3DS 3DS KNOWN ISSUES

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Unfortunately, I, too, have had crashes happen for no reason. First one happened just after I defeated the evil presence watching me (a.k.a. automatically summoned Eye of Cthulhu) on a world where I defeated the Wall of Flesh before EoC. Second one happened for basically the same reason. Third time it happened shortly after I used a Web Slinger.

Both EoC crashes were post-WoF, both were summoned automatically, both happened while I was in the Corruption, and both happened on the same world (which was made post-patch). Web Slinger crash was on a world created pre-patch. These were the first times I ever had any sort of crashes on my end. Still no definite guess as to why they happened, though.
[DOUBLEPOST=1455155993,1455155853][/DOUBLEPOST]On a side-note, I have made more worlds and their Lihzahrd Temples do have traps again.
 
Guys... 505 Games themselves basically just said that they're not going to read this thread anymore. Does that mean Deanzor has stopped monitoring the thread as well? I guess it looks bad having a bug report thread 60+ pages long for a game that's barely been out 2 months. lol

It's a shame because this thread has been pretty helpful, if only for the players. I hope having to use the form doesn't put people off submitting the bug reports.

On a side note, we get the patch in Europe today - hurray! :)
 
Guys... 505 Games themselves basically just said that they're not going to read this thread anymore. Does that mean Deanzor has stopped monitoring the thread as well? I guess it looks bad having a bug report thread 60+ pages long for a game that's barely been out 2 months. lol

It's a shame because this thread has been pretty helpful, if only for the players. I hope having to use the form doesn't put people off submitting the bug reports.

On a side note, we get the patch in Europe today - hurray! :)
But at what time do we get the patch though? I don't see it yet...
 
They didn't say they were going to stop reading the thread anymore.....just that there is a smarter and more efficient way to report bugs to ensure that they are seen and have all of the proper info to make them actionable.

Its not 60 pages of bugs - that's quite a bit of hyperbole. There are bugs within, no doubt, but there is a lot of discussion, repetition, and beyond in there too. If your implication is that they are somehow running away from some major problem, nothing is further from the truth - nor would I personally let it be. :)

I doubt very much you have heard the last of Deazor. ;)
 
the eShop updates every Thursday at about 2PM (in the UK) - the patch is out now, go check it out :)

Not sure if it's the same for everyone but I had to go directly to the eShop to get the update (no prompt when opening the game)
 
the eShop updates every Thursday at about 2PM (in the UK) - the patch is out now, go check it out :)

Not sure if it's the same for everyone but I had to go directly to the eShop to get the update (no prompt when opening the game)
I mannaged to update the game and half the bugs are fixed.
 
UPDATE: Since launch, we have become aware of various issues in the Nintendo 3DS version of Terraria. We appreciate your patience as we attempt to reproduce and fix these issues, but in the meantime this post will call out progress and workarounds in an attempt to keep your experience as frustration-free as possible. Please read through before submitting this form to reduce duplicates. Filling out the form in its entirety is the most effective way to report bugs to the dev team. For other issues, please consult the 505 Support Portal: http://support.505games.com/support/home

We are working towards getting a chunk of the worst offenders fixed so that we can put out an update. The patch submission process on console doesn’t lend itself to putting out a quickfire barrage of ‘hotfixes’ like on PC, so we want the first update to clear up as many of the worst offenders as possible before we release it. We cannot yet give a date for the update, but will announce it as soon as we have it.

Duke Fishron does not spawn ✓
The Duke is in there, but he’s staying hidden at the moment. We’ve found and fixed the issue that was preventing him appearing, so please be assured this is coming and try to be patient. No combination of bait will get him to appear yet, so please don’t waste any more time trying.

Angler text appears only in English ✓
Again, we’ve found the issue and fixed this and it’ll be in the update. If you need localised Angler text in the meantime, we can put a post together telling you what you need to know. Although if you can read this, you’re probably not having any issues anyway.

