OOC Canvas Omega-18

IgnisCervus

Torch God
Before I begin, I would like to explain my objective here.
I've been building an extensive storyline for several years now, expanding into territories such as multiverses, timelines, gods and other similar tropes, but I've done my best to tailor each trope to fit best into the storyline. In this thread, I will be explaining the intricacies of this storyline, and will act as a hub for any related RPs.

As you may have guessed, this is a huge project of mine, and is not to be taken light-heartedly. If you wish to participate in an RP directly involved in the Norgaid Storylines (it will be denoted in the thread title with a pair of angle brackets <>), you must first read this thread, or DM me asking what specific information you need to know to join one.

All currently active canon RPs:

 
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In this first post, I will discuss Norgaid in the scheme of things.

Norgaid, put simply, is the god above all - but in this storyline, he is called an Infinity.

An Infinity can be categorised as one of three - Ordeia, Neutralis and Kaotica. Norgaid is one of three Neutralis Infinities, and he is also the only Infinity to exist across timelines. His name roughly translates to "Storyteller", which is entirely intentional for all purposes of this story.

When a timeline ends, Norgaid and that timeline's souls are the only things that remain. The souls are sent to the Endless Life, a void where one can do whatever they wish for the rest of eternity. Norgaid remains to construct and watch over the next timeline.

Edit 1: If any of Norgaid's Storylines collide with another RP (unless involving Azoka), there are a number of things I need to discuss with the owner of the other RP.

More may be discussed here in an edit.
 
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In this post, I'll discuss how the storyline is arranged, in tiers of size.

First is the Lobby. The Lobby is where every reality, timeline and story is set; in the scheme of Storytellers like Norgaid, The Lobby is Norgaid's Canvas.

From here, we split into Timelines. Timelines contain multiverses and such, and (theoretically) only one new timeline can exist at a time. Other than that, each timeline exists on the same timescale, all of them existing for the same amount of time.

From here, we'll discuss the primary timeline in which most RPs will take place, and the timeline that I, personally, have put the most effort and lore into. This timeline is also the most thematically important to the grand storyline.

This timeline we'll discuss is called Omega-18 (usually abbreviated with the greek capital letter, but I'm too lazy to copy and paste one), and is then split into four main areas - The Archives, The Multiverse, The Inbetween, and The Intermediate.

The Intermediate is perhaps the simplest of them, acting as a resting place for the Infinities where no harm can be done, and the progression of time is frozen in a permanent state. It's quite large, perhaps the size of a few football stadiums, but it would make sense, being the home of eleven omnipotent Infinities.

The Archives is the next area. It contains every possible event, implemented or not, in the form of written code. The guardian of this library-like construct is the Recordkeeper, a monstrous entity created by Norgaid to hide the terrible things that may have happened to the timeline from the eyes of reality. The Recordkeeper has power on the scale of an Infinity, but is notably not very clever, usually resorting to brute force to eliminate intruders. Norgaid also uses the Archives as a personal writing nook, where he can document his ideas.

The third area is The Inbetween, which is a small area consisting of any folded space created by portals and other space-bending constructs. Time is permanently frozen here, and yet entire species thrive here, living off of the various environments sent here by portals.

The fourth and final part of Omega-18 is the Multiverse, which contains every universe present, alive or dead. This Multiverse itself exists in a few separate spatial dimensions, being Universes and Planes. The Multiverse is split across five planes (The Angelic Plane, the Ethereal Plane, the Natural Plane, The Demonic Plane, and the Infinity Plane.), along with each universe having its own instance in each plane. Each plane has borders between universes asides from the Infinity Plane, possessing no borders. Each universe can possess slightly different physics, but every universe is based on a general set of rules similar to that of our own universe. If clarification is required, don't hesitate to ask me in a conversation, as this is probably the most confusing part.

In a later separate post, I'll discuss the five primary universes that the storyline takes places across, all of them being part of Omega-18, of course.
 
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This post will discuss the rise of Arkhaii, and the role of the 11 Infinities in keeping the timeline running.

First, I will classify each Infinity.
Template - [Infinity's Name] (Female/Male/Genderless) / [Translation] (Bolded entries are major characters.)

