LadyLone
Steampunker
After long being overdue based on perfectionism, procrastination, and depression, this mod is finally here. This is the combination of my major 1.3 mods, Expanded Sentries and Esper Class. This is now my magnum opus Terraria mod. This is also the closest thing to me making a general content mod, although I currently don't have plans for new NPCs or world generation. There have been numerous changes and not just a 1-1 port job from 1.3.
This mod is currently on 0.5 release, located on the in-game mod browser and Steam workshop.
This is an open source mod that largely focuses on adding three new classes to the game.
At the moment, the wiki for this mod is heavily WIP with a link coming soon, but it can be found in a very in-complete state on the wiki.gg site. However, the wikis for the 1.3 versions of Expanded Sentries and Esper Class still exists, although they won't show any 1.4 changes. In general...
- 4 new classes, with 2 being full game. Defender, which uses sentry weapons converted from summoner damage to sentry damage. Esper, which uses weapons that follow the cursor. Minstrel, using a timing mechanic to attack. Trickster, using throwing weapons designed around positioning.
- Plenty of new weapons.
- 10 new armor sets, plus 16 helmet pieces.
- Several new accessories.
- 600+ new items.
- Sentry weapons now deal sentry instead of summon damage by default.
- Sentry related armor and accessories now buff sentry damage instead of minion damage.
- Both of the above are configable.
- The Flying Knife is now a telekinetic damage weapon. It also gains a damage bonus if it moves far enough in the same direction.
- Backported Strategist buff from 1.4.4 till tModLoader updates to it. Right click on a DD2 war table to get an extra sentry slot.
- Sawblades can get stuck on slopes.
- Gravity Barrier Platform will display even when on the ground. Recommended to toggle accessory visibility off for it.
- Esper Shooter weapons, when unlocking their firing direction, may fire in a different direction. Easily fixable by moving the cursor.
- Pulsar Jetpack does not grant additional vertical speed while holding up.
- Gravity Barrier Platform has issues with disabling vertical speed while holding down while flying.
- Sentry crit chance is wonky. Normally should be at 0% with only increases from very specific sources. But prefixes can add to it.
- Gem Layers' and Pulsar armor turret projectiles don't scale correctly with sentry damage changes after placed.
- Pulsar armor turret doesn't scale with sentry damage, always having a fixed 300 damage.
- Replacing a Cerebral Mod chest (including dresser) on the ground with another chest does not return the replaced chest.
- Not all new furniture are as fully functional as vanilla ones.
- Pulsar Lamp does not trigger off properly with wiring.
- Not tested in multiplayer. Could be bugs that only happen on servers.
- New mod icon.
- Fully developed Minstrel and Trickster classes.
- A new revamped throwing class.
- More weapons, armors and accessories.
- Cross mod support to add new weapons and items to fit within the themes of the mods.
- Better balancing.
- Add more sentry weapons like from the hardmode dungeon and moon events.
- Add Esper weapons for the following: 1 more Duke Fishron and Martian Madness, and ocean biome chest.
- Add Esper buff station.
- Possible Twirlers rework to be unique.
- Custom prefixes for the new classes.
- LadyLone: Lead design and code
- Technotoad64: Lead spriter
- Jook Nookem: Spriter
- Peb: Sound designer
- Logar: Spriter
- ClericAztrex: Spriter
- coffee009: Spriter
- Re-Logic: For creating Terraria.
- tModLoader Development Team: For creating tModLoader.
- Cerebral Mod Development Team: For making this mod possible.
- Danny Ω: Former spriter.
- Verveine: For some help, including a bit of sprites.
- Jazzmin (via Discord): For reporting most of the hopefully fixed bugs in 1.3 Expanded Sentries' 0.6.1's release.
- direwolf420: For some netcode help.
- Peb (via Discord): Making the new sound effects
- Jook Nookem (via Discord): Some sprite help
- Logar (via Discord): Some sprites
- 𝐒-𝐏𝐥𝐚𝐝𝐢𝐬𝐨𝐧: For some redone sprites, including Pulsar sprites used to help make the current ones
- Satellence: Spriter
- Derp?: Spriter
- DomLutch: Former spriter
- ChatGPT: A bit of code help here and there
There are a few mods that I added cross mod support for Cerebral Mod.
- LuiAFK Reborn: This mod's potions can be crafted into unlimited versions with 30 of them and give their buff by being in the inventory.
