If it's a "garbage phase" then it's an extremely short one.
Yes it is.
doesn't make the game's obstacles actually more challenging in a way where someone who beat Expert wouldn't be able to beat it.
You do know that half the game is dealing with Wall of Flesh as a boss and the other half is so easy that I have literally beat the entire game with minecart cheese exclusively, right?
Nobody sees dodging bosses in Terraria as "challenging". You memorize the pattern and then you just dodge it.
I don't even know how people die to bosses when blatantly OP items like Shield of Cthulhu, which allows you to change directions instantly with momentum (making a lot of high-speed ramming bosses considerably easier) exist. I personally don't use SoC unless I'm melee.
What are you even talking about?
Imagine doing a vanilla boss battle in an asphalt arena and the grid of minecart rails and platforms and calling it an achievement, movement keys and no
For the record, I beat Moon Lord without pressing any buttons once the boss spawns, or touching the computer. In the 1.4 patch.
Also, next time use Minecart Rails exclusively for your arena. You build the box so you can grapple, not so it can interrupt your entire Y velocity movement when you fall. If you are going to TEdit in an arena, at least do it right.
It's not binary my guy. DAD mode is extremely challenging, normal Rev/Death Modes are pretty challenging, Expert mode in vanilla is decently challenging.
If you find Expert Mode "decently challenging" instead of "oh I have to play the game properly instead of facetanking everything" I don't know what to say
It's really not a win button. I tried for a triple digit amount of attempts to beat the second phase without RoD, I don't know how to explain it but simply put with telefragging in mind it's nearly impossible to dodge EoL's attacks and reposition in time before either getting hit by telefrag or getting hit by the next attack immediately. Without the WASD keys.
You can use a macro to beat EoL. It's how the boss is designed. It's also the only one out of 2 bosses where you can beat her with a macro without an arena.
The other bosses requires too much real space to use macros, unless you are willing to TEdit in more grids.
The fact that you are still thinking about "dodging" EoL's attacks only show how bad you are at the game. The boss will be in the same position every time. It's like Pac-Man where if you press the same buttons EoL will be in the same place. If you have game knowledge you can actually beat the boss with sound queues alone.
For The Worthy is just tedious crap and unfun.
Nobody finds the dodging part of Terraria challenging. The part they find challenging is managing to kill Wall of Flesh before he goes through your entire world. If you play Terraria to dodge bosses there are a million games out there where you need a considerably higher amount of skill to dodge things.
Would honestly consider Calamity as your baseline dodging game (bullet hell for babies), but it does not really account for bullet accuracy because of how accurate weapons are in general in Terraria.
trying to compare Master Mode and especially For The Worthy to Calamity is another troll argument.
Calamity is a completely different game to Terraria. If you want a good bullet hell game where the player is affected by gravity, try Rabi-Ribi or something. Terraria is not a bullet hell - it's only pretending to be one, when in actuality the game is about
managing tilt and WoF speed - the two things which all increased difficulty mode increases.
The difficulty of Twins does not increase or decrease if you use Crystal Storm, Crystal Serpent, or Spirit Lamp. It increases if you are so tilted that you don't bother to prepare Grav Potions because you can't bear the thought of brewing another one by moving all around the map because you used your whole supply on Skeletron.
Either way enemies & bosses having significantly higher stats and yourself getting one-shot even more often is the definition of tediousness over challenge
With how mechanically easy Terraria bosses are, if you don't get 1 shot by them it's honestly no challenge.
The real challenge is doing enough DPS to a boss before it day-despawns. Which is more apparent before the Ichor Whip patch, among others, of course.
You are only going to realistically be doing 1 boss per night anyway, so increased boss HP does nothing.