Blocks & Decoration Biome Monoliths

Thas_an_Oof

Skeletron
I'm currently working on a world focused on building. It's not a playthrough or anything, just a building world. I've also killed the WoF in it for reasons such as being able to destroy altars or allowing cultists to spawn. However, there is one downside to doing this: my world is flooded with Corruption, Crimson, and Hallow. Sure, the Clentaminator and Terraformer are great at cleansing these, but it can still be a slow process just to get rid of everything so that I can get the correct background for a build. I quickly came up with this idea:

Biome monoliths could act like every other monolith: changing the background/atmosphere of an area. But currently, the game only has 6 (7 if you count the Echo Chamber) monoliths, only one of which is for a biome. Why not add monoliths for all biomes? I heard about another recommendation about wanting to have ocean backgrounds in other parts of the world, and I think this would be the perfect way to implement this.
 
Back
Top Bottom