Vesperia52
Terrarian
my game crashes when i try to open the mod browser
You can check Main.maxTilesX or Main.maxTilesY. Usually you'd want to use those value and multiply it by a really small number and use that number in a for loop.How can you make worldgen do different things depending on world sizes?
hey i downloaded this mod and it removed all my characters and worlds?? i tried to delete the folder and it keeps popping back up in my folder? please help
i followed the guide and tried it again but same thing happened? oh well ill just start from scratch
Does it say anything? Can you check your logs, they are in %UserProfile%\Documents\My Games\Terraria\ModLoader\Logs for Windows.everytime i open the mod browser, my game shuts down, can someone help?
Did you move your stuff to the cloud? Then you need to go back to vanilla and take it off the cloudi followed the guide and tried it again but same thing happened? oh well ill just start from scratch
https://github.com/blushiemagic/tMo...e-FAQ#help-all-my-players-and-worlds-are-goneWhen I downloaded this all of my worlds and players are gone. Can someone help me?
Pretty sure you can change npc.givenName or something like thatHow to make an NPC change its display name while it is active? In the Calamity Mod, the Polterghast boss changes its display name when it has less than 50% life.
How did you copy the AI? Don't copy it if you don't intend on changing it, set the aiStyle, and aiType to the ID of shark then it will mimic it.Hey.
Well, I made a swimming enemy that is supposed to act the same as the shark ('cause it has the same AI) but it doesn't: unlike the shark, this one just swims near the ground, it doesn't swim freely like the shark. What do I have to change to make it swim like the shark?
Yeah, I said "shark" too many times.
I have a problem with a mimic-type enemy, too. It doesn't appear like it should, It appears in parts. The amount of frames is 6 and the NPC's measures are 32x46px, like a mimic should have (I think).
Sorry for my bad english, btw...
I only changed the stats (I mean, life points and others) and the aiStyle and aiType both have the Shark ID (I think)Pretty sure you can change npc.givenName or something like that
How did you copy the AI? Don't copy it if you don't intend on changing it, set the aiStyle, and aiType to the ID of shark then it will mimic it.
You are missing a using directive (as it says, read the error)plz help i had a crash saying
c:\Users\xXSol_000\Documents\My Games\Terraria\ModLoader\Mod Sources\Kage_no_mori\Items\Weapons\Seiji_sutaffu_Obu_kitsune.cs(41,70) : error CS0246: The type or namespace name 'IList' could not be found (are you missing a using directive or an assembly reference?)
plz help me thx
You don't change the name like that, but yes in theory it would change the text unless those lines are hardcoded in translation files (which they might actually be)Hey I was working on a project and I currently don't have access to Terraria.
So I was wondering since with every boss when it spawns naturally the game says
"[boss name] has awakened" so if I used this code to modify the name of a boss:
Will it automatically update the "[bossname] has awakened" to "newbossname has awakened"?public class MyGlobalNPC : GlobalNPC
{
public override void SetDefaults(NPC npc)}
{
if (Name == "bossname")}
{
Name = "newbossname";}
First of all, the hell are you thinking with the editor looking like that, smhI only changed the stats (I mean, life points and others) and the aiStyle and aiType both have the Shark ID (I think)
Is that ok?
And the mimic, is it ok too?