Lycos Hayes
The Destroyer
Yet again I'm trying to work out some crazy designs for my Castlevania map.
This time: Adding Teleporters to a network ONLY if they've been used once before.
The network will have Warp Rooms (for wiring's sake, the Warp Rooms will actually be near each other and a "loading room" will teleport them to the appropriate region of the castle)
When the map is loaded brand new, the "Network" will only have two active Warp Rooms.
I'm trying to figure out how to re-route to each new warp room in the proper order when added to the network.
Any ideas on how to program this using Logic gates?
This time: Adding Teleporters to a network ONLY if they've been used once before.
The network will have Warp Rooms (for wiring's sake, the Warp Rooms will actually be near each other and a "loading room" will teleport them to the appropriate region of the castle)
When the map is loaded brand new, the "Network" will only have two active Warp Rooms.
I'm trying to figure out how to re-route to each new warp room in the proper order when added to the network.
Any ideas on how to program this using Logic gates?