Sorry for not telling you this myself. I'm away on holiday and don't have quick access to the internet.That is fantastic man, thank you.
from memory, dust has a customData property that can be cast to the NPC you want. I can give you better help when I get home next week.Is there an integer value which specifies the creator of a dust instance (similar to projectile.owner). I'm trying to access the properties of that npc.
1.3.1 stuffs...So I ran into a problem. After installing the mod loader successfully and porting over my vanilla character and worlds folders into the mod loaders folder, I found out that only 3 of my characters ported over (one of them didn't even let me select it) and some of worlds didn't port over as well as some weren't playable. Does anyone know how to fix this or maybe i'm porting things over wrong?
Maybe but this has happened just before 1.3.1 though, i just reinstalled to test it again.1.3.1 stuffs...
I had that happen I think it was a mod with other mods that made that happenMaybe but this has happened just before 1.3.1 though, i just reinstalled to test it again.
really?!?! so i can re download it bur still see 1.3.1? THANK YOUUU!You can still use tmodloader, it just isn't updated to 1.3.1 yet. The steam auto update replaced the modded Terraria.exe, so just reinstall tmodloader. The only difference you'll notice is a few 1.3.1 sprites.
Yeah, the .exe file for tmodloader is still on 1.3.0.8. You'll see the updated images, since that's separate, but the code will take a few days to be ready for tmodloader 0.8.1. Guess I wasn't clear. Anyway, my point is you can still play using tmodloader 0.8, it'll just be a few days before tmodloader is updated with the code for Terraria 1.3.1.really?!?! so i can re download it bur still see 1.3.1? THANK YOUUU!
[doublepost=1464122426,1464122186][/doublepost]omg thx
[doublepost=1464122562][/doublepost]...... when i dowloaded tmoloader, my game went back to 1.3.0.8.......
This usually means you don't have a Mod class. See examplemod or generator for an example.Sequence contains no matching element
at System.Linq.Enumerable.Single[TSource](IEnumerable'I source,
Func'2 predicate)
at Terraria.Modloader.AssembelyManager.lnstantitateMods(List'ImodsToLoad)
now this appeared while trying to Build and Reload the mod:
An Error ocured while compiling a mod.
c:\Users\Derpy\Documents\my games\Terraria\Modloader\Mod Sources\New Mod\NEw mod.cs(3,15) : error CS1514: { expected
hopefully you can get to this. thanks.
Im just saying now, i have no clue what anyone of this is, so, how do i get the code? I am personly asking you because you look like a pokemon version of my avatar xDThat's a syntax error.
So we need the code.
Im just saying now, i have no clue what anyone of this is, so, how do i get the code? I am personly asking you because you look like a pokemon version of my avatar xD