Warning_Potato_OverLoad
Terrarian
Is it possible to make an NPC spin?
If you mean like dungeon guardian, then I want to know the sameIs it possible to make an NPC spin?
How do you make spreading blocks?
and how do you make an enemy have a rotating animation, like dungeon guardian?
sure, npc.rotation += npc.direction * 0.03f; in the AI will spin slowly forward.If you mean like dungeon guardian, then I want to know the same
Could I avoid this by disabling the mod every time I enter my vanilla world and then re-enabling it when I go into my modded one?Moving vanilla to modded will get anything the mod adds exept world gen stuff
You can hold shift to bypass all mods to get out of the reload loop. Or just delete the .tmod file in the save directory.I downloaded a mod in-game and it did not work so whenever i start up the game it will have a pop up that tells me the mod did not work and has a button to continue, when i continue it will load my other mods along with the one that did not work and the pop up will appear again. This problem will not go away no matter what i do and it does not allow me to get to the games title screen so i cannot select a character and world to play. Is there any way to fix this?
looks like the zip file you put in the TexturePacks folder is bad.How do I fix this?
Ionic.Zip.ZipException: Cannot read that as a ZipFile ---> Ionic.Zip.BadReadException: Bad signature (0x200A0D7B) at position 0x00000000
at Ionic.Zip.ZipEntry.ReadHeader(ZipEntry ze, Encoding defaultEncoding)
at Ionic.Zip.ZipEntry.ReadEntry(ZipContainer zc, Boolean first)
at Ionic.Zip.ZipFile.ReadIntoInstance_Orig(ZipFile zf)
at Ionic.Zip.ZipFile.ReadIntoInstance(ZipFile zf)
--- End of inner exception stack trace ---
at Ionic.Zip.ZipFile.ReadIntoInstance(ZipFile zf)
at Ionic.Zip.ZipFile.Read(Stream zipStream, TextWriter statusMessageWriter, Encoding encoding, EventHandler`1 readProgress)
at Terraria.TexturePackSupport.FindTexturePacks()
at Terraria.Main.LoadContent()
at Microsoft.Xna.Framework.Game.Initialize()
at Terraria.Main.ClientInitialize()
at Terraria.Main.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
In game, mods menu, more info, extract or something.Where is TModReader? I heard it was supposed to be on the main post of this thread, but I can't find it anywhere (also, Ctrl+F gave me nothing).
Is there anything I can do to fix it?looks like the zip file you put in the TexturePacks folder is bad.
Line number and character number.what do the numbers in brackets mean?- (?,?)