Standalone [1.3] tModLoader - A Modding API

Discussion in 'Works-in-Progress' started by blushiemagic, Jul 7, 2015.

  1. Azu

    Azu Retinazer

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  2. Jofairden

    Jofairden Golem

    I'm not sure you will have to ask someone of Re-Logic. I don't think you may use it if it still looks alike the origional.
     
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  3. Sapharan

    Sapharan Plantera

    You cannot use or edit sprites of unobtainable and removed content. Sorry.
     
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  4. Chakratos

    Chakratos Terrarian

    Before my mod will be in a Release state i need to wait for ModLoader to get bigger, so lets say for now they are placeholder and i remove them before release^^
     
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  5. nohbody

    nohbody Terrarian

    I followed the instructions, I unzipped the download, went to the designated location, copied my Terraria.exe into the destination of the .bat, I ran the .bat, copied both Terraria.exe and TerrariaBackup.exe into the Terraria directory and now whenever I try running the game from the executable with the modloader injected I get this error message, http://gyazo.com/a2ccfccf6b81e3f1b8a5c114b24f3805 ; http://gyazo.com/7fbb0c2fe3baedb0ed4f456419f53894 . The first is the file being launched from the unzipped file location and the second being the directory of Terraria. Help for my problem would be much appreaciated...
     
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  6. Jofairden

    Jofairden Golem

    The author is currently not really able to update due to vacation. Terraria is constantly being updated so my advice is to revert your Terraria.exe to the old one and wait it out. Once the author is back I'm sure he'll update it to work again .
     
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  7. Chakratos

    Chakratos Terrarian

    Im managed to edit the new Terraria.exe file so it works.
    But i donĀ“t know if im allowed to upload it for you.
     
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  8. 8mineblox

    8mineblox Terrarian

    HELP ME!!!!

    C:\Program Files (x86)\Steam\steamapps\common\Terraria\Terraria (2).exe is not a valid Win32 application.

    did i install it incorrectly or do i need to download something
    --- Double Post Merged, Jul 10, 2015, Original Post Date: Jul 10, 2015 ---
    ok i read what was above....welp im done. cause i dont backup previous saves so i dont know what to do now :(
    --- Double Post Merged, Jul 10, 2015 ---
    i mean versions
     
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  9. Djdakota11

    Djdakota11 Terrarian

    I hope this becomes an success if tAPI does not return for 1.3.
    Looking forward to mods that make use of the new mechanics.
     
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  10. Chakratos

    Chakratos Terrarian

    For your vanilla exe go to steam and do verify local data.
    If you want the modded .exe contact me on skype
     
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  11. Jofairden

    Jofairden Golem

    The bat automatically creates a backup. If you don't have one you can delete the .exe and let Steam verify the integrity and it will re-download the .exe
    --- Double Post Merged, Jul 10, 2015 ---
    The future of tAPI seems dark. (irc)
     
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  12. 8mineblox

    8mineblox Terrarian

    what's your skype
    --- Double Post Merged, Jul 10, 2015, Original Post Date: Jul 10, 2015 ---
    SeiranXL
     
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  13. Pseudoname

    Pseudoname Terrarian

    burro or bottom?
     
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  14. Azu

    Azu Retinazer

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  15. 8mineblox

    8mineblox Terrarian

    so? what's your skype
     
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  16. nohbody

    nohbody Terrarian

    Okay, thanks. I didn't know it didn't work with 1.3.0.4
     
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  17. Chakratos

    Chakratos Terrarian

    It works, just add me in skype: "Chakratos"
     
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  18. 8mineblox

    8mineblox Terrarian

    why did you remove me?
     
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  19. 8mineblox

    8mineblox Terrarian

    chakratos
     
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  20. blushiemagic

    blushiemagic Retinazer

    Projectiles will be added in a future version. Once I add more hooks for items my priority will become either tiles or projectiles.

    I should probably clarify in the OP that this ModLoader only works for v1.3.0.3... alright, done.
    In the meantime, the Patch.bat creates a file called TerrariaBackup.exe; it's the original vanilla exe. You can just rename that to Terraria.exe then copy it back.

    At the moment, so far I've managed to fix the dll bug, improve some of the interface for loading and building mods, and I've started trying to recompile the v1.3.0.4 code. Fortunately I got Internet connection on my computer now, but I'm still on vacation so I won't have as much time as at home.
     
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