Endershot355
Steampunker
AnywhereYes
[DOUBLEPOST=1451790850,1451790540][/DOUBLEPOST]Where do i make it
[DOUBLEPOST=1451790924][/DOUBLEPOST]
Make sure you reloaded the sourceAnywhere
AnywhereYes
[DOUBLEPOST=1451790850,1451790540][/DOUBLEPOST]Where do i make it
Make sure you reloaded the sourceAnywhere
did you reload the sourceI cannot make it wtf
Yep.Yes did u try it ?
Can u show picture of it in game
I edited the treasure bag thingy to give me the ingrediantsOk
[DOUBLEPOST=1451791839,1451791799][/DOUBLEPOST]Can i some how use command to get it ?
player.QuickSpawnItem(ItemID.Obsidian, 10);
player.QuickSpawnItem(ItemID.CobaltBar, 4);
player.QuickSpawnItem(ItemID.Wood, 6);
//Insert this code near the other QuickSpwanItems
What do i do whit that code i mean where to put it
using System;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace ExampleMod.Items
{
public class ExplorerBag : ModItem
{
public override void SetDefaults()
{
item.name = "Explorer's Bag";
item.width = 20;
item.height = 20;
item.toolTip = "Right click for goodies!";
item.rare = 2;
}
public override bool CanRightClick()
{
return true;
}
public override void RightClick(Player player)
{
player.QuickSpawnItem(ItemID.LifeCrystal, 15);
player.QuickSpawnItem(ItemID.TerraBlade);
player.QuickSpawnItem(ItemID.StarWrath);
player.QuickSpawnItem(ItemID.BrokenHeroSword, 2);
player.QuickSpawnItem(989);
player.QuickSpawnItem(ItemID.Obsidian, 10);
player.QuickSpawnItem(ItemID.CobaltBar, 4);
player.QuickSpawnItem(ItemID.Wood, 6);
}
public override void AddRecipes()
{
ModRecipe recipe = new ModRecipe(mod);
recipe.AddIngredient(ItemID.DirtBlock);
recipe.SetResult(this);
recipe.AddRecipe();
}
}
}
Are you on Mac or Linux?Cannot make ):
The Example mod download isnt working. and does anyone know any good coding tutorials? I get the basics, but i want to be able to make a NPC at some point.
https://dl.dropboxusercontent.com/u/41490830/TerrariaModding/tModLoader Windows v0.6.zipCan someone give me a setup code so i can just edit a few things like HP, Sprite, and AI type? Im trying to make a slime. Also, how to I edit spawn chance and where it spawns?
I am bad at coding.
Eh, how to shoot a random projectile out of 5?
Technically it is against forum rules, which by extension, would be against the rules of tModLoader. If you don't use the same artwork, and don't call it the same thing, it's not the safe item, right? I'd go that route.Is it allowed to add the Lunatic Cultist bag back in? I know that there have been some issues, but what if I resprite it?
*coughnotpartofourmodcough*
This goes against all the instructions people have been following to install it, so it might just be your computer and unzip program setting the permissions and blocking wrong.Found out some issues with the installer.
First, it doesn't recognize "Resources" but rather "resources". There's a difference, the program can tell somehow.
Second, it will NOT work in certain folders (for example: you can't use it from a folder in the desktop)
Next update will release with the server executable, and we've fixed the door glitch, but that's all we've done so far.So you plan to add support for multiplayer in the next update? Cause i would like the mods to work in multiplayer to enhance the experience.
can someone tell me all the player.zone,s there are in the game as something like this wont work
ZoneSpace
ZoneCavern
ZoneUnderground
like all the biomes of the world
I think the "zones" are based off of counts of specific tiles, so there aren't any of those that you mentioned.anyone know what all the names are?
It's hard to say what you want the GetAlpha hook to do.So how would I get this code to work for a projectile
and how would I get my projectile to spawn my custom dust?Code:public override Color? GetAlpha(Color drawColor) { return Color.White; }
View attachment 90918
I want to get that sword to work correctly
What I want to do is get the projectile to be visible even in total darknessIt's hard to say what you want the GetAlpha hook to do.
There's many examples of spawning dust in the example mod. The MoltenDrill projectile has one of the more simple examples of spawning vanilla dust. Look in the AI hook.
The current status is, there is no released modded server exe, but modded clients can play on vanilla servers, and whenever a modded player opens/closes a door, chaos will break loose (walls will be destroyed, water/lava will appear, presents will come out of nowhere).
In the next update, I'll be releasing a pre-pre-release of a modded server exe. People will be able to use it to find bugs, so that by the time I do work on servers I'll know what exactly to fix.
This goes against all the instructions people have been following to install it, so it might just be your computer and unzip program setting the permissions and blocking wrong.