Dr. Frankenstein
Plantera
What property / method do I use to disable a certain ammo item from being consumed upon firing, like the Endless Musket Pouch or Quiver?
Whoops, I'm sorry! I got myself mixed up. This should be correct for Windows users.The mods folder should actually be located at "Users\<your username>\Documents\My Games\Terraria\ModLoader\Mods
If you have multiple Documents folders (as in the case of my brother where for some reason it was saving his Documents on OneDrive instead of his hard drive), I'd recommend checking all of them.
DUDE YOU SAVED ME thx so much it was there i really cant thank you enough. But thanks to everyone who tried to helpWhoops, I'm sorry! I got myself mixed up. This should be correct for Windows users.
Greenknight: I see you're a fellow Mac user! Sorry about the directory mixup. On OSX, go to Library/Application Support/Terraria. If this isn't right, I'll check again as soon as I get back home.
Great to see you've fixed the problem! It's almost too bad that most people use Windows - OSX users are often left in the dark, others assuming you know the file locations already (or being unable to help).DUDE YOU SAVED ME thx so much it was there i really cant thank you enough. But thanks to everyone who tried to help
Hm, I'll look into that. Thanks for letting me know!Hello, I've been fiddling with tModLoader and I've written a couple mods for it, so I'm pretty comfortable with the code base, but I believe I've found a bug with the most recent update for tModLoader (haven't tested in the previous version(s), but the bug didn't ever occur until now, so).
The issue:
When I place a switch down, attach wire, and place my item that triggers the Wiring, the player's vanity set disappears, the wiring does not trigger, and the switch toggles indefinitely (as does the sound effect). Also, the player's speed shoots up to 51mph, although no actual movement occurs. These effects are consistent with ever time I replicate the bug.
EDIT: It actually was my mod, even after I disabled it. This is confusing, but I think the issue is how I'm triggering the wiring. How can we trigger a wire pulse elsewhere on the map? I was using this code:
This code was working prior this most recent update, but now the bug described above is all it causes, and only if the tile that triggers the above code is connected to the switch's wire.Code:Point16 pt; for(Point16 loc in ourWireLocations) { Wiring.SkipWire((int)loc.X, (int)loc.Y); Wiring.SkipWire((int)loc.X, loc.Y - 1); // two tiles tall pt = new Point16(loc.X, loc.Y); Wiring._wireList.PushBack(pt); Wiring._toProcess.Add(pt, 4); }
Any ideas on a fix?
The Thunder Bird is a problem with the mod itself. The mod is attempting to spawn the boss in code that only gets called client-side, when monsters can only be spawned server-side.I've a problem, you said that the issue with dissapearing monsters was now fixed, but in Thorium Mod, while playing in multiplayer expert mode, some bosses can't spawn correctly like the Thunder Bird, and others directy doesn't spawn, like the jellyfish or the green Ragnarok.
in Singleplayer everything is ok, can someone tell me what's wrong ?:c
Thanks, sir! I'd be willing to send you my mod code if it'll help in sorting out the bug? I'm almost certain the bug shows only when trying to trip/add wires that aren't connected to the current wires being tripped. Once this is resolved, perhaps some convenience methods can be added to help modders do this sort of thing, but that's up to you.Hm, I'll look into that. Thanks for letting me know!
What property / method do I use to disable a certain ammo item from being consumed upon firing, like the Endless Musket Pouch or Quiver?
With the queen jellyfish, it looks like player.adjWater needs to be true in order to use the item. However, that field is only set in client-side, and the monster spawning needs to happen server-side.And what happens with the other bosses (like jellyfish and green ragnarok) that doesn't even spawn?
Hm, the code would help with tracking down the bug faster.Thanks, sir! I'd be willing to send you my mod code if it'll help in sorting out the bug? I'm almost certain the bug shows only when trying to trip/add wires that aren't connected to the current wires being tripped. Once this is resolved, perhaps some convenience methods can be added to help modders do this sort of thing, but that's up to you.
Don't set item.consumable to true.I'm gonna quote this from earlier because I didn't get a response, I assume it was lost in the people trying to find their mod folder.
Wow, I didn't realize it was that easy. Thanks.Don't set item.consumable to true.
With the queen jellyfish, it looks like player.adjWater needs to be true in order to use the item. However, that field is only set in client-side, and the monster spawning needs to happen server-side.
Can you tell me the name of the green ragnarok?
Hm, I see some server problems in its AI, but it looks like those problems should be shared among all of the titans so I'm not sure what's happening there.Yeh, Omnicide, the Life Defiler.
So, the only ones who can fix that is the creators of Thorium Mod, or i can modify some file for it to work?
Luckily there is a Readme file in the zip.HELP!!! When i touch the tModLoader instaler, it says "Could not find place to install to!" I need help ;-; PLS HEEEELP
ikr m8 i'm not that stupid -.- I already followed that steps, but idt if it's the Java uptdate :|Luckily there is a Readme file in the zip.
That's sad, anyways, thanks so much for ur response!Hm, I see some server problems in its AI, but it looks like those problems should be shared among all of the titans so I'm not sure what's happening there.
I'm guessing the only ones who can fix it is the creators, since I'm assuming they have their tmod file set to unreadable.
The readme has manual instructions, which are basically just drag and drop the files in the correct folder.ikr m8 i'm not that stupid -.- I already followed that steps, but idt if it's the Java uptdate :|