tModLoader Boss Checklist - In-game progression checklist.

Did you mess something up ?

Code:
The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at Terraria.GameInput.KeyConfiguration.CopyKeyState(TriggersSet oldSet, TriggersSet newSet, String newKey)
   at Terraria.GameInput.PlayerInput.KeyboardInput()
   at Terraria.GameInput.PlayerInput.UpdateInput()
   at Terraria.Main.DoUpdate(GameTime gameTime)
   at Terraria.Main.Update(GameTime gameTime)
 
Did you mess something up ?

Code:
The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at Terraria.GameInput.KeyConfiguration.CopyKeyState(TriggersSet oldSet, TriggersSet newSet, String newKey)
   at Terraria.GameInput.PlayerInput.KeyboardInput()
   at Terraria.GameInput.PlayerInput.UpdateInput()
   at Terraria.Main.DoUpdate(GameTime gameTime)
   at Terraria.Main.Update(GameTime gameTime)
That's a tmodloader bug I'm fixing right now, it is unrelated, but in case you want to know: Avoid pressing any buttons while loading the world.
 
That's a tmodloader bug I'm fixing right now, it is unrelated, but in case you want to know: Avoid pressing any buttons while loading the world.
it was while naming a chest :(
 
Why not a Monster checklist? Includes common monsters and even normal NPCs alike...
Or did I missed anything?
 
Why not a Monster checklist? Includes common monsters and even normal NPCs alike...
Or did I missed anything?
Could be done but would be hard if people used invisible npc's in their mods
 
I just checked, they are programmed incorrectly. If you defeat one boss, it'll set the bool for the other bosses.
I have fixed this issue. Is it possible for my mod to be supported now?
 
I have fixed this issue. Is it possible for my mod to be supported now?
Sure, but I've kinda had a change of heart, I think the best approach is for the mods themselves to integrate with BossChectlist so they can always be up to date:

Add some code to your Mod file and then let me know so I can update the supported mods section.
Code:
        public override void PostSetupContent()
        {
            Mod bossChecklist = ModLoader.GetMod("BossChecklist");
            if(bossChecklist != null)
            {
                // 14 is moolord, 12 is duke fishron
                bossChecklist.Call("AddBoss", "Pumpking Horseman", 12.3f, (Func<bool>)(() => Pumpking.PumpkingWorld.downedPumpkingHorseman));
                bossChecklist.Call("AddBoss", "Terra Lord", 14.4f, (Func<bool>)(() => Pumpking.PumpkingWorld.downedTerraLord));
            }
        }
 
Sure, but I've kinda had a change of heart, I think the best approach is for the mods themselves to integrate with BossChectlist so they can always be up to date:

Add some code to your Mod file and then let me know so I can update the supported mods section.
Code:
        public override void PostSetupContent()
        {
            Mod bossChecklist = ModLoader.GetMod("BossChecklist");
            if(bossChecklist != null)
            {
                // 14 is moolord, 12 is duke fishron
                bossChecklist.Call("AddBoss", "Pumpking Horseman", 12.3f, (Func<bool>)(() => Pumpking.PumpkingWorld.downedPumpkingHorseman));
                bossChecklist.Call("AddBoss", "Terra Lord", 14.4f, (Func<bool>)(() => Pumpking.PumpkingWorld.downedTerraLord));
            }
        }
Updated my mod, it works with Boss Checklist now.
 
I dunno why no one has told you this but you're missing the Buried Champion boss from the list, its a thorium mod boss which i, am not sure, should have been added with the granite energy storm.
 
Because the boss checklist hasn't been updated yet.
 
I dunno why no one has told you this but you're missing the Buried Champion boss from the list, its a thorium mod boss which i, am not sure, should have been added with the granite energy storm.
I'm kinda hoping the Thorium devs will add native support, since that is most ideal.
 
Until they do add support, if you need an idea on boss progression, please follow the link in my signature. Please do still download boss checklist as well. Keep showing support for jopo.
 
A small bug I've seen. Since Calamity updated with support for this mod, it causes all of its bosses to show up on the list twice.
 
A small bug I've seen. Since Calamity updated with support for this mod, it causes all of its bosses to show up on the list twice.
update.
 
For some reason my boss checklist won't show the bosses from the Calamity mod. Can you please help me
 
You have an old calamity.
So if I update my Calamity will my worlds get corrupted? Because recently my worlds got corrupted and I had to start all over again.
 
So if I update my Calamity will my worlds get corrupted? Because recently my worlds got corrupted and I had to start all over again.
Not unless they did something wrong.
 
How do you make a hotkey?
 
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