Ordeia Infinities

- Ojakli (M) / Charity
- Erykl (F) / Bravery

- Izen (F) / Kindness
- Allyra (F) / Peace

Neutralis Infinities

- Norgaid (M) / Storyteller
- Xekoz (M) / Curiosity

- Kerdan (F) / Wisdom

Kaotica Infinities

- Ferdyl (M) / Greed
- Jjotyn (F) / Hatred
- Tharjoh (F) / Jealousy
- Arkhaii (M) / Apocalypse


Now we discuss Arkhaii's role.
Arkhaii is the Infinity of the Apocalypse, and some iteration of him is present in every timeline, but his presence in Omega-18 is most threatening.

This Infinity possesses power the scale of even above other powerful Infinities, scaling up to nearly as powerful as Norgaid, the one who created this timeline. The only reason for this is that he currently possesses the only piece of The Emblem that remains between Universes - a topic that will be discussed in the next post.

A major event to be discussed - The Shattering. Shortly after Norgaid announced his finishing of creating each universe, Arkhaii took the chance while Norgaid was exhausted to sneak his way towards the Emblem. Norgaid tried to stop him, but Arkhaii was too fast.

In a fraction of a second, the Emblem, the source of all magic within this timeline, was shattered across the Multiverse, only its core remaining in Arkhaii's hands. Utilising his newfound power, Arkhaii, knowing he could never truly defeat Norgaid, sealed him away in a cosmic prison, deep in the bowels of the Multiverse, where nobody could find him.

Other Infinities such as Ojakli and Xekoz play major roles in in aiding the main characters in recovering Norgaid and defeating Arkhaii.
 
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This post will discuss the role of the Emblem, before and after The Shattering.

When first created, the Emblem consisted of 6 main parts, working in harmony to produce immense magical energy:

- The Aural Core produces a near indescribable amount of energy, on the order of billions of gigajoules per picosecond.
- The three pylons (named Eyrie, Echo and Eden) absorb the Core's energy and transport this energy between Prisms.
- The Ethereal Prism takes this energy and converts it into a form that can be used for magic, occasionally referred to as Mana.
- The Astral Prism projects the generated Mana to Trees of Life throughout the Multiverse.

A Tree of Life is a mana-grown tree-like construction grown on the outside of each universe, intended to receive Mana from the Emblem and act as a Mana hub for antiparticles in that Tree's universe. The functionality of these Tree and Antiparticles will be discussed in far more detail later on, but this is some seriously confusing fictional science, so be warned you probably will have zero idea what I'm talking about.


Later on though, the Ordeia Infinity Erykl of Bravery designed three plates of powerful armour, crafted from reinforced Emblite (the material from which the majority of The Emblem is made of), to sit between the pylons to protect the exposed Aural Core.

After The Shattering, the Core remained in place with Erykl's Plating. The rest of the Emblem, however, was not so lucky, and the 3 pylons and 2 prisms were lost across five universes, seemingly at random.

The next post will discuss these five universes.
 
This post will discuss The Tangent, Synthesis and its sister Splice, Orpheus and The Wastes, the five universes which received part of the emblem during the Shattering.

w.i.p section

The Tangent (Universe 706)
The Tangent is perhaps the most important universe in this timeline, as it is where the Astral Prism landed, the second-most powerful shard of the Emblem, and is also home to nearly every child of an Infinity. A specific bloodline possessing blood from every Infinity is present in this universe, being the bloodline which relates together Azoka with the penultimate protagonist across the storyline. Raku Ameteo is this penultimate protagonist, and the place in time we meet the protagonist is where his life falls apart - then simultaneously pieces itself back together.
The Tangent is also one of the most complex and cluttered universes, acquiring technology, species and knowledge from dead universes colliding with it; the universe's size is immensely huge compared to other universes, and is positioned in a place where many previous universes have died out or gone dry.

This section will detail the various powerful artifacts and relics that call The Tangent home.

The Astral Prism
One of the most powerful shards of the Emblem. Can produce powerful beams of energy when stimulated with certain materials.

Book of Souls
A strange tome of unknown origin. Possesses pieces of souls, most likely collected by the book when somebody is killed with it.
Produces massive bursts of energy when opened, but takes time to recharge. The wielder will be unaffected.

Tome of Hunger
Found in the same library as the Book of Souls, this tome appears to be laced with Endersteel and Emblite; when opened, it will produce a huge mouth that will target the closest enemy or hostile to the wielder. It will slowly move towards the target and eventually snap its mouth shut on them, inflicting Null poisoning on the target and likely killing them from the blow alone.

