AthosE.
Official Terrarian
Athos's Class Overhaul
v0.6.6
A few screenshots.
-Fix all bugs encountered before proceeding.
-2 endgame Rogue armor sets.
-New class/job.
-HP for minions.
-Portuguese Translation.
-Make buff-type magic. (low priority due to the means to balance it)
PLEASE, SEND ME BUG REPORTS HERE OR ON MY E-MAIL(no pm): [email protected]
Use Athos's Class Overhaul Bug Report as subject if sending an e-mail. Please.
Do not report issues that were fixed on latter versions of the mod. I won't support them.
Don't post screenshots on this thread without a spoiler. Please.
Check known issues bellow before reporting.
Follow this model so I can find the issue asap.
tModLoader version:
Mod version:
Mod list:
Issue:
Screenshots/videos if applicable(put them in an spoiler if posting on this thread. PLEASE.):
Mod version:
Mod list:
Issue:
Screenshots/videos if applicable(put them in an spoiler if posting on this thread. PLEASE.):
-Stunning certain hostile npcs may result in bugs on their appearance and possibly on hitboxes too, that is not intended. (looking for a fix)
-Any weapon that uses mana currently trigger Spectre Armor's set bonus. (update: I won't be changing that unless needed, as that is vanilla behavior, and currently there's no need to change that as the only classes that use mana weapons that aren't magic damage-based are Ranger and Summoner, and neither of them can equip Spectre Armor)
-Any weapon that uses mana currently trigger Spectre Armor's set bonus. (update: I won't be changing that unless needed, as that is vanilla behavior, and currently there's no need to change that as the only classes that use mana weapons that aren't magic damage-based are Ranger and Summoner, and neither of them can equip Spectre Armor)
Downloads
Changelog
Compatibility
-Incompatible with mods that add armors with rarity Light Red (4) or higher (hardmode rarity), due to the class armor mechanics, except for supported mods.
-Compatible with mods that add weapons.
-Supports Consolaria.
1. I got a bug, can you fix it?
Maybe, report it. See announcement above Known Issues section.
2. I got an NulReferenceException, but the game didn't crash!
It's a known issue, but as far as I know it doesn't affect gameplay, and I'm unsure if it's tModloader loading problems or bad coding. For now, ignore it.
I solved that, so it no longer should be a problem. If you're still having this, make sure you're using the last version and if you are, tell me how you reproduced that error.
3. X class is too strong/weak! Nerf/buff it!
I'm aware that balancing isn't that good right now, but I'm open to suggestions.
4. I can't use item X!
If your item is light red or higher, and is a weapon or armor, make sure it is an item for your class. If you don't know what that means. Read the WIKI. If you don't have a class yet, you can't use it, unless they're a classless hardmode armor (like the chest and boots for the hardmode ores).
5. How do I pick my class?
In order to obtain your class, you need to slay the Wall of Flesh with your character(saved on character, not world). You will be prompted to choose from there.
6. Can I still choose my class on an already existing world which I already have beaten the Wall of Flesh?
Yes, you can. You just won't be able to use your Hardmode gear for it.
7. Will I still be able to use the items, from other classes, that I obtained pre-hardmode?
If they're pre-hardmode items(or lower than light red rarity), yes. Otherwise no.
8. I want X mod to be supported! Can you do it?
Simple mods that I like and couldn't conflict with mine, yes. Mods that contain a similar concept, though, I don't think it'll happen.
Maybe, report it. See announcement above Known Issues section.
2. I got an NulReferenceException, but the game didn't crash!
I solved that, so it no longer should be a problem. If you're still having this, make sure you're using the last version and if you are, tell me how you reproduced that error.
3. X class is too strong/weak! Nerf/buff it!
I'm aware that balancing isn't that good right now, but I'm open to suggestions.
4. I can't use item X!
If your item is light red or higher, and is a weapon or armor, make sure it is an item for your class. If you don't know what that means. Read the WIKI. If you don't have a class yet, you can't use it, unless they're a classless hardmode armor (like the chest and boots for the hardmode ores).
5. How do I pick my class?
In order to obtain your class, you need to slay the Wall of Flesh with your character(saved on character, not world). You will be prompted to choose from there.
6. Can I still choose my class on an already existing world which I already have beaten the Wall of Flesh?
Yes, you can. You just won't be able to use your Hardmode gear for it.
7. Will I still be able to use the items, from other classes, that I obtained pre-hardmode?
If they're pre-hardmode items(or lower than light red rarity), yes. Otherwise no.
8. I want X mod to be supported! Can you do it?
Simple mods that I like and couldn't conflict with mine, yes. Mods that contain a similar concept, though, I don't think it'll happen.
Looking for Spriters!
If you're interested, PM me or send me an e-mail: [email protected]
Credits
Me, spriting, scripting.
Open Source codes's owners.
This forum's users, for all the threads about scripting.
tModloader Team, for the mod loader.
Re-Logic, for the game.
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