HandsomeSquirrel🐿️
Steampunker
When enough Evil/Hallow biome blocks are in the proximity of the sensor, it will send a wire signal. This would be very helpful for players wishing to monitor biome spread, especially when used in conjunction with Announcement Boxes. You could have them set up in such a way that if any Corruption/Crimson is near your base or a Pylon, a message will pop up in the chat as a warning!
There would be seperate sensors for each biome; a light-blue sensor for the Hallow, a purple one for the Corruption, a red one for the Crimson, and a sensor that will detect all three. Since the Logic Sensor (Night) is already purple, the biome sensors would be shaped differently for contrast.
Here's some Sensor mockups I made:
<--(senses all 3 spreading biomes)
Deactivated versions:
Let me know what you think!
There would be seperate sensors for each biome; a light-blue sensor for the Hallow, a purple one for the Corruption, a red one for the Crimson, and a sensor that will detect all three. Since the Logic Sensor (Night) is already purple, the biome sensors would be shaped differently for contrast.
Here's some Sensor mockups I made:
Deactivated versions:
Here is what I imagine the crafting recipe could be:
If you see anything in one of the recipes that you think could be improved; please tell me! (I might want to make the Biome Spread Sensor require a smaller number of ingredients.)
Result | Ingredients | Crafting Station |
---|---|---|
Let me know what you think!

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