Underground Desert activates when you stand in front of the natural backwall, but I cant remember if doing so blocks biome spawns if there is a biome block from which it can spawn in...
For the purposes of the farm Ill remind that the spawn block also affects which mobs can spawn in addition to the biome music. So for example Snow Flinx will not spawn in that farm. (Or was it the Undead Viking... cant remember right now) One of them needs snow to spawn in, the other needs stone in an ice biome.
I seem to remember that teleporting enemies cannot teleport to the player if he is behind a playerplaced backwall (Goblin Sorcerers excluded). Also that you needed to be moving in order for them to spawn, so people rode Slime mounts on the Dummies to be in constant motion so Chaos Elementals would spawn.
I said that I wouldn't put more efforts on fishing setups, but I couldn't help myself after I had a really good idea last month.
Basically, I made a new biome boundary and I also reworked some block placement to make everything more symmetric, I think it is easier to build overall. I decided to use Pearlsand instead of regular Sand to active the Desert, it just needs one extra Ebonstone and Crimstone. This means that all the tiles of the biome boundary are now incorruptible, so it is possible to place them closer. The down side is that this design is a hardmode only build.
You can find the world download on the image description. I've also updated the fishing equipment of the chest to include the new Lavaproof Tackle Bag.
This is the base design I've been using while trying to implement a cave farm with biome switching and so far I got a really good result. For starters, I ignored the Desert since it needs natural walls, but I kept the platform for now, I also found out that the Underground Desert spawn rates are even better than the Jungle, but I couldn't confirm completely the effectiveness of the Desert active all the time on the farm. Since Desert's enemies can't spawn in this setup, at least it can't make it worse.
I ended up with two spawn columns on each side, the idea is that the spawns are generated on the open space above and it goes down to find the floor, the floor block is defined by which biome platform you are standing on, this means that if I'm in the Crimson platform, only the Crimson blocks are not actuated. Teleporting the movable enemies to the kill chamber is easier enough, I didn't come up with an efficient placement of traps yet to deal with the anchored enemies such as the Angry Trapper. When standing in the Mushroom platform the farm turns into a Truffle Worm farm, it is not the most efficient, but it works well. The farm is able to collect most drops from the enemies that die before getting to the teleporter, this way when the Clingers are killed, the cursed flame drop is transported to the player.
The next step is deal with enemies that can go through tiles and see if it is possible to effectively farm them in this contraption, such as the Chaos Elemental and Enchanted Sword. I didn't try to add Marble and Granite spawns yet. Spider Cave is out of question because of the need of natural walls. I've been killing all the enemies with the Zenith so I don't have a proper kill chamber as well. I'm ignoring the biome mimics for now.
This is how it looks so far, the platform is detected using the Logic Sensor of players, when there is no player on the platforms, no enemies spawn because of the lava on the bottom. I'm using an dummy engine to the make the hoik elevator work, that's why some wires are going up (it's very loud). I still need a proper timer sequence to activate the traps instead of normal timers. The farm is already turning into some wire madness which I don't think is worth building at all because it is getting way to complex, but it works incredibly well and switching biomes is super practical.
I'm accepting any suggestions, because I've never done anything like this, but I believe this is not related to this topic content anymore. To finish, I'm still planning to add a 300 tile water pool somewhere in this build to allow fishing while farming, this will probably be the true challenge.
I just now built my fishing complex based on your latest design (v3 I believe) and followed everything and everything works to a T. Thank you so much for this amazing build guide. You have probably saved me hundreds and hundreds of hours fishing. Thank you. I hope you can come up with a good enemy + fishing farm design. It sounds very efficient, farm biome-specific enemies while I fish? That sounds amazing. I hope you can come up with something. Thanks again!
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