- Orchid Mod: A few items from this mod can be crafted from the new crafting items added to Cerebral Mod.
- United Collection: Same as above.
- The Clicker Class: Same as above.
- Fargo's Souls Mod: There's enchantments for the new armor sets added by Cerebral Mod, including a Force of all the combined enchantments each for Defender and Esper.
- Boss Checklist: Many (but not all, working on it) of this mod's new items will show up from what boss and event they drop from.
- Recipe Browser: Under weapons, adds new categories for telekinetic and melodic weapons.
- HERO's Mod: Same as above.
- Colored Damage Types: Although any new damage types can now be configed, Cerebral Mod has built in colors for telekinetic and melodic damages.
- W1K's Weapon Scaling: Tier support only, not fine tuning per weapon.
- Thorium Mod: Like several above mods, there is support for the new crafting items added by this mod.
- New Beginnings: Added origins for Defender and Esper. Minstrel and Trickster coming once they get their full armor set.
This needs updating, hopefully to come at a later time as I work out getting this just right the first time as not to break any mods (which I suspect will be very little of any) due to changes here.
0.5.2
- Fixed Dark Caster dropping the War Table instead of both versions of the Dark Mage doing so.
- Added baby chests for Mushroom, Web Covered, Marble, Granite, Sandstone, and Lihzard chests. This includes related items to craft from them.
- Added Thorium support for baby chests along with other crafting materials.
- Copper and Amethyst Defender and Esper weapons have updated sprites.
- United Collection (Whips & more) now loads together with this mod properly again.
- Mushroom Bell now craftable from Baby Mushroom Chest, removing the previous recipe.
- Added Enchanted Guitar, Granite War Horn, and Marble Trumpet Minstrel weapons.
- Minstrel weapons themselves can no longer deal damage to enemies touched by them.
- Recolored Uncommon, Rare, Epic, and Legendary Sawblades.
- Adjusted baby chest spawns. No longer randomized, except the Enchanted Medallion which now spawns every 5 gold chests generated rather than 10% chance per gold chest.
- Common baby chests require more than one to craft anything from them.
- Enchanted Sawblade is now base rarity 1 instead of 0.
- Added 2 new sounds, 1 for entering Over Psychosis, another for leaving it.
- Psychic Eyes now bring psychosis up to 5 if they're picked up when below 0 psychosis.
- Baby Shadow Chest now has recipes for secondary Shadow Chest loot.
- Psychosis meter when under the Psyched Out debuff now shows random numbers.
- Esper boulder weapons reduced to half as much base damage, except Psi Pumpking Boulder.
- Added several throwing weapons to cover most of the pre-boss part of progression.
- Added Defender and Esper origins for New Beginnings cross mod content.
- This mod's LuiAFK charms now say what they do on top of flavor text.
- Added Knack, one of Trickster's major mechanics that increases throwing damage over time (currently up to 20% more), but resets upon getting hit.
- Soil Spikes damage is somewhat fixed. Will now do the listed damage on use, but does not update with dirt blocks in inventory afterward.
- Buffed the damage of the Pearlwood Spikes and Pearlwood Disc.
- This mod's Pearlwood weapons will be weaker when crafted in pre-hardmode worlds.
- Fixed Psi Prime Vice hitting every frame, causing it to deal way more DPS than intended.
- Tooltips for the Force of Innovation and Force of Mind now show all of the enchantments made with them.
- Dark Mage now always drops a War Table.
- Eye of Cthulhu now drops a Black Lens on death or from treasure bag.
- Renamed [Pink] Slime Spiker to [Pink] Slimy Spiker to be more in line with similar weapons from other classes.
- Pink Slimy Spiker projectiles now bounce.
- Rolling Neutronium Core's custom explosion sound is quieter.
- Both telekinetic Lobber weapons now fire faster for an overall DPS increase.
- Psychosis recovery is no longer affected by base max psychosis.
- Psychosis recovery increasing sources are now 50% higher.
- Non-returning Telekinetic weapons no longer drain psychosis faster, but now have a 5 start up psychosis cost.
- Added clientside config option to allow the Minstrel timing HUD to show where the mouse cursor is instead of the player.
- Added several new Minstrel weapons.
- Spider armor now also benefits sentry stats.
- Fixed Epic Sawblade and Legendary Sawblade not working correctly.
