orangepecan
Terrarian
I you want to change the prices of the shop the "clean" way, the best way to do it is by using the shop.item[nextSlot].shopCustomPrice = int_price; variable.
Also, modded items would be done like this:
Code:if (ModLoader.GetLoadedMods().Contains("ThoriumMod")) { shop.item[nextSlot].SetDefaults(ModLoader.GetMod("ThoriumMod").ItemType("ThoriumBrick")); shop.item[nextSlot].shopCustomPrice = 200; nextSlot++; }
Wow, now that you've posted this it seems so obvious that TML would have a method for finding out if other mods exist..