Jostabeere
Terrarian
- Steam or GOG
- Steam
- Single Player/Multiplayer
- Both
- Operating System
- Windows 7
- Terraria Version
- 1.4.0.5
- Controls Used
- Keyboard/Mouse
So lately I've been playing around with the aggro system in Terraria.
I built a setup to minimize the aggro I have with items like the Shroomite armor and craftables out of the Putrid Scent.
And it works. Kinda. While it is noticeable, that enemies who are melee ignore me, ranged enemies do not give a single one about me being stealthy.
My aggro sits at a stable -1950. I notice that most, if not all skeletons in the dungeon ignore me and simply wander around.
But any special caster enemy, the Sniper or the Tactical skeleton ignore the stealth mode/negative aggro. I get shot from beyond my screen by snipers and tactical skeletons, and spawned casters have no issue firing at me from huge ranges. Even if their attacks don't reach me, they reliably target me through multiple walls. No LoS and my stealth still makes them target me.
This also goes for the skull enemies. The small ones and the Giant Skulls. They spawn and know where I am, pursue me and fire their shots even if I am fully stealthed with -1950 aggro.
This is either a bug or an oversight as it makes no sense to me why any ranged enemies are not affected by reduction of aggro in any way.
I did test it elsewhere with same results, but the dungeon is the easiest area for this.
I built a setup to minimize the aggro I have with items like the Shroomite armor and craftables out of the Putrid Scent.
And it works. Kinda. While it is noticeable, that enemies who are melee ignore me, ranged enemies do not give a single one about me being stealthy.
My aggro sits at a stable -1950. I notice that most, if not all skeletons in the dungeon ignore me and simply wander around.
But any special caster enemy, the Sniper or the Tactical skeleton ignore the stealth mode/negative aggro. I get shot from beyond my screen by snipers and tactical skeletons, and spawned casters have no issue firing at me from huge ranges. Even if their attacks don't reach me, they reliably target me through multiple walls. No LoS and my stealth still makes them target me.
This also goes for the skull enemies. The small ones and the Giant Skulls. They spawn and know where I am, pursue me and fire their shots even if I am fully stealthed with -1950 aggro.
This is either a bug or an oversight as it makes no sense to me why any ranged enemies are not affected by reduction of aggro in any way.
I did test it elsewhere with same results, but the dungeon is the easiest area for this.