- Buffed Gravity armor to give 15% telekinetic damage per piece, up from 12%.
- Lowered sale price of Terra Vial Necklace by half, mainly to help with cheaper reforging.
- Added Veil and Stellarwind furniture.
- Buffed Lihzahrd Solar mask to give 25% telekinetic damage, up from 20%.
- Class tags on items are now on by default.
- Normal mode drops with 50% drop rate are now 100%.
- Added several throwing weapons as part of the new Trickster class.
- Added Beginner Guides. Newly made characters are given one.
- Items only found in chests on world gen can now also be found in fishing crates 100% of the time.
- Sentry weapons now show crit chance.
- Completely revamped fragment potions originally made for MorePotions in 1.3. They are no longer cross content and are crafted differently with weaker effects.
- Mod title is now colorized.
- Fixed wonky NPC hitbox of Giant Gear.
- Yardbird's Crow now properly gives slow fall and targeting is better to only focus on targets it can hit.
- Hallowed Chip now gives 2 sentry slots and Pulsar Chip gives 3 sentry slots. Night Chip and Terra Chip have not been ported over.
- Amber Layer and Amber Rift now also require Shadow Scales or Tissue Samples to craft due to it being possible to obtain fossils and amber earlier in the game from 1.3 to 1.4.
- Defender accessories have been changed to be more in line with Esper accessories. Basic accessories replaced with Enchanted ones. Evil accessories removed. Molten accessories replaced with Night accessories. Hallowed accessories are now tier 3 instead of 4. Terra accessories are now tier 4 instead of tier 5. Added Pulsar accessories as tier 5.
- This mod's Toolbelt accessories have been renamed to Toolkits.
- Recipes for True and Terra weapons adjusted to the 1.4 recipes.
- Cambrian armor now additionally requires Shadow Scales or Tissue Samples to craft due to fossils being obtainable earlier.
- Cambrian armor set bonus now allows jar projectiles (except bees and wasps) to chase in liquids without despawning.
- Sentries no longer cost mana to use.
- Tainted and Sanguine Lotus Petals had their crafting costs cut down to 1 seed instead of 2.
- There's now just a single Feather Mag-Lev instead of identical evil counterparts.
- Damage of Binary Rays nerfed from 600 to 400.
- Wrangler is now craftable early game with iron/lead bars instead of brought from Mechanic in preparation for more Wranglers.
- The Wrangler, while in use, now grants 10% increased sentry firing rate.
- Renamed Dynasty Wood Spikes, Demonite Spikes, Crimtane Spikes, Jungle Spikes, Molten Spikes, [True] Night's Torque, Terra Tightener, Demonite Turret, Crimtane Turret, Jungle Turret, Molten Turret, and [True] Night Turret.
- Buff from Engineer Toolkit no longer has a duration and lasts till canceled or death.
- Engineer Toolkit buff now increases building related stats instead of 15% increased sentry crit chance.
- Frozen armor now only requires 15 iron/lead bars to craft instead of 37.
- Added quality of life crafting material items to many chests and bosses to craft their contains instead of needing to get lucky to get the exact desired item.
- Added Pulsar Furniture.
- Shadow Orbs and Crimson Hearts now always drop a crafting material after the first one is broken.
- Prism Layer and Prism Rift can now also be crafted with any pre-hardmode related weapon and 50 crystal shards.
- Recipes requiring Adamantite or Titanium Bars are now interchangeable with both instead of needing just enough of one or the other.
- Defender and Sentry Potions now last 8 minutes.
- Added telekinetic weapons recipes to Recipe Browser and category for telekinetic and melodic weapons.
- Added config settings to make vanilla and other modded sentries become sentry damage, both via separated toggles.
- Lobber and Shooter type telekinetic weapons can now be right clicked while in use to lock the firing angle and vice versa.
- The previous Loot Bags exclusive items are no longer so. Crafting cores are now obtainable from specific bosses. Rework plans are in progress.
- Since JoostMod hasn't been ported to 1.4 as of this mod's update, the Soil and Mini Cactuar weapons are obtainable without it, with the Mini Cactuar having an alternate crafting recipe.
- Sentry Potion no longer requires Neon Tetra to craft, instead it has Flinx Fur in its place.
- Meteor weapons somewhat buffed in damage due to meteorite now being post evil boss instead of earlier.
- Added Pink Slime Spiker.
- Added several Minstrel weapons for the early game.
Last edited: