any Biome Chest. As such, it only takes three rounds--or less--of Mech Boss kills to supply two people with full Biome Weapon sets, as opposed to four rounds of Mech Boss kills. (2*6/4 = 3 vs 2*2 = 4) That's a small difference, but it adds up.
Currently, in order to obtain a full set of Biome Weapons for one character, you need to reach post-Plantera twice, on two separate worlds.
I repeat: on separate worlds.
This is a problem because the more players you add to your multiplayer party, the more tedious this becomes. Let's the some math: One person? Two WoF kills. Two people? That two becomes four WoF kills. Three people? Six WoF kills. And that's just the WoF. There's still the Boss Mechs to think about.
People complained when they brought the key moulds in and now they complain when they remove them.
People complained when they brought the key moulds in because it meant that you couldn't obtain Biome Weapons in the early-game and sequence-break. People aren't complaining that the key moulds are gone; they're complaining because now, you have to play a world to post-Plantera every time you want a new Biome Weapon.
Since it's mainly a multiplayer thing--Is it possible to make Biome Chests work like Treasure Bags? I think it would solve a lot of issues here.