inactiveaccount
Official Terrarian
I firmly believe that Yoyos don't belong in melee. Most yoyos are acquired entirely at random, be it from a drop or the Skeleton/Traveling Merchant. While I don't have a problem with this, I have a problem with the fact that you can either spend a consistent amount of time getting materials for a melee weapon, or you can be exploring and just randomly find a better melee weapon. The Amarok can be obtained from the beginning of Hardmode from enemies from the Snow biome, and it manages to effectively invalidate nearly every other early Hardmode melee weapon with its inherent Frostburn debuff. (Okay, perhaps that's an exaggeration, but I hope my point comes across.)
I think yoyos should do throwing damage, just from a practical perspective. (After all, you throw them...)
I realize that Throwing was intended to be a minor pre-hardmode class where you use consumables, but I think that this would make the class viable throughout the entire game without needing to add many items (perhaps just a few armor sets, more consumables in Hardmode, maybe a thrower emblem).
Of course, there's a few problems with this. You have melee weapons like flails, boomerangs, Vampire Knives, Scourge of the Corruptor, Daybreak, etc. which you obviously throw. But because weapons like the Daybreak and VK/SotC would just be awkward if they did throwing damage, I'm not quite sure myself what should be done.
At this point, I'm throwing (pun intended) out ideas. Maybe make a fifth throwing tower for the lunar events like, say, the "Plasma Tower." Then the throwing class gets an endgame armor set, and the Terrarian, being changed to throwing damage, would just be the Moon Lord weapon which drops for the class.
I came up with this idea relatively spontaneously, so I'm probably forgetting a few things like how the Ice Sickle is also dropped in the Hardmode Snow biome, but it's only dropped by specific Underground enemies, whereas you can easily get an Amarok by killing a few King Slimes in the Surface Snow biome.
thank you for coming to my TED talk
I think yoyos should do throwing damage, just from a practical perspective. (After all, you throw them...)
I realize that Throwing was intended to be a minor pre-hardmode class where you use consumables, but I think that this would make the class viable throughout the entire game without needing to add many items (perhaps just a few armor sets, more consumables in Hardmode, maybe a thrower emblem).
Of course, there's a few problems with this. You have melee weapons like flails, boomerangs, Vampire Knives, Scourge of the Corruptor, Daybreak, etc. which you obviously throw. But because weapons like the Daybreak and VK/SotC would just be awkward if they did throwing damage, I'm not quite sure myself what should be done.
At this point, I'm throwing (pun intended) out ideas. Maybe make a fifth throwing tower for the lunar events like, say, the "Plasma Tower." Then the throwing class gets an endgame armor set, and the Terrarian, being changed to throwing damage, would just be the Moon Lord weapon which drops for the class.
I came up with this idea relatively spontaneously, so I'm probably forgetting a few things like how the Ice Sickle is also dropped in the Hardmode Snow biome, but it's only dropped by specific Underground enemies, whereas you can easily get an Amarok by killing a few King Slimes in the Surface Snow biome.
thank you for coming to my TED talk