Blade of Chaos
Presumably collectively forged by the Kaotica Infinities; imbued with cosmic chaotic power, this katana is one of the most powerful weapons one can wield.

Judge's Hammer
Collectively forged by the Ordeia Infinities, this warhammer carries the power of justice in its head, and rivals the power of the Blade of Chaos.

Tome of Wisdom
Presumably a magically-imbued book written collaboratively by Xekoz and Kerdan. The book may not be kept open for more than five minutes; but throughout these five minutes, the reader can find nearly any answer they seek. It will shut by itself after five minutes, and the pages will go blank until reopened by another person. The contents on a page vary from person to person.

The Seared Blade
Arkhaii's previous weapon of choice, until it was lost to one of his rivals in a duel. A delicately forged longsword imbued with the power of otherworldly rage and chaotic infernos. Not quite as powerful as the three Infinity-forged weapons, but is certainly powerful.

IGNIS
Wielded by the sprite of the same name, this appears to be a wand, or shortstaff of sorts. It seems to magnify the wielder's power, but also gives the wielder various incendiary-based abilities.

COSMIC
As above, this wand-like weapon is wielded by COSMIC, IGNIS' sibling. It magnifies the wielder's agility and reflexes, while also gifting the wielder various Null- and plasma-based abilities.

NOVUS
The last of the three "wands", this one is (as above) wielded by NOVUS, the third sibling. It gifts the wielder with magnified knowledge and decision-making abilities, along with various powerful technological abilities.

The Frozen Gauntlet
Not much is known about this artifact. It appears to be a frozen alien life-form, in the shape of a glove. It will slowly meld to fit the wearer, and provides the wearer with cryokinesis (ice magic) far more powerful than anything seen on our planet, along with the capacity to use said cryokinesis.

Synthesis (Universe 107) and Splice (Universe 108)
These two universes are sisters, being split in two at birth due to a rogue universe corpse splitting it down the middle; due to this, they both follow a basic idea of the gamification of everyday life, in one way or another. 107 received the Eden Pylon, with 108 receiving the Echo Pylon. Again, both of these universes are home to some sort of Infinity bloodline, with both primary protagonists from these universes being from the same branch of the bloodline.

Synthesis boils down to a rogue AI taking control of humanity's progression and infrastructure, essentially turning life itself into an MMORPG-style game. However, the plot of this universe spans several hundred years, truckloads of advancement and progression, and lots of protag and antag changes.

Coming Soon(tm)

Splice, meanwhile, is set far further in the future (due to sentient life evolving and progressing faster thanks to interference from Xekoz), and boils down to huge intergalactic corporations hiring people, containing their Souls, and those Souls being able to splice and customise the body they use. Focuses more on anthro themes.

Coming Soon(tm)


Orpheus (Universe 607)
This dystopian universe is home to perhaps one of the most chilling antagonists in the storyline, and yet also home to one of the most satisfying protagonists. Brought to its knees by a rogue AI, this universe needed a hero - and another AI stepped up. Orpheus - the antagonist AI - hijacked an abandoned space station, and went on a conquest utilising hacked equipment and found materials to turn any planets he found into factories to build more machines.

Coming Soon(tm)

The Wastes (Universe 010)
This nearly empty universe used to be the flourishing home of the Eyrie Pylon, a power source that could easily provide plenty of mana for a small universe such as this. However, due to its small size, this was the first universe targeted by Arkhaii - fortunately however, the Eyrie Pylon still remains hidden, unfound by his forces. This nearly dead universe relies on how little of a defensive ecosystem it has left to defend the Pylon, and yet help may soon be on the way...

Another point to make is The Wastes' appearance. After being nearly entirely emptied of matter, save for a small planet in the corner of the universe, nearly the entire universe went into crisis. Crisis is a built-in safety from Norgaid; if there is not enough matter in part of a universe, it'll become an indestructible flat plane with level, planar gravity.
 
