Secret World Seed Aggro and Spawn Rate attach to Money amount in Legendary Mode GFB

LisanPaez05

Terrarian
Have money in your inventory will increase enemy aggro and spawn rate

The effect start from 10 Gold Coins until 10 Platinum, will increase for each 10 extra Gold Coin until reach the limit

The minimum (10 Gold Coin) can be compare with Water Candle

The maximum (10 Platinum Coin) can be compare with a Blood Moon + Water Candle + Battle Potion

I took inspiration from @TurboClide and its most recent post
 
It sounds fun. I think this is a good idea for GFB type seeds.

*I suggest to change Thread Title to something more specified so devs can see what is this Thread about even before watching it*
 
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It sounds fun. I think this is a good idea for GFB type seeds.

*I suggest to change Thread Title to something more specified so devs can see what is this Thread about even before watching it*
Tx!

I take note
 
In practice this just further enforces the use of Chester. At Legendary specifically you're going to be getting instantly killed by any normal enemy, and all this would otherwise do is serve to make tedious things even more tedious.

It wouldn't be funny, nor fun. It would just be cheap 2005 ragebait, especially with how many coins you get from a single Mimic. As much as I rag on Legendary at times, there is still a method to its madness.
 
A LOT OF TEXT
Remember that seeds like FTW, Trees and Pots throw bombs, Skeletron Prime destroys terrain, Moon Lord throws boulders and almost everything can insta kill you if you are not careful

And in GFB is even worse

An increased spawn rate is not even a problem if you have enough damage
 
I have cleared Legendary on both FTW and GFB and know full well how annoying they are to play.

They have enough annoyances without increasing your spawn rates because you killed a Mimic and dropped 1 Platinum 78 Gold.
 
...this idea also has a good skeleton, but needs to be reworked more...
...special enemies that are attracted to money is a good start, like pirates...
...mimics can also be a good candidate, but being the same as other items is too bland...
...I would suggest thinking of interesting encounters, and not just difficulty...
 
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