I wish, because then my friend could do this too. Currently it isn't though, sorry.Is this mac compatible?
I wish, because then my friend could do this too. Currently it isn't though, sorry.
I'd need to add more hooks for that in order to be possible. What exactly are you trying to do?Allright... I've got just one more question... When talking to a NPC there is a 'Close' button by default. Is there any way to check if that button has been clicked (or even better: a way to remove that button)? Ty in advance.
Just like with tapi and tconfig, it lets you both create mods and play mods other people made.So could this work like tapi and tconfig to download mods people have created and play or is it just a mod creator?
I plan for the next version to be mac-compatible.Is this mac compatible?
That's intended behavior of the Phantasm Bow.When i'm shooting my new arrow type out of the phantasm bow it doesn't seem to shoot the homing arrows it shoots when an arrow shot out a phantasm hits an enemy. How do I fix this?
First of all, try making sure that the installation went correctly. If that still doesn't work, try re-downloading a fresh copy of Terraria from Steam then try patching that.Terraria.exe is not a Win32 compatible application? Any fix? Or am I dumb and blind as a batman?
Tell me when it is mac plseI'd need to add more hooks for that in order to be possible. What exactly are you trying to do?
Just like with tapi and tconfig, it lets you both create mods and play mods other people made.
I plan for the next version to be mac-compatible.
That's intended behavior of the Phantasm Bow.
First of all, try making sure that the installation went correctly. If that still doesn't work, try re-downloading a fresh copy of Terraria from Steam then try patching that.
There is no way I wouldn't have tried everything that came to mind less than 4 times, those two things came first, then i tried making it administrator, and changing what it should be running as in compatible mode. But the terraria.exe it creates, while dragged in my terraria folder it shows as an actual .exe file image, not the terraria tree logo or anything special which definitely has something to do with it, it also has the gold lock in the bottom left of the icon which i don't have any idea how to get rid of, it shows up on other files i got from zipped folders, and they wont work at all. I use winrarFirst of all, try making sure that the installation went correctly. If that still doesn't work, try re-downloading a fresh copy of Terraria from Steam then try patching that.
It might not be for a while since school started and I don't know if he even has a Mac.Tell me when it is mac plse
Hm... you might have to right-click every file in the download, view their properties, then unblock them. If that still doesn't work or you've already done that, can you view the properties for the modded exe then tell me the file size?There is no way I wouldn't have tried everything that came to mind less than 4 times, those two things came first, then i tried making it administrator, and changing what it should be running as in compatible mode. But the terraria.exe it creates, while dragged in my terraria folder it shows as an actual .exe file image, not the terraria tree logo or anything special which definitely has something to do with it, it also has the gold lock in the bottom left of the icon which i don't have any idea how to get rid of, it shows up on other files i got from zipped folders, and they wont work at all. I use winrar
I do have an old Mac; I'm in the middle of fixing all the recompile errors for the Mac version right now. Unfortunately, for whatever reason the Mac version has like 1000+ recompile errors (the Windows version only has 300) so yeah, it might take a while.It might not be for a while since school started and I don't know if he even has a Mac.
Un-block? I don't see anything relative to that in properties. This pc is pretty old but my OS is still windows 7...Hm... you might have to right-click every file in the download, view their properties, then unblock them. If that still doesn't work or you've already done that, can you view the properties for the modded exe then tell me the file size?
It does say anywhere that any file was blocked due to being downloaded from the Internet?Un-block? I don't see anything relative to that in properties. This pc is pretty old but my OS is still windows 7...
It does say anywhere that any file was blocked due to being downloaded from the Internet?
Hm, it's weird that that golden lock appears magically just by copying the modded Terraria.exe. What is the exact file size of your modded Terraria.exe?EDIT: aaaand all the images are broken... but not in the messages editor... strange.Extracted file:
![]()
Inside of extracted file + custom bat file:
![]()
Generated .exe file from code:
![]()
Final product in (super sloppy) Terraria folder:
![]()
Hm, that seems like it should be right. It's hard to tell what's happening here. If you have ILSpy, is it able to detect the modded Terraria.exe as a valid program?6,649 KB in both files
Try this, replacing ????s with real values and BoosterSmoke with your mod dust, or with a vanilla dust. For a jetpack, you might also want to give the dust some y velocity and a little x velocity based onHow do you add dust to wings while flying - say, jetpack esque?
public override void WingUpdate(Player player, bool inUse)
{
if (inUse || player.jump > 0)
{
int dust = ModDust.NewDust(new Vector2(????, ???), 8, 8, mod, "BoosterSmoke");
}
}
public override void WingUpdate(Player player, bool inUse)
{
// ErrorLogger.Log("WingUpdate");
if (inUse || player.jump > 0)
{
player.rocketDelay2--;
if (player.rocketDelay2 <= 0)
{
Main.PlaySound(2, Style: mod.GetSoundSlot(SoundType.Item, "Sounds/Item/BoosterSound"));
//Main.PlaySound(2, (int)player.position.X, (int)player.position.Y, 13);
player.rocketDelay2 = 10;
}
int num84 = 2;
if (player.controlUp)
{
num84 = 4;
}
num84 = 1;
for (int num85 = 0; num85 < num84; num85++)
{
// int type = 6;
if (player.head == 41)
{
int arg_5D0E_0 = player.body;
}
float scale = 1.75f;
int alpha = 100;
float x3 = player.position.X + (float)(player.width / 2) + 16f;
if (player.direction > 0)
{
x3 = player.position.X + (float)(player.width / 2) - 26f;
}
float num86 = player.position.Y + (float)player.height - 18f;
if (num85 == 1 || num85 == 3)
{
x3 = player.position.X + (float)(player.width / 2) + 8f;
if (player.direction > 0)
{
x3 = player.position.X + (float)(player.width / 2) - 20f;
}
num86 += 6f;
}
if (num85 > 1)
{
num86 += player.velocity.Y;
}
int dust = ModDust.NewDust(new Vector2(x3, num86), 8, 8, mod, "BoosterSmoke");
Main.dust[dust].scale = 2;
// Main.dust[dust].position = position - Main.dust[dust].scale * new Vector2(4, 4);
// int num87 = Dust.NewDust(new Vector2(x3, num86), 8, 8, type, 0f, 0f, alpha, default(Color), scale);
Dust expr_5E21_cp_0 = Main.dust[dust];
expr_5E21_cp_0.velocity.X = expr_5E21_cp_0.velocity.X * 0.1f;
Main.dust[dust].velocity.Y = Main.dust[dust].velocity.Y * 1f + 2f * player.gravDir - player.velocity.Y * 0.3f;
Main.dust[dust].noGravity = true;
// Main.dust[num87].shader = GameShaders.Armor.GetSecondaryShader(player.cWings, this);
if (num84 == 4)
{
Dust expr_5EB9_cp_0 = Main.dust[dust];
expr_5EB9_cp_0.velocity.Y = expr_5EB9_cp_0.velocity.Y + 6f;
}
}
player.wingFrameCounter++;
if (player.wingFrameCounter > 4)
{
player.wingFrame++;
player.wingFrameCounter = 0;
if (player.wingFrame >= 3)
{
player.wingFrame = 0;
}
}
}
else if (!player.controlJump || player.velocity.Y == 0f)
{
player.wingFrame = 3;
}
}