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This post will discuss the magic system, before and after The Shattering.
Warning: this may will definitely hurt your brain

Before The Shattering, The Emblem would produce and project Mana, sent to each universe's Tree of Life, located in the Ethereal Plane (refer to structure of reality post), which is the plane of existence used for magic stuff. This Tree of Life would then absorb and store the mana, for Antiparticles to come and refill. Now, we get to antiparticles. Complicated stuff.
Each particle in the Natural Plane has an antiparticle in the Ethereal Plane. For antiparticles to move individually to their counterparts, they require potential mana and exertive mana. Potential mana is the energy given by a universe's Tree of Life and by extension the Emblem, while exertive mana is focus energy generated by increased brain activity in a sentient creature. Depending on the frequency of the exertive mana, these antiparticles can do different things - there are also neutral antiparticles, which are antiparticles not bound to a Natural plane counterpart. Bound antiparticles can be used for things such as telekineses, movement and space manipulation (teleportation, portals), while neutrals can be used to inspect other particles - seeing through walls, telepathy, etc.

Now, for an Antiparticle to actually gain potential mana, it must collect it from its Tree of Life. This poses an issue - an Antiparticle would need to return to its Tree of Life constantly to recharge, resulting in magic seemingly randomly cutting out when running out of mana. Fortunately, Antiparticles (and other particles in the Ethereal Plane) have the ability to move faster than light - specifically, at the speed of magic, at about (706,000 to the 102nd power)km/sec. Disgustingly fast. However, this means magic doesn't randomly cut out.


After the Shattering however, any universe other than the five who received a piece of the Emblem would receive noticeably less mana, as the Aural Core without its shards can only produce regular energy, and Trees of Life are only designed to transform a small amount of regular energy into mana, as it's not their main purpose. This means that universes other than the five do have limited shared mana, unlike the five who have an Emblem piece to themselves along with some energy from the Aural Core.

Note: frequencies for types of magic are not definitive, I don't yet have a complete table/list. For now, just guess.
Specifically in The Tangent, the aforementioned frequencies are referred to as "Dashkov Frequencies", after Nikolai Dashkov, the Tangent's citizen that initially discovered and researched the phenomenon.
 
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The Tangent's Many People
I may later on update this to include non-sentient species.

Of the Natural Plane

Human
These are the simplest sentient lifeforms with little natural mana, but make up for it with generally strong or intelligent builds. One may train their mana with time, but their brain chemistry only allows for the manipulation of elemental magic.

Voidwalker
Talk and slim, with dark, leathery skin, this impressive tribe is incredibly agile, and is the only known tribe able to completely and fully use Null magic. They have long, powerful legs and arms, and are well-established in their knowledge. They are characterised by their dark purple eyes.
[The above information is subject to change, for obvious reasons.]

Krystallite
Large, burly silica lifeforms. They sit at around 7ft tall, and can grow and remove crystals and silicon structures from their bodies at will; however, stiff crystals don't fare well in the mobility department, so they tend to lack agility and manoeuvrability. Characteristics such as bright colours and bioluminescence are commonly found among this tribe.

Draeskal
Small and agile, this tribe is distantly related to both humans and dragons. They are commonly referred to as "nature's Angels", as they share many magical abilities with their heavenly counterpart, despite being unrelated. They are characterised by their glowing wings, and their innate ability to enter the Inbetween.

Arkimedes
Named for a famous philosopher of the same race. Quite similar in biology to humans aside from the wide, stocky build, herbivorous diet, and various keratin structures on their skin. They are bound to an element at birth from which they gain great power; depending on their heritage, one of the eight primary elements [Air, Fire, Water, Earth, Lightning, Ice, Cloud, Lava]. Their magic is far stronger than that of humans, and they possess the ability to learn several other magics simultaneously.

Rainshift
A rather unusual tribe, these people are essentially made of clouds, and can change shape at will. They are able to float like clouds, and have an innate connection to their related magics [Lightning, Water, Cloud]. If part of them is separated, they merely gather more moisture from around them. They possess this unique bodily structure thanks to their high mana density, and the fact that their consciousness actually mainly resides in the Ethereal Plane.

Majfolk
This unique tribe consists of human-animal hybrids, of sorts. Rather than utilising mana for magic, when a baby is born in this tribe they are quite similar to a human. However, as they grow up they gain the ability to choose an animal to imitate, essentially becoming an anthropomorphic version of their chosen animal, and gaining several physical traits and abilities from that animal.


Endnote
While this is a summary of the races that exist on the Natural Plane in the Tangent, there are still many others that reside on different planes of existence; furthermore, in separate universes.





