tModLoader AlchemistNPC v9.0

Upgrade v4.3
-Added Emagled Fragmentation and Otherworldly Amulet.
1st - Can be bought from Alchemist for 8 gold while 2nd lying in inventory. Also can be gathered from Dungeon Guardian.
On normal mode they drops from 5 to 10, on expert from 15 to 20.
25 of Emagled Fragmentations could be transformed into 2 vanilla pillar fragments.
2nd - Can be gathered from Dungeon Guardian with 10% chance on normal mode or 20% on expert.

Big thanks to :red:_Kickem007#1531 for Emagled Fragmentation sprite and ideas of this update.
 
1st - Can be bought from Alchemist for 8 gold while 2nd lying in inventory. Also can be gathered from Dungeon Guardian.
time to make a hoik arena for that pesky bone head.
 
I almost forgot about that suggestion.
Upgrade v4.4
-Added Sturdy Fossil to Jeweler. Avaible after beating EoW/BoC. Costs 1 gold each.
-New sprite for Otherworldly Amulet (by :red:_Kickem007#1531).

Bugfix v4.4.1
-Fix for Otherworldly Amulet.
 
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Since Tremor is finally gone, I had an idea:

Why not take the Alchemy gear and weapons for your mod? Passing of the Torch kind of thing
 
Upgrade v4.5
-New Alchemist texture
-Added Unicorn Horn to Alchemist's shop.
-Changed possible names of NPC's
 

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Since Tremor is finally gone, I had an idea:

Why not take the Alchemy gear and weapons for your mod? Passing of the Torch kind of thing
It'd take a lot of work for him to make it a good class but that would be cool.
 
Upgrade v4.5.1
-Added Granite and Marble Chunks from Spirit Mod.
-Added Granite Energy Core and Bronze Alloy Fragment from Thorium Mod.
Both type avaible after beating Skeletron in Jeweler's shop.
-Added icon for mod
 
What are the Horcruxes the jeweler sells?
They do nothing
Are they for summoning the NPCs back?
 
What are the Horcruxes the jeweler sells?
They do nothing
Are they for summoning the NPCs back?
Actually yes. They do nothing only if NPC is alive.
 
I'm not actually sure, but if you didn't, could you add support for Calamity? I'm missing those Cadence potions ;-;
Maybe... Also as some Thorium potions.
 
Upgrade v4.6
-Added some potions from Thorium and Calamity mods to Brewer's 3rd shop.
-Reworked Battle, Tank, Ranger & Mage combinations.
Now they work like a single buff, which includes all of combination potions effects.
Special effects of combinations are not stacking (Lifeforce, Damage & Crit boosts).
-Added new function for Otherworldly Amulet. (Big thanks to Sir Mirsario for helping with sprite).
Brewer's shop.jpg
I should check that mods. Just saw your message.
 
since thorium butterfly update why not make an npc that sells baits on vanilla and modded? (but depending on the player progression).
 
since thorium butterfly update why not make an npc that sells baits on vanilla and modded? (but depending on the player progression).
Maybe in the next update.
 
What do icedamned arrows do or seeping arrows. I'm not at the point I could craft them and I just want to know if it'd be worth it
 
What do icedamned arrows do or seeping arrows. I'm not at the point I could craft them and I just want to know if it'd be worth it

Seeping Arrows inflict On Fire and Ichor, while Icedamned Arrows inflict Frostfire and Cursed Flames
 
Upgrade v4.6.1
-Updated to tModLoader v0.10.1

Icon should work now.
 
Upgrade v4.6
-Added some potions from Thorium and Calamity mods to Brewer's 3rd shop.
-Reworked Battle, Tank, Ranger & Mage combinations.
Now they work like a single buff, which includes all of combination potions effects.
Special effects of combinations are not stacking (Lifeforce, Damage & Crit boosts).
-Added new function for Otherworldly Amulet. (Big thanks to Sir Mirsario for helping with sprite).

I should check that mods. Just saw your message.
dude, they look spectacular :D
 
Upgrade v4.7
-Added Autoinjector. Can be crafted with Alchemist Necklace, 15 of each fragments, some spectral and luminite bars, 30 of each possible class combinations and a new item, called Masks Bundle.
Provides all bonuses from Alchemist Necklace, gives extra 2 defense and gives to player Universal Combination buff.
This buff provides all class combinations bonuses (if accessory is on player). Bonuses will not stack with vanilla potions or other combinations.
-Added Masks Bundle. Required to make Autoinjector. Can be crafted with every basic vanilla Terraria boss mask (Old One's not included, yet).
-Reworked Summoner Combination to single buff. Not stacks with Summoning and Bewitching Potions.
Autoinjector.png
MasksBundle.png
 
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