Duplicate NPCs ✓
A few of you have reported this, and we’re still trying to track down the problem. If you have duplicate NPCs appearing we apologise. It doesn’t break anything besides looking a bit weird, so please bear with us on that one. If you’re feeling cruel, you can leave the dupes to the zombies.

That Pedguin crash on the debut livestream ✓
Not going to lie to you, this was the absolute worst thing that could have happened. The good news is that we’ve isolated the issue. In the meantime, please DO NOT move anything that has a specialist inventory slot (coins, arrows, ammo) into the main inventory. If you want to safely stow it away, move it DIRECTLY from the specialist slots to a chest. That should work okay, but won’t hurt to do a save game before attempting this interaction.

Health hearts behaving weirdly ✓
We’ve seen a few reports of this, and we’re working on it. The good news is the issues are purely cosmetic, and the underlying health stats are working. A save and reload often rights it, but we’re working on a proper fix.

The fishing rods all show 1% power ✓
Similar to the above, this is a visual error only. The text is wrong, but the underlying stats are correct. This is fixed and waiting for the update.

Mana goes into negative numbers
As above, a glitch in the text only. We are unable to repro this, so we've done a general fix that we think should do it. But if you still get this, let us know.

The range on spears/tridents etc extends with every repeated use ✓
Yep, this is really happening. Enjoy it while it lasts (or not...) because this is GONE in the first update. Apologies, and hope it’s not unbalancing your multiplayer games.

Enemies still spawn in NPC towns
This currently works differently on 3DS than on PC. There, you got an automatic lock out in spawns by having populated the area. On 3DS, you need to fence the area off so the baddies can't spawn in. We may change this in future, but for the interim update it stays as is. So get your slime-murdering gameface on.

Hard Mode enemies spawning in Mushroom Biome ✓
I’ve heard Mushi Ladybug, Fungi Bulb and Anomura Fungus mentioned, but I’ve only seen these on the surface which is normal. Is anyone seeing these underground? Is anyone seeing anything else weird in Mushroom that shouldn’t be there? Please let us know, if so.

Crash resuming after the 3DS has been in sleep mode
We’ve not reproduced this one yet, still looking. If you see this let us know, any info could help us track it. So far only one report of this, but we take crashes very seriously.

Crash in multiplayer with 3 or 4 players after 15 mins ✓
We don’t yet see this one either, but if you have it then please let us know the details so we can narrow down the search. So far only one report of this, but we take crashes very seriously.

Problems with in-game music
We’re aware of a few issues here, and are looking into them. If you camera peek with the C-stick into another Biome, that music will trigger. Biome recognition currently works off what the camera can see rather than where the player character is placed. We’re attempting to make this work better.

NOTE: This is not an exhaustive list, and we’ll update as we go. We have focused on what we perceive to be the biggest problems, and these are our focus for the time being. More minor glitches are further down the list, but we are looking into them.

EDIT 1: I'm monitoring this thread daily, but won't have the time to respond to everyone. I can't give an exact ETA on the patch, but we are aiming to have something out at the end of January. There's no way to shortcut that unfortunately: there is a fixed period of time that Nintendo need to test and approve the update, and there's the small matter of Christmas that shuts everything down for a week. As soon as I have a date I will update you, but it's likely that I'll only know a week from release.

Host items not being saved after quitting a Local Play session ✓
We're looking into this one. Interested to hear more reports on this one, and in what circumstances you're seeing this. In fact, if you've seen an issue that's already reported in the thread, it's always going to help us to know your circumstances as well. Apologies that some of you are having issues with this - it's very high on our fix list.

FOR THOSE HAVING THIS ISSUE:
Can you check you're able to save and retain items before the host terminates the session? If you're doing a save and continue, you shouldn't lose anything. Please let me know if you're finding this is not the case.