A Summary of the Legendary Materials of the Tangent

Null
Not unique to this universe, but certainly deserves a place on this list. Null is a unique material that possesses zero mass, yet can contain and produces amounts of energy comparable to our Sun - per gram! While immensely dense, it's surprisingly light to hold, if you don't lose your hand in the process. Null produces unfathomable amount of heat energy, and will instantly vaporise almost anything it touches - that is, aside from Cryosteel. We'll talk about that next.

Cryosteel
A simple metal with an average density - but due to the strange atomic structure, this metal has a unique little quirk. It solidifies as it gets hotter, and melts as it cools! This means that when coming in contact with Null, rather than being vaporised, it will simply harden and absorb some of the heat! Cryosteel also has the ability to reduce the effectiveness of Yeetium's gravitational manipulation when in contact with it.

Yeetium
A rather strange metal with a yet stranger name, this odd material possesses the unique quality of natural hyperdensity. Basically, it produces immense amounts of gravity in even small and light amounts. It may feel light to the touch, but its quantum density is several million times the average. Any strange interactions with this metal by other materials will be stated in the other materials' descriptions.

Hypersteel/Hycolium
Hypersteel and Hycolium are twin constructs; a metal and a crystal. Both are made from the basic element Hyperium, yet possess unique qualities. Hypersteel has unmatched tensile strength, whilst maintaining some flexibility, and is a conductor. Hycolium meanwhile, has incredible hardness, easily outclassing diamond by several times. Hycolium is instead an insulator, and has the strange effect of reversing the polarity of Yeetium's effects when in contact with it (strangely, it does not affect the Hycolium itself).

Endersteel
Endersteel is by far one of the most versatile metals out there. It possesses strong natural mana, has powerful tensile strength, is a superconductor, and has a very high melting point while maintaining malleability. Due to being a sister element of Cryosteel, it can partially resist the effects of small amounts of Null, but if the amount of Null exceeds half the amount of Endersteel, it will not be able to resist. When in contact with Yeetium, Endersteel will entirely void its effects, making Yeetium essentially useless when in contact with Endersteel.

Elementiums (assorted)
The several types of elementium can be characterised by their natural mana frequency (or Dashkov Frequency), and matched to its assigned element. Elementium is a type of crystal, yet strangely possesses some qualities such as malleability and tensile strength from metals. These crystals have a natural affinity to their element, and can be used to one's advantage in combat.



Endnote
While this is a summary of The Tangent's various unique materials, this is not all of them, and many more may be added with due time.



The Tangent's Sol System
The Tangent's "Sol" System consists of two stars (making it a binary system) and seventeen planets, along with an extremely dense asteroid belt around its rim.

Stars

Sol A
A young but large and powerful star. Shines a deep hue of burner blue. Still seems to have nearly 20 million years on its clock. A far smaller and older star orbits it, somewhere within the region of the first two planets.

Sol B
Small and old, not far from fizzling out altogether. Orbits somewhere between Sol 1 and 2, and is about the size of Neptune.

Planets

Sol-1 (Genesis)
Uninhabitable. Fiery ball of death.

Sol-2 (Parable)
Uninhabitable, potentially mineral-rich. Toxic acidic atmosphere and a sedimentary mantle, covered in acid pools and hundreds of active volcanoes.

Sol-3 (Potential)
Potentially habitable with terraforming. Near-breathable atmosphere, but has dangerous levels of carbon monoxide (CO) and low levels of nitrogen. Distinct lack of water on the surface.

Sol-4 (Syllabis)
Habitable, but atmosphere is too thick for entry, and oxygen levels are potentially too high for humans. Satellite imagery shows teeming plant life, but very little active fauna.

Sol-5 (Harlem)
Home.

Sol-6 (Vertex)
Uninhabitable. Possesses and identical orbit to Sol-5 with slightly more distance, so it always remains in shadow, therefore receiving little to no light.

Sol-7 (Fractal)
Uninhabitable. Boiling, barren wasteland with extreme levels of radiation.

Sol- 8-14 (Disciples of Ares)
Uninhabitable. Fiery balls of death. All is known is that a small star rocketed through the system a few million years ago, and scorched these planets beyond recognition. Nothing of note remains on them.

Sol-15 (Nimbus)
Habitable, but cold and with a thin atmosphere and concerningly high wind speeds. Next target for colonies once Sol-17 is appropriately established.

