Thing is, dummies are hostile entities in the game's code (just without contact damage), so you probably couldn't exploit it as it only would reflect the players' damage.For example something like the turtle armor set bonus would definitely get exploited with these things, and the projectile reflect is something I could also see being exploited as well.
How exactly would that get exploited?For example something like the turtle armor set bonus would definitely get exploited with these things
You ever seen a target dummy attack? Exactly.How exactly would that get exploited?
The Spectre armour healing, the Beetle armour's Beetle might with the Scalemail and the Nebula boosters ect... was what I was talking about.
No, wait which one of us are you with?You ever seen a target dummy attack? Exactly.
Neither, I can't think of a single set bonus that could be exploited if you gave it to a dummy. (wait... Chlorophyte.)No, wait which one of us are you with?
Oh, you mean giving the actual dummy the set bonus, I though you was talking about set bonuses of the player being activated, I'm dumbNeither, I can't think of a single set bonus that could be exploited if you gave it to a dummy. (wait... Chlorophyte.)
Actually, chlorophyte would just attack the player now that I think about it... I guess it can't be exploited after all.Oh, you mean giving the actual dummy the set bonus, I though you was talking about set bonuses of the player being activated, I'm dumb
It does have adventure map potential, like taking damage if you attack in certain areas... or having turrets shoot at the player while you run past them.Well I don't think dummies should be able to use set bonuses of the armour, as it wouldn't really make much of a difference, instead I prefer my idea which I should make into a thread probably.
Ah yes, I suppose they could though that is quite a specific use for them.It does have adventure map potential, like taking damage if you attack in certain areas... or having turrets shoot at the player while you run past them.