For the update we'll force the game to save when the Host terminates, but please try the workaround above in the meantime.

EDIT 2: OTHER ISSUES WE ARE CURRENTLY ATTENDING TO

Bosses despawn because they move off map ✓

Flower Pow tanks the framerate ✓

Zapinator name glitch ✓

Insects very rare ✓

Tombstone crash ✓

Ulysses Butterfly crash ✓

Golem head gets stuck

Boss sound effects broken

Can you please fix the Golem? It's not dropping the Picksaw and I'm on my 107th Golem kill, but it STILL doesn't give me the Picksaw, is it a bug or what? Already got all drops twice...;-;
 
Can you please fix the Golem? It's not dropping the Picksaw and I'm on my 107th Golem kill, but it STILL doesn't give me the Picksaw, is it a bug or what? Already got all drops twice...;-;
Oh my god, I feel so bad for you. I thought I had bad luck getting the picksaw every time, but geez... That must have literally taken days to kill him that many times.
 
Oh my god, I feel so bad for you. I thought I had bad luck getting the picksaw every time, but geez... That must have literally taken days to kill him that many times.
It is, I've been farming Plantera too since I need the temple keys to enter new world temples, I'm on my 50th or 47th world right now (I obviously deleted the other ones)
 
It is, I've been farming Plantera too since I need the temple keys to enter new world temples, I'm on my 50th or 47th world right now (I obviously deleted the other ones)
You've been killing my children?:eek:

But anyway, I'm sorry you're having this problem. It took me just over 20 kills to get one. Besides, there is an easier way to get in to those things. Seriously, consider it. My kids did nothing wrong to you.
 
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You've been killing my children?:eek:

But anyway, I'm sorry you're having this problem. It took me just over 20 kills to get one. Besides, there is an easier way to get in to those things. Seriously, consider it. My kids did nothing wrong to you.
Your kids actually did something wrong because they are spawning their bulbs all over the place.
 
Your kids actually did something wrong because they are spawning their bulbs all over the place.
They are just trying to make the Jungle look nice. The only reason they get angry is because random strangers come in and destroy their decorations. And then some daredevils try to get away with it (a.k.a. leaving the Underground Jungle)!

Speaking of which, something should be done about their spawn mechanics. I often find myself getting cornered in a smaller area because they appear too close to me. I myself don't see it as a problem, but for weaker players, it could potentially be one.
 
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Is the patch over here in europe actually working? :sigh: I still have dupe npcs.... 2 dryads....and no one is leaving yet.

Any tips? My game version is already 1.0.1 when I enter it :confused:
 
hey guys so i have been lurking a long time in this thread.. this is my experience with terraria.
i play on a n3ds xl. i own terraria on (almost) all platforms . i think i droped 1000+ hours in this game

bad stuff with latest patch (look at post date )

the game does run 60 fps as advertized in an empty world.
my full world however runs at about 30 fps.
saving my game takes up to 3 minutes
the events in this game are broken i have blue candles placed everywhere and battle potions. almost no enemies. (solar and goblin and pirate)
3 world to save ? common guys.
no real ocean biome.
you get snow biome or you get desert.
where are those dark mummies?
the world is just TO small to get real biomes. my so called corrupted desert is 30 blocks wide . (WHAT)
the way you guys just launched the game with this many bugs (pre patch) is just plain nasty ..
i paid 20 euro's for an unfinished product . after buying almost every other version.

Good stuff

always light around my character
able to mine the whole screen on 3ds
lock on enemies
the touch interface is fantastic guys.
best version to build on.


anyway i read the whole thread i will be waiting for the patch in march.
please do implement online multiplayer and fix the save time and bugs.

as of now the best handheld exp is on vita.
but in controls hands down the 3ds.
 
Nice to finally see Truffle worms in the game, and of course the Duke! But... My Tempest Staff has stopped working. It did work when I first got it, but now it refuses to spawn the sharknado at all.
 
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