Sol-16 (Melody)
Uninhabitable. Icy ball of death. Frozen acid glaciers cover the surface.

Sol-17 (Boundary)
Edge of the Sol System. Habitable, with small colonies as of the end of [EVENT=CHECKPOINT]. Marginally colder than home, but a near identical atmosphere with notably lower methane levels. Signs of previous life on the planet, but little remains aside from a few sparse forests on the edges of its continents.
 
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(final lore post, reserved for documenting all main non-player characters set in the pre-existing lore and storyline.

The Tangent
Raku Ameteo (M)
Paris Ameteo (M)
Azoka Ameteo (M)
Kelly Norgais (F)
Rebecca Atmoz (F)
Rex Atmoz (M)
Zachary Helio (M)
Khaz Helio (F)
Dema Incendis (F)

Ignis (M)
Cosmic (M)
Novus (F)
Nikolai Dashkov (M)
Alexander Sunderlei (M)
Catherine Sunderlei (M)


Synthesis
Nikolia Dormikov
Kiwi
Erika
Omni
Solus

The Beloña Clan
Carmen, Emerald, Aurora, Joshua, Sofia

The Nameless
Zed, Cloud, Meta, Aero, Jam

Rogue/Unaffiliated
Alessandro, Sprawl, Garrison, Aerofoil, Key, Euclid

The Alchemists
Ethos


Orpheus
Orpheus
Aether
Jericho
Argent
Ulysses
Captain Calvin Dovetail
Commander Rowan Johnson-Steyre
Strategist Jerusalem


Splice
Soda
Spirin
Helios
Quent


The Wastes
none yet!


just to point this out, any RPs will not be canon to the official lore, but will be canon to TCF's RP lore, which will be documented over time as an RP finishes. this will result in a separate timeline to the official Omega-18 and may be used in later lore discussions with permission from participating users.)

Discussion begins here!
 
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guys come read this and give feedback please i need motivation to finish it
I've read a part of it, but due to a lack of sleep I couldn't get myself through the whole thing. The parts I did read seem alright but almost everything conflicts with my lore in ways I can't really explain.
 
My lore I use here is pretty simple and basic, I think the only current part of it that might conflict with others' lore is that certain planets have versions across almost all timelines, and some do not.
If I participate in your RP though I'll probably create a new character to fit in the world.
 
As you may have guessed, this is a huge project of mine, and is not to be taken light-heartedly. If you wish to participate in an RP directly involved in the Norgaid Storylines (it will be denoted in the thread title), you must first read this thread.
Also, this part unfortunately means I won't be joining any of your RPs. I usually avoid working with lore systems that aren't my own and one (On Flight Rising) is enough for me currently.
and man I should probably boop SftE again.
 
My lore I use here is pretty simple and basic, I think the only current part of it that might conflict with others' lore is that certain planets have versions across almost all timelines, and some do not.
If I participate in your RP though I'll probably create a new character to fit in the world.
if your character possesses enough power to hop canvases then you could use the same character
but only something with insane amounts of power could do that. currently the only character in the lore that can hop canvases other than Norgaid (because he's a storyteller, it comes naturally) is Azoka because of their immense power density
 
Also, this part unfortunately means I won't be joining any of your RPs. I usually avoid working with lore systems that aren't my own and one (On Flight Rising) is enough for me currently.
and man I should probably boop SftE again.
that's fair enough
 
if your character possesses enough power to hop canvases then you could use the same character
but only something with insane amounts of power could do that. currently the only character in the lore that can hop canvases other than Norgaid (because he's a storyteller, it comes naturally) is Azoka because of their immense power density
I have one character that might be able to do that, but he hasn't even been revealed to anyone except Banana (and he's a weirdo who I'd rather not use)

Although don't forget the quintessential trope of having characters end up in a new dimension by accident
 
I have one character that might be able to do that, but he hasn't even been revealed to anyone except Banana (and he's a weirdo who I'd rather not use)

Although don't forget the quintessential trope of having characters end up in a new dimension by accident
well it requires dumb amounts of power regardless of who it comes from; you can't "accidentally" end up in an entirely separate not universe, not multiverse, not timeline, but reality by mere happenchance
 
well it requires dumb amounts of power regardless of who it comes from; you can't "accidentally" end up in an entirely separate not universe, not multiverse, not timeline, but reality by mere happenchance
Pen and Era doing exactly that:
 
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