KM132
Spazmatism
(not related to the lunar pillars)
Everyone loves fighting bosses, right? But the unique item, place, and location requirements for re-fighting a boss make it so battling a boss "for fun" isn't so fun. Awakening Pillars would be a way to make casual boss battles easier to start, as well as making adventure map boss battles more possible!
Crafting Recipe
Crafted at an
Result:
A shiny new Awakening Pillar of the corresponding boss!
But what do they do??
Awakening Pillars would be very simple in function; place them on the ground, and then right click them, and they will activate, instantly summoning a boss of their respective type by the nearest player. They could also be activated via wires, making them handy for adventure maps.
The boss that the pillar summons would have a few differences than the regular one, but not by a lot.
- The summoned boss wouldn't drop any loot. At all. If you want loot, you'd have to fight the boss normally.
- The summoned boss would not be affected by time or location. Fight the Eye of Cthulhu during the day, or Plantera outside of the Underground Jungle. The possibilities are endless!
If the player manages to beat the summoned boss, the Awakening Pillar would deactivate and emit a wire signal from its bottom-right corner.
If all players die, the boss would leave, deactivating the pillar and causing it to emit a wire signal from the bottom-left instead.
Types
(not pictured: event bosses)
Other notes
The only two bosses without an Awakening Pillar would be the Moon Lord and the Wall of Flesh.
Also, it would be possible to simultaneously activate one pillar for each boss, allowing you to battle all bosses at the same time without having to wait for the stars to align.
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