Well what'dya know? It worked! ^ ^
Its a bit ironic, I first put the folder in the Mods section, and when that didnt work, Put it into the Sources section and it then showed up in mods. I had no idea you had to take out the files themselves.
Anywho, I wanted to leave some feedback, as thanks for all your help
What struck me right off the bat was how clean the graphics were and how true to detail the weapons all worked. It was mindblowing, especially the bubbler!
Now, suggestions and stuff.
The MachineGun is really cool. the blasts are big, its rapid, it even shoots you into the sky just like cavestory! I did notice though that unless you're using plentiful ammo, you're bound to run out kinda fast. Still, not the biggest of concerns. It does shoot you up pretty quick though. Really dangerous without a horseshoe or wings. also, a bit too easy to get into sky islands, but hey, that's at the cost of ammo and/or Hardmode. If possible, I think having the Lv 2 blaster and then Lv 3 blaster, and then a Lv 4 blaster that shoots farther and is stronger, maybe a different color? more blue?
The Bubbler is probably the most unique, or at least, in its final form. I think this one could work really well as a pre-hardmode Lv 1 weapon that can be upgraded to Lv. 2. Maybe have the triangles be like a currency for a Gaudi NPC that reforges your weapons once you have enough triangles. Or.... he stuffs the triangles into the weapon so it would free up an inventory slot as well as make it possible to lose levels? I dunno, seems like it needs a lot of know-how to pull that off. Either way, i think the Lv3 is a bit underpowered for the rest of hardmode, but its got potential!
The Nemesis is a powerful weapon. Usually. It seems like it would be really effective at close range, but bosses end up being a bit more long-range if you're going for ranged weapons. Maybe its just me, but it seems to end a lot sooner than expected. Maybe have the level tiers just be going from shorter to longer and longer range? Otherwise, not much to say.
The Fireball has always been a very tricky weapon, and I mistook it for the Snake in the video. I like how it goes faster depending on your velocity and it makes for a very intresting playstyle! Though I noticed that aiming upwards is less than reliable. maybe just a bit more distance for that one? Also, the Lv1 Fireball leaves you pretty vulnerable to attacks as its also pretty weak and can only use the two shots. Maybe increase the velocity a bit to make it more reliable, because even at Lv3 its still all over the place.
The booster itself is sweet! I'd imagine that that much flight time is only for testing purposes, but otherwise the physics and detail is pretty nice. Works just like wings, but feels like a jetpack! I noticed it replaced the jump though, that was a bit odd. Other than needing some tweaks for balance, its looking awesome :3
The Curly mount is such an amazing idea, I squeee'd when I saw it. its practical, its helpful, its awesome, its curly. Making something like that looks tricky though, and while I enjoyed the extra back support, having my jetpack cutoff for the King Slime's jump made it a bit of a pain to use. otherwise its pretty great, though the nemesis does feel shorter, its probably for the best
Lastly, I was surprised you threw the triangles in there. They worked well, though a little too well. Gonna be a bit hard to balance those out. So the first thing I did before I saw you could spawn the triangles themselves was to grind up and power up my weapons. It... didnt take long. I like the idea of the upgrades being spread out the game's length to make the weapons a constant force to be reckoned with, because anyone curious enough will spend as much time as possible to max out the weapon levels. Although maybe that can be balanced by taking damage. Another ammo icon or even slot would be awesome, but im not sure if its possible.
Another thing was the four-direectional aiming. While I was rooting for it at first, it felt pretty clusmy in my hands upon use and It was tricky to keep the slimes away (darn Fireball). I like the idea, but it just doesnt fit well with Terraria's situational battle style of being surrounded by enemies on all sides. an 8-direction might solve that, but im not certain. It'd be tricky to program for the MachineGun too. Some quote and curly vanity items would be cool to see too, for that full-on costume
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Also, i want to emphasize on what someone said on here (or reddit perhaps), that black outlines would help adapt it to Terraria's art style since almost everything has a subtle black outline.
Thanks for your help, and I hope you continue on this project ^ ^