Showcase Compact World Load Detector (Transmutation - Terraria v1.4.4.9)

SpeeQz

Skeletron Prime
Using the transmutation glitch we can offset the areas which are affected by liquid pumps.
Meaning we can further compact World Load Detectors.

With this in mind here it is:
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There are 2 variants one where the pumps aren't cutoff and ones where they've been cut using TEdit.
Since this was done with a 3 step vertical transmutation contraption (images bellow).
I had to put the inlet on the top and the outlet on the bottom

3 step vertical / 1 step horizontal:
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You should be able to just put them anywhere you want, as long as there aren't any pumps or liquids in a 3x3 radius around the pump tiles.

For the less compacted detector:
Inlet pump (Green): Area offset down by 3 tiles and then by 3 to the right (Top left intakes water in a 2x2 area from actuated white team block and bottom sensor)
Outlet pump (Red): Area offset up by 3 tiles up and then by 3 to the right (Bottom left tile discharges water in a 1x1 area on top of sensor)
A simple T-Flip-Flop on the right to convert 2 signals to 1 output.

The more compact one is the same procedure but with different horizontal offset.

!!! FINAL WARNING !!!
This WILL crash your game if you break it, place a block near the pumps or try echo painting them, instead you need to use TEdit for these actions.
Also the water inside the white team block disappears in TEdit if you paint it with echo so you have to manually paint that one ingame.

To use TEdit schematics click on Clipboard -> Import Schematic or Image -> Select Schematic.TEditSch
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TEdit schematics attached as a zips

Credits:
ARK | Quasar ( quasar128 )
- for the creation of the transmutation machine
 

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Last edited:
World detectors have come far lmao
 
In the vein of the one SpeeQz posted, here's the latest version of transmutation based world load detector, reaching what I believe is the theoretical smallest in terms of size given our current state of knowledge:

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On the left are an inlet (bottom) and an outlet (top) pump black holes offset to drain the water wherever it is, and teleport it directly inside the closed grate, which will keep it in place until a world load forces the water down on the liquid detector.
Said liquid detector will trigger the pumps resetting the mechanism, and the dart trap, here because the detector triggers twice, instantly and after half a second. If the noise is an issue it can be replaced by a flip flop gate, but this is far less space efficient.

If you want to make it yourself, considering the top left tile of a non transmuted pump is in position (0:0), both the inlet and outlet pump are in position (-2, 1), so two to the left of the bottom left tile of a normal pump.
However I have not found a way to easily replicate this without requiring a machine to freely move up and down, the only other option would be to painstakingly swap between using campfires and chimneys to reach the correct height for both pieces after having turned them into horizontal black holes with lanterns/lamp posts

Huge thanks to Allegro who came up to me with this version (making the water float with pumps on a 1 tick timer) and asked me to improve it:

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Tedit schematic is attached as a zip
 

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