The Storm
Golem
As you all know currently bosses health scales in Expert mode only depending on the number of players. While this does add more challenge, it can mean a massive difficulty spike from normal if you play with a lot of players.
So what I’m proposing is the Boss scaling is an option separate from world difficulty, and can be activated on both Normal and Expert worlds. Having it on or off would affect the drops of course:
Health scaling on: All players receive loot
Health scaling off: Boss only drops its loot once.
This means that if health scaling is off for Expert then the boss only drops a single treasure bag, and if it’s on for Normal then all players can get their own loot from the boss, providing they contributed enough damage.
The amount of extra health scaled in Normal should be about the same as it is in Expert. (~Extra 35% per player).
I believe this would massively help balancing the bosses with multiple people, as normal mode unscaled bosses are far too easy with multiple players, but Expert mode ones are ridiculously hard.
Thoughts?
So what I’m proposing is the Boss scaling is an option separate from world difficulty, and can be activated on both Normal and Expert worlds. Having it on or off would affect the drops of course:
Health scaling on: All players receive loot
Health scaling off: Boss only drops its loot once.
This means that if health scaling is off for Expert then the boss only drops a single treasure bag, and if it’s on for Normal then all players can get their own loot from the boss, providing they contributed enough damage.
The amount of extra health scaled in Normal should be about the same as it is in Expert. (~Extra 35% per player).
I believe this would massively help balancing the bosses with multiple people, as normal mode unscaled bosses are far too easy with multiple players, but Expert mode ones are ridiculously hard.
Thoughts?
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