Deprecated the "AddStatement" method in Mod.Call; it is now the same as defining a recommended value in the "AddKey" method.
Removed the "IsFlexible" field in the config file. When a config file is reset, the mod now presents all available custom statements as well as their recommended values in the TaxRates field, allowing for easier config modification.
Removed the relatively useless "/settaxes" command.
Removed the deprecated and undocumented three-term key system (mod.modworld.field).
Fixed a minor bug where the Tax Collector would always have dialog indicating that auto-collection has not been set up for a short period of time after the server starts.
recently there's been an issue for me where the money gotten from the tax collector makes all money i had before entirely worthless as if the item is there but there's no value attached to it. This only started with a collection of mods i've recently been using so any help would be greatly appreciated. The mods i'm using are: Calamity with music, thorium, shadows of abbadon, boss checklist, magic storage, vein miner, max stacks +, friendly npcs don't die, consolaria, enigma, angler ++ (which hasn't caused any issue in the past), alchemist npc and shop expander.
also i may or may not have the collection rate set to the maximum amount possible so i can get extortionate amounts of money